- updated version of the shared context - multiple windows renderer

This commit is contained in:
granzuglia 2015-06-14 10:28:47 +00:00
parent 8842cea2b3
commit 1864d686c0
10 changed files with 309 additions and 86 deletions

View File

@ -30,6 +30,7 @@ Initial release.
****************************************************************************/
#include "glarea.h"
#include <QKeyEvent>
#include <QKeyEvent>
@ -39,14 +40,14 @@ Initial release.
#ifdef Q_OS_MAC
#define glGenVertexArrays glGenVertexArraysAPPLE
#define glBindVertexArrays glBindVertexArraysAPPLE
#define glBindVertexArray glBindVertexArrayAPPLE
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#endif
GLArea::GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent)
:QGLWidget (parent),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed)
GLArea::GLArea (CMesh& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
:QGLWidget (parent,sharedcont),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed),sem(0)
{
drawmode= SMOOTH;
drawmode= MDM_SMOOTH;
}
GLArea::~GLArea()
@ -54,21 +55,11 @@ GLArea::~GLArea()
glDeleteVertexArrays(1,&vaohandlespecificicforglcontext);
}
void GLArea::selectDrawMode(int mode)
{
feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
drawmode=DrawMode(mode);
updateGL();
}
void GLArea::initializeGL ()
void GLArea::initializeGL()
{
makeCurrent();
glewExperimental=GL_TRUE;
glewInit();
if (vaohandlespecificicforglcontext == 0)
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
glClearColor(0, 0, 0, 0);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@ -76,18 +67,21 @@ void GLArea::initializeGL ()
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
}
void GLArea::resizeGL (int w, int h)
{
makeCurrent();
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
initializeGL();
//initializeGL();
}
void GLArea::paintGL ()
{
makeCurrent();
//GLenum err = glGetError();
//assert(err == GL_NO_ERROR);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@ -102,34 +96,38 @@ void GLArea::paintGL ()
glPushMatrix();
float d=2.0f/mesh.bbox.Diag();
vcg::glScale(d);
glTranslate(mesh.bbox.Center());
// the trimesh drawing calls
glTranslate(-mesh.bbox.Center());
switch(drawmode)
if (sem == true)
{
case SMOOTH:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case POINTS:
feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE);
break;
case WIRE:
feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case FLATWIRE:
feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case FLAT:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
glBindVertexArray(vaohandlespecificicforglcontext);
switch(drawmode)
{
case MDM_SMOOTH:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_WIRE:
feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLATWIRE:
feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_FLAT:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
glBindVertexArray(0);
}
glPopMatrix();
track.DrawPostApply();
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
GLenum err = glGetError();
assert(err == GL_NO_ERROR);
}
void GLArea::keyReleaseEvent (QKeyEvent * e)
@ -184,3 +182,73 @@ void GLArea::wheelEvent (QWheelEvent * e)
track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ()));
updateGL ();
}
void GLArea::setupEnvironment(MyDrawMode mode)
{
sem = false;
drawmode=mode;
makeCurrent();
std::vector<bool> import(8,false);
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.attributesToBeImportedInPointBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLAT:
case MDM_FLATWIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
feeder.updateClientSideEnvironmentVAO(vaohandlespecificicforglcontext,import);
sem = true;
updateGL();
}
SharedDataOpenGLContext::SharedDataOpenGLContext( CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
:QGLWidget(parent),feeder(mesh,mi,100000),vaohandlespecificicforglcontext(0),drawmode(MDM_SMOOTH)
{
}
SharedDataOpenGLContext::~SharedDataOpenGLContext()
{
makeCurrent();
}
void SharedDataOpenGLContext::myInitGL()
{
makeCurrent();
glewInit();
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
}
void SharedDataOpenGLContext::passInfoToOpenGL(int mode)
{
makeCurrent();
drawmode = static_cast<MyDrawMode>(mode);
//_tsbm.setUpBuffers();
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.tryToAllocatePerPointAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLAT:
case MDM_FLATWIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
emit dataReadyToBeRead(drawmode);
}

View File

@ -37,26 +37,50 @@ Initial release.
#include <GL/glew.h>
#include <QGLWidget>
/// wrapper imports
#include <wrap/gui/trackball.h>
#include "mesh.h"
#include "ml_scene_renderer.h"
#include "ml_atomic_guard.h"
/// declaring edge and face type
enum MyDrawMode{MDM_SMOOTH=0,MDM_POINTS,MDM_WIRE,MDM_FLATWIRE,MDM_FLAT};
class SharedDataOpenGLContext : public QGLWidget
{
Q_OBJECT
public:
SharedDataOpenGLContext(CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0);
~SharedDataOpenGLContext();
void myInitGL();
MLThreadSafeGLMeshAttributesFeeder feeder;
public slots:
/// widget-based user interaction slots
void passInfoToOpenGL(int mode);
signals:
void dataReadyToBeRead(MyDrawMode mode);
private:
GLuint vaohandlespecificicforglcontext;
MyDrawMode drawmode;
};
class GLArea:public QGLWidget
{
Q_OBJECT
public:
GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = 0);
GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL);
~GLArea();
/// we choosed a subset of the avaible drawing modes
enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,FLAT};
public slots:
/// widget-based user interaction slots
void selectDrawMode(int mode);
public slots:
void setupEnvironment(MyDrawMode mode);
signals:
/// signal for setting the statusbar message
void setStatusBar(QString message);
@ -73,17 +97,29 @@ protected:
void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(QWheelEvent*e);
private:
MLAtomicGuard sem;
GLuint vaohandlespecificicforglcontext;
/// the active mesh instance
CMesh& mesh;
/// the active manipulator
vcg::Trackball track;
/// the current drawmode
DrawMode drawmode;
/// mesh data structure initializer
void initMesh(QString message);
//MLThreadSafeMemoryInfo& mi;
MLThreadSafeGLMeshAttributesFeeder& feeder;
MyDrawMode drawmode;
};
//class GLAreaEXT:public GLArea
//{
// Q_OBJECT
//public:
// GLAreaEXT (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = NULL,QGLWidget* shared = NULL);
// ~GLAreaEXT();
//
// void paintGL ();
//};
#endif /*GLAREA_H_ */

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@ -42,7 +42,7 @@ $Log: not supported by cvs2svn $
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MainWindow *mw = new MainWindow;
mw->show();
MainWindow mw;
mw.show();
return app.exec();
}

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@ -31,23 +31,30 @@ $Log: not supported by cvs2svn $
#include "mainwindow.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QDebug>
MainWindow::MainWindow (QWidget * parent)
:QMainWindow (parent),mi(1000000000),mesh(),feeder(mesh,mi,100000)
:QMainWindow (parent),mi(1000000000),mesh()
{
ui.setupUi (this);
QLayout* tmp = ui.glFrame->layout();
//parent is set to NULL in order to avoid QT bug on MAC (business as usual...).
//The QGLWidget are destroyed by hand in the MainWindow destructor...
shared = new SharedDataOpenGLContext(mesh,mi,NULL);
shared->setHidden(true);
shared->myInitGL();
connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),shared, SLOT (passInfoToOpenGL(int)));
for(int ii = 0;ii < 2;++ii)
{
glar[ii] = new GLArea(mesh,feeder,this);
connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),
glar[ii], SLOT (selectDrawMode(int)));
glar[ii] = new GLArea(mesh,shared->feeder,NULL,shared);
connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode)),glar[ii], SLOT (setupEnvironment(MyDrawMode)));
tmp->addWidget(glar[ii]);
}
connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh()));
connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron()));
connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron()));
@ -87,15 +94,18 @@ void MainWindow::loadDodecahedron()
void MainWindow::initMesh(QString message)
{
//feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
ui.statusbar->showMessage(message);
// update bounding box
vcg::tri::UpdateBounding<CMesh>::Box(mesh);
// update Normals
vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(mesh);
shared->feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
shared->passInfoToOpenGL(ui.drawModeComboBox->currentIndex());
}
MainWindow::~MainWindow()
{
for(int ii = 0;ii < 2;++ii)
{
feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
glar[ii]->updateGL();
}
ui.statusbar->showMessage(message);
}
delete glar[ii];
delete shared;
}

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@ -33,11 +33,13 @@ $Log: not supported by cvs2svn $
#include "glarea.h"
#include "ml_thread_safe_memory_info.h"
class MainWindow:public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget * parent = 0);
~MainWindow();
public slots:
void chooseMesh();
void loadTetrahedron();
@ -50,11 +52,10 @@ private:
Ui::mainWindow ui;
GLArea* glar[2];
GLArea* shared;
SharedDataOpenGLContext* shared;
MLThreadSafeMemoryInfo mi;
/// the active mesh instance
CMesh mesh;
MLThreadSafeGLMeshAttributesFeeder feeder;
};
#endif /*MAINWINDOW_H_ */

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@ -0,0 +1,36 @@
#ifndef __ML_ATOMIC_GUARD_H
#define __ML_ATOMIC_GUARD_H
class MLAtomicGuard
{
public:
MLAtomicGuard(bool val)
:_lock(QReadWriteLock::Recursive),_guard(val) {}
~MLAtomicGuard() {}
MLAtomicGuard& operator=(bool v)
{
QWriteLocker locker(&_lock);
_guard = v;
return *this;
}
bool operator==(bool v) const
{
QReadLocker locker(&_lock);
return (_guard == v);
}
bool operator!=(bool v) const
{
QReadLocker locker(&_lock);
return (_guard != v);
}
private:
bool _guard;
mutable QReadWriteLock _lock;
};
#endif

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@ -38,12 +38,12 @@ void MLThreadSafeGLMeshAttributesFeeder::drawWire(GLuint& vaohandlespecificperop
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1);
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm);
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm,textureindex);
glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_COLOR_MATERIAL);
@ -54,16 +54,73 @@ void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificp
glPopAttrib();
}
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
passPointsToOpenGL(vaohandlespecificperopenglcontext,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::drawTriangles(vaohandlespecificperopenglcontext,nm,cm,tm,textureindex);
}
void MLThreadSafeGLMeshAttributesFeeder::passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{
QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerTriangleAttributesInBO(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerPointAttributesInBO(vaohandlespecificperopenglcontext,nm,cm);
}
bool MLThreadSafeGLMeshAttributesFeeder::updateClientSideEnvironmentVAO( GLuint& vaohandle,const std::vector<bool>& importattribute) const
{
QReadLocker locker(&_lock);
glBindVertexArray(vaohandle);
int ii = 0;
for(std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
{
BO_NAMES boname = static_cast<BO_NAMES>(ii);
GLBufferObject* cbo = _bo.at(boname);
if (!cbo->_isvalid)
disableClientState(boname,importattribute);
else
{
glBindBuffer(cbo->_target, cbo->_bohandle);
setBufferPointerEnableClientState(boname);
glBindBuffer(cbo->_target, 0);
}
++ii;
}
glBindVertexArray(0);
return true;
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInPointBasedPipeline(importattribute,nm,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInTriangleBasedPipeline(importattribute,nm,cm,tm);
}

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@ -47,13 +47,33 @@ public:
size_t perBatchTriangles() const;
bool renderedWithBO() const;
void update(int mask);
void passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
void passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm );
bool tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
bool tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm );
GLuint bufferObjectHandle() const;
void drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm);
void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>());
void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>() );
bool enableClientSideEnvironmentVAO(GLuint& vaohandle) const;
bool updateClientSideEnvironmentVAO(GLuint& vaohandle,const std::vector<bool>& importattribute) const;
void attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm) const;
void attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const;
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm);
private:
mutable QReadWriteLock _lock;
};

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@ -35,38 +35,31 @@ MLThreadSafeMemoryInfo::~MLThreadSafeMemoryInfo()
void MLThreadSafeMemoryInfo::acquiredMemory(long long unsigned int mem)
{
lock.lockForWrite();
QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem);
lock.unlock();
}
long long unsigned int MLThreadSafeMemoryInfo::usedMemory() const
{
lock.lockForRead();
long long unsigned int tmp = vcg::NotThreadSafeMemoryInfo::usedMemory();
lock.unlock();
return tmp;
QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::usedMemory();
}
long long unsigned int MLThreadSafeMemoryInfo::currentFreeMemory() const
{
lock.lockForRead();
long long unsigned int tmp = vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
lock.unlock();
return tmp;
QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
}
void MLThreadSafeMemoryInfo::releasedMemory(long long unsigned int mem)
{
lock.lockForWrite();
QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::releasedMemory(mem);
lock.unlock();
}
bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( long long unsigned int mem )
{
lock.lockForRead();
bool tmp = vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);
lock.unlock();
return tmp;
QReadLocker locker(&lock);
return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);
}

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@ -39,6 +39,8 @@ HEADERS += mainwindow.h
HEADERS += glarea.h
HEADERS += ml_thread_safe_memory_info.h
HEADERS += ml_scene_renderer.h
HEADERS += ml_atomic_guard.h
SOURCES += main.cpp