Corrected template specialization syntax for gcc compiling
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.3 2004/03/10 21:38:40 cignoni
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Written some documentation and added to the space module
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Revision 1.2 2004/03/10 00:35:01 cignoni
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Removed a wrong (?) copy constructor
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@ -73,7 +76,7 @@ public:
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DarkGray =0xff404040,
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DarkRed =0xff000040,
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DarkGreen =0xff004000,
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DarkBlue =0xff400000,
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DarkBlue =0xff400000
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};
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inline Color4 ( const T nx, const T ny, const T nz , const T nw ) :Point4<T>(nx,ny,nz,nw) {};
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@ -89,8 +92,8 @@ public:
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_v[3] = T(b[3]);
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}
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inline void Import(const Color4<float> &b);
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inline void Import(const Color4<unsigned char> &b);
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//inline void Import(const Color4<float> &b);
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//inline void Import(const Color4<unsigned char> &b);
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inline void lerp(const Color4 &c0, const Color4 &c1, const float x);
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inline void lerp(const Color4 &c0, const Color4 &c1, const Color4 &c2, const Point3f &ip);
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@ -200,23 +203,23 @@ inline void Color4<T>::lerp(const Color4<T> &c0, const Color4<T> &c1, const Colo
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template <class T>
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inline void Color4<T>::ColorRamp(const float &minf,const float &maxf ,float v )
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{
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if(v < minf ) { *this=Color4(Color4::Red); return; }
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if(v < minf ) { *this=Color4(Color4<T>::Red); return; }
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float step=(maxf-minf)/4;
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v-=minf;
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if(v<step) {lerp(Color4(Color4::Red), Color4(Color4::Yellow),v/step); return;}
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if(v<step) {lerp(Color4(Color4<T>::Red), Color4(Color4<T>::Yellow),v/step); return;}
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v-=step;
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if(v<step) {lerp(Color4(Color4::Yellow),Color4(Color4::Green),v/step);return;}
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if(v<step) {lerp(Color4(Color4<T>::Yellow),Color4(Color4<T>::Green),v/step);return;}
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v-=step;
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if(v<step) {lerp(Color4(Color4::Green),Color4(Color4::Cyan),v/step); return;}
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if(v<step) {lerp(Color4(Color4<T>::Green),Color4(Color4<T>::Cyan),v/step); return;}
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v-=step;
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if(v<step) {lerp(Color4(Color4::Cyan),Color4(Color4::Blue),v/step); return;}
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if(v<step) {lerp(Color4(Color4<T>::Cyan),Color4(Color4<T>::Blue),v/step); return;}
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*this= Color4(Color4::Blue);
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*this= Color4(Color4<T>::Blue);
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}
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template <>
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inline void Color4<float>::Import(const Color4<unsigned char> &b)
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{
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_v[0]=b[0]/255.0f;
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@ -224,7 +227,7 @@ inline void Color4<float>::Import(const Color4<unsigned char> &b)
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_v[2]=b[2]/255.0f;
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_v[3]=b[3]/255.0f;
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}
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template <>
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inline void Color4<unsigned char>::Import(const Color4<float> &b)
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{
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_v[0]=(unsigned char)(b[0]*255.0f);
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