Corrected the FHp member of the polygon.

This commit is contained in:
Paolo Cignoni 2014-02-13 13:16:09 +00:00
parent d86bbfae4e
commit 15bec03c89
1 changed files with 116 additions and 116 deletions

View File

@ -37,33 +37,33 @@ All the Components that can be added to a vertex should be defined in the namesp
template <class T> class PolyInfo: public T {
protected:
inline void SetVN(const int & n) {_ns = n;}
inline void SetVN(const int & n) {_ns = n;}
public:
PolyInfo(){ _ns = -1; }
/* Note: the destructor will not be called in general because there are no virtual destructors.
Instead, the job of deallocating the memory will be done bu the face allocator.
This destructor is only done for those who istance a face alone (outside a mesh)
*/
static bool HasPolyInfo() { return true; }
inline const int & VN() const { return _ns;}
inline int Prev(const int & i){ return (i+(VN()-1))%VN();}
inline int Next(const int & i){ return (i+1)%VN();}
inline void Alloc(const int & /*ns*/){}
inline void Dealloc(){}
PolyInfo(){ _ns = -1; }
/* Note: the destructor will not be called in general because there are no virtual destructors.
Instead, the job of deallocating the memory will be done bu the face allocator.
This destructor is only done for those who istance a face alone (outside a mesh)
*/
static bool HasPolyInfo() { return true; }
inline const int & VN() const { return _ns;}
inline int Prev(const int & i){ return (i+(VN()-1))%VN();}
inline int Next(const int & i){ return (i+1)%VN();}
inline void Alloc(const int & /*ns*/){}
inline void Dealloc(){}
// EmptyPFHAdj
typename T::HEdgePointer &FHp(const int & ) { static typename T::HEdgePointer fp=0; assert(0); return fp; }
typename T::HEdgePointer const cFHp(const int & ) const { static typename T::HEdgePointer const fp=0; return fp; }
static bool HasFHAdjacency() { return false; }
// EmptyPFHAdj
typename T::HEdgePointer &FHp() { static typename T::HEdgePointer fp=0; assert(0); return fp; }
typename T::HEdgePointer const cFHp() const { return 0; }
static bool HasFHAdjacency() { return false; }
private:
int _ns;
int _ns;
};
/*-------------------------- VERTEX ----------------------------------------*/
template <class T> class PEmptyFVAdj: public T {
public:
typedef typename T::VertexType::CoordType CoordType;
typedef typename T::VertexType::ScalarType ScalarType;
typedef typename T::VertexType::CoordType CoordType;
typedef typename T::VertexType::ScalarType ScalarType;
// typedef typename T::CoordType CoordType;
inline typename T::VertexType * & V( const int /*j*/ ) { assert(0); static typename T::VertexType *vp=0; return vp; }
inline typename T::VertexType * const & V( const int /*j*/ ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
@ -91,46 +91,46 @@ public:
inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]; }
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
@param j Index of the face vertex.
*/
inline VertexType * & V0( const int j ) { return V(j);}
inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());}
inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());}
inline const VertexType * const & V0( const int j ) const { return V(j);}
inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());}
inline const VertexType * const & V2( const int j ) const { return V((j+2)%this->VN());}
inline const VertexType * const & cV0( const int j ) const { return cV(j);}
inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%this->VN());}
inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%this->VN());}
/** Return the pointer to the ((j+1)%3)-th vertex of the face.
@param j Index of the face vertex.
*/
inline VertexType * & V0( const int j ) { return V(j);}
inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());}
inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());}
inline const VertexType * const & V0( const int j ) const { return V(j);}
inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());}
inline const VertexType * const & V2( const int j ) const { return V((j+2)%this->VN());}
inline const VertexType * const & cV0( const int j ) const { return cV(j);}
inline const VertexType * const & cV1( const int j ) const { return cV((j+1)%this->VN());}
inline const VertexType * const & cV2( const int j ) const { return cV((j+2)%this->VN());}
// Shortcut per accedere ai punti delle facce
inline CoordType &P( const int j ) { assert(j>=0 && j<this->VN()); return _vpoly[j]->P(); }
inline const CoordType cP( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
// Shortcut per accedere ai punti delle facce
inline CoordType &P( const int j ) { assert(j>=0 && j<this->VN()); return _vpoly[j]->P(); }
inline const CoordType cP( const int j ) const { assert(j>=0 && j<this->VN()); return _vpoly[j]->cP(); }
/// Shortcut per accedere ai punti delle facce
inline CoordType & P0( const int j ) { return V(j)->P();}
inline CoordType & P1( const int j ) { return V((j+1)%this->VN())->P();}
inline CoordType & P2( const int j ) { return V((j+2)%this->VN())->P();}
inline const CoordType cP0( const int j ) const { return cV(j)->P();}
inline const CoordType cP1( const int j ) const { return cV((j+1)%this->VN())->P();}
inline const CoordType cP2( const int j ) const { return cV((j+2)%this->VN())->P();}
/// Shortcut per accedere ai punti delle facce
inline CoordType & P0( const int j ) { return V(j)->P();}
inline CoordType & P1( const int j ) { return V((j+1)%this->VN())->P();}
inline CoordType & P2( const int j ) { return V((j+2)%this->VN())->P();}
inline const CoordType cP0( const int j ) const { return cV(j)->P();}
inline const CoordType cP1( const int j ) const { return cV((j+1)%this->VN())->P();}
inline const CoordType cP2( const int j ) const { return cV((j+2)%this->VN())->P();}
template <class LeftF>
void ImportData(const LeftF & leftF){ for(int i =0; i < this->VN(); ++i) V(i) = NULL; T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if(_vpoly == NULL){this->SetVN(ns);
_vpoly = new typename T::VertexType*[this->VN()];
for(int i = 0; i < this->VN(); ++i) _vpoly[i] = 0;
}
T::Alloc(ns);
}
inline void Dealloc() { if(_vpoly!=NULL){
delete [] _vpoly;
_vpoly = NULL;
}
T::Dealloc();
}
template <class LeftF>
void ImportData(const LeftF & leftF){ for(int i =0; i < this->VN(); ++i) V(i) = NULL; T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if(_vpoly == NULL){this->SetVN(ns);
_vpoly = new typename T::VertexType*[this->VN()];
for(int i = 0; i < this->VN(); ++i) _vpoly[i] = 0;
}
T::Alloc(ns);
}
inline void Dealloc() { if(_vpoly!=NULL){
delete [] _vpoly;
_vpoly = NULL;
}
T::Dealloc();
}
static bool HasFVAdjacency() { return true; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("PFVAdj"));T::Name(name);}
@ -154,10 +154,10 @@ public:
char cFFi(const int /*j*/) const { return 0;}
unsigned int SizeNeigh(){assert(0); return 0;}
template <class LeftF>
void ImportData(const LeftF & leftF){ T::ImportData(leftF);}
void Alloc(const int & ns){T::Alloc(ns);}
void Dealloc(){T::Dealloc();}
template <class LeftF>
void ImportData(const LeftF & leftF){ T::ImportData(leftF);}
void Alloc(const int & ns){T::Alloc(ns);}
void Dealloc(){T::Dealloc();}
static bool HasVFAdjacency() { return false; }
static bool HasFFAdjacency() { return false; }
static bool HasFFAdjacencyOcc() { return false; }
@ -169,11 +169,11 @@ public:
template <class T> class PVFAdj: public T {
public:
PVFAdj(){_vfiP = NULL; _vfiP = NULL;}
/* Note: the destructor will not be called in general because there are no virtual destructors.
Instead, the job of deallocating the memory will be done bu the edge allocator.
This destructor is only done for those who istance a face alone (outside a mesh)
*/
PVFAdj(){_vfiP = NULL; _vfiP = NULL;}
/* Note: the destructor will not be called in general because there are no virtual destructors.
Instead, the job of deallocating the memory will be done bu the edge allocator.
This destructor is only done for those who istance a face alone (outside a mesh)
*/
typedef typename T::VertexType VertexType;
typedef typename T::FaceType FaceType;
typename T::FacePointer &VFp(const int j) { assert(j>=0 && j<this->VN()); return _vfpP[j]; }
@ -191,15 +191,15 @@ public:
}
T::Alloc(ns);
}
unsigned int SizeNeigh(){ return this->VN();}
}
unsigned int SizeNeigh(){ return this->VN();}
inline void Dealloc() { if(_vfpP!=NULL){
delete [] _vfpP; _vfpP = NULL;
delete [] _vfiP; _vfiP = NULL;
}
T::Dealloc();
}
inline void Dealloc() { if(_vfpP!=NULL){
delete [] _vfpP; _vfpP = NULL;
delete [] _vfiP; _vfiP = NULL;
}
T::Dealloc();
}
static bool HasVFAdjacency() { return true; }
static bool HasVFAdjacencyOcc() { return false; }
@ -222,23 +222,23 @@ public:
char &FFi(const int j) { return _ffiP[j]; }
const char &cFFi(const int j) const { return _ffiP[j]; }
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if( _ffpP == NULL){
this->SetVN(ns);
_ffpP = new FaceType*[this->VN()];
_ffiP = new char[this->VN()];
for(int i = 0; i < this->VN(); ++i) {_ffpP[i] = 0;_ffiP[i] = 0;}
}
T::Alloc(ns);
}
inline void Dealloc() { if(_ffpP!=NULL){
delete [] _ffpP; _ffpP = NULL;
delete [] _ffiP; _ffiP = NULL;
}
T::Dealloc();
}
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if( _ffpP == NULL){
this->SetVN(ns);
_ffpP = new FaceType*[this->VN()];
_ffiP = new char[this->VN()];
for(int i = 0; i < this->VN(); ++i) {_ffpP[i] = 0;_ffiP[i] = 0;}
}
T::Alloc(ns);
}
inline void Dealloc() { if(_ffpP!=NULL){
delete [] _ffpP; _ffpP = NULL;
delete [] _ffiP; _ffiP = NULL;
}
T::Dealloc();
}
static bool HasFFAdjacency() { return true; }
static bool HasFFAdjacencyOcc() { return false; }
@ -259,24 +259,24 @@ public:
typename T::EdgePointer const FEp(const int j) const { assert(j>=0 && j<this->VN()); return _fepP[j]; }
typename T::EdgePointer const cFEp(const int j) const { assert(j>=0 && j<this->VN()); return _fepP[j]; }
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if( _fepP == NULL){
this->SetVN(ns);
_fepP = new EdgeType *[this->VN()];
for(int i = 0; i < this->VN(); ++i) {_fepP[i] = 0;}
}
T::Alloc(ns);
}
inline void Dealloc() { if(_fepP!=NULL) {delete [] _fepP; _fepP = NULL;} T::Dealloc();}
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {
if( _fepP == NULL){
this->SetVN(ns);
_fepP = new EdgeType *[this->VN()];
for(int i = 0; i < this->VN(); ++i) {_fepP[i] = 0;}
}
T::Alloc(ns);
}
inline void Dealloc() { if(_fepP!=NULL) {delete [] _fepP; _fepP = NULL;} T::Dealloc();}
static bool HasFEAdjacency() { return true; }
static bool HasFEAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("PFEAdj"));T::Name(name);}
static bool HasFEAdjacency() { return true; }
static bool HasFEAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("PFEAdj"));T::Name(name);}
//private:
typename T::EdgePointer *_fepP ;
typename T::EdgePointer *_fepP ;
};
@ -287,21 +287,21 @@ public:
typedef typename T::HEdgeType HEdgeType;
typedef typename T::HEdgePointer HEdgePointer;
PFHAdj(){_fhP = NULL; }
typename T::HEdgePointer &FHp() { return _fhP; }
typename T::HEdgePointer const cFHp() const { return _fhP; }
PFHAdj(){_fhP = NULL; }
typename T::HEdgePointer &FHp() { return _fhP; }
typename T::HEdgePointer const cFHp() const { return _fhP; }
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {T::Alloc(ns);}
inline void Dealloc() { T::Dealloc();}
template <class LeftF>
void ImportData(const LeftF & leftF){T::ImportData(leftF);}
inline void Alloc(const int & ns) {T::Alloc(ns);}
inline void Dealloc() { T::Dealloc();}
static bool HasFHAdjacency() { return true; }
static bool HasFHAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("PFHAdj"));T::Name(name);}
static bool HasFHAdjacency() { return true; }
static bool HasFHAdjacencyOcc() { return false; }
static void Name(std::vector<std::string> & name){name.push_back(std::string("PFHAdj"));T::Name(name);}
//private:
typename T::HEdgePointer _fhP ;
typename T::HEdgePointer _fhP ;
};