From 176c70e7d7103ffc8278240ed6e9b4bbe81575f1 Mon Sep 17 00:00:00 2001 From: nicopietroni Date: Tue, 24 Apr 2007 09:44:48 +0000 Subject: [PATCH] *** empty log message *** --- vcg/complex/trimesh/inside.h | 110 +++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 vcg/complex/trimesh/inside.h diff --git a/vcg/complex/trimesh/inside.h b/vcg/complex/trimesh/inside.h new file mode 100644 index 00000000..82c5c718 --- /dev/null +++ b/vcg/complex/trimesh/inside.h @@ -0,0 +1,110 @@ + +/**************************************************************************** +* IDOLib * +* Interactive Deformable Objects Library * +* http://idolib.sf.net * +* * +* Copyright(C) 2005 * +* Visual Computing Lab * +* ISTI - Italian National Research Council * +* * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ + +#include +#include + +#ifndef VCG_INSIDE +#define VCG_INSIDE + +///this static funtion is used to see if one point is inside +///a triangular mesh or not... First parameter is a spatial indexing +///structure (eg. a grid) used to perform research operation, +///initialized with faces of the triangular mesh of type TriMeshType +namespace vcg { + namespace trimesh { + template + class Inside{ + + private: + + typedef typename FaceSpatialIndexing::CoordType CoordType; + typedef typename FaceSpatialIndexing::ScalarType ScalarType; + + public: + + + + //return true if the point is inside the mesh + static bool Is_Inside(TriMeshType &m, + FaceSpatialIndexing &_g_mesh, + const CoordType &test) + { + + typedef typename TriMeshType::FaceType FaceType; + typedef typename TriMeshType::ScalarType ScalarType; + typedef typename TriMeshType::CoordType CoordType; + + const ScalarType EPSILON 0.000001; + + ///first test if the element is inside the bb of the mesh + if (!m.bbox.IsIn(test)) + return false; + else + { + ScalarType dist; + CoordType Norm,ip,nearest; + FaceType *f=vcg::trimesh::GetClosestFace(m,_g_mesh,test,m.bbox.Diag(),dist,nearest,Norm,ip); + //any face in the mesh + assert(f!=NULL); + //if the point is on the face is considered inside + if ((test-nearest).Norm()<=EPSILON) + return true; + ///if the point is in surface of a face then is ok + if ((ip.V(0)>EPSILON)&&(ip.V(1)>EPSILON)&&(ip.V(2)>EPSILON)) + { + if ((f->N()*(test-nearest))<0)///in this case normal direction is enought + return true; + else + return false; + } + + ///in this case we are not sure because + ///hit an edge or a vertex then we use a ray that + ///go until the barycenter of found face, + ///then see normal value again + else + { + CoordType bary=f->Barycenter(); + vcg::Ray3 r; + r.Set(test,(bary-test));///set origin and direction + r.Normalize(); + FaceType *f1=vcg::trimesh::DoRay(m,_g_mesh,r,m.bbox.Diag(),dist); + if (f1==NULL) + assert(0); + if ((f1->N()*(test-bary))<0)///in this case normal direction is enought + return true; + else + return false; + } + + } + } + + }; // end class + } +} + +#endif \ No newline at end of file