- updated version of the shared context - multiple windows renderer

This commit is contained in:
granzuglia 2015-06-14 10:28:47 +00:00
parent 8842cea2b3
commit 1864d686c0
10 changed files with 309 additions and 86 deletions

View File

@ -30,6 +30,7 @@ Initial release.
****************************************************************************/ ****************************************************************************/
#include "glarea.h" #include "glarea.h"
#include <QKeyEvent> #include <QKeyEvent>
#include <QKeyEvent> #include <QKeyEvent>
@ -39,14 +40,14 @@ Initial release.
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
#define glGenVertexArrays glGenVertexArraysAPPLE #define glGenVertexArrays glGenVertexArraysAPPLE
#define glBindVertexArrays glBindVertexArraysAPPLE #define glBindVertexArray glBindVertexArrayAPPLE
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE #define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#endif #endif
GLArea::GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent) GLArea::GLArea (CMesh& m, MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent,QGLWidget* sharedcont)
:QGLWidget (parent),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed) :QGLWidget (parent,sharedcont),vaohandlespecificicforglcontext(0),mesh(m),feeder(feed),sem(0)
{ {
drawmode= SMOOTH; drawmode= MDM_SMOOTH;
} }
GLArea::~GLArea() GLArea::~GLArea()
@ -54,21 +55,11 @@ GLArea::~GLArea()
glDeleteVertexArrays(1,&vaohandlespecificicforglcontext); glDeleteVertexArrays(1,&vaohandlespecificicforglcontext);
} }
void GLArea::initializeGL()
void GLArea::selectDrawMode(int mode)
{
feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
drawmode=DrawMode(mode);
updateGL();
}
void GLArea::initializeGL ()
{ {
makeCurrent(); makeCurrent();
glewExperimental=GL_TRUE; glewExperimental=GL_TRUE;
glewInit(); glewInit();
if (vaohandlespecificicforglcontext == 0)
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
glClearColor(0, 0, 0, 0); glClearColor(0, 0, 0, 0);
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0); glEnable(GL_LIGHT0);
@ -76,18 +67,21 @@ void GLArea::initializeGL ()
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
glEnable(GL_CULL_FACE); glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
} }
void GLArea::resizeGL (int w, int h) void GLArea::resizeGL (int w, int h)
{ {
makeCurrent(); makeCurrent();
glViewport (0, 0, (GLsizei) w, (GLsizei) h); glViewport (0, 0, (GLsizei) w, (GLsizei) h);
initializeGL(); //initializeGL();
} }
void GLArea::paintGL () void GLArea::paintGL ()
{ {
makeCurrent(); makeCurrent();
//GLenum err = glGetError();
//assert(err == GL_NO_ERROR);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
@ -102,34 +96,38 @@ void GLArea::paintGL ()
glPushMatrix(); glPushMatrix();
float d=2.0f/mesh.bbox.Diag(); float d=2.0f/mesh.bbox.Diag();
vcg::glScale(d); vcg::glScale(d);
glTranslate(mesh.bbox.Center()); glTranslate(-mesh.bbox.Center());
// the trimesh drawing calls
switch(drawmode) if (sem == true)
{ {
case SMOOTH: glBindVertexArray(vaohandlespecificicforglcontext);
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); switch(drawmode)
break; {
case POINTS: case MDM_SMOOTH:
feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE); feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break; break;
case WIRE: case MDM_POINTS:
feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE); feeder.drawPoints(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break; break;
case FLATWIRE: case MDM_WIRE:
feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); feeder.drawWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break; break;
case FLAT: case MDM_FLATWIRE:
feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE); feeder.drawFlatWire(vaohandlespecificicforglcontext,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break; break;
default: case MDM_FLAT:
break; feeder.drawTriangles(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
glBindVertexArray(0);
} }
glPopMatrix(); glPopMatrix();
track.DrawPostApply(); track.DrawPostApply();
GLenum err = glGetError(); GLenum err = glGetError();
assert(err == GL_NO_ERROR); assert(err == GL_NO_ERROR);
} }
void GLArea::keyReleaseEvent (QKeyEvent * e) void GLArea::keyReleaseEvent (QKeyEvent * e)
@ -184,3 +182,73 @@ void GLArea::wheelEvent (QWheelEvent * e)
track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ())); track.MouseWheel (e->delta () / float (WHEEL_STEP), QTWheel2VCG (e->modifiers ()));
updateGL (); updateGL ();
} }
void GLArea::setupEnvironment(MyDrawMode mode)
{
sem = false;
drawmode=mode;
makeCurrent();
std::vector<bool> import(8,false);
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.attributesToBeImportedInPointBasedPipeline(import,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLAT:
case MDM_FLATWIRE:
feeder.attributesToBeImportedInTriangleBasedPipeline(import,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
feeder.updateClientSideEnvironmentVAO(vaohandlespecificicforglcontext,import);
sem = true;
updateGL();
}
SharedDataOpenGLContext::SharedDataOpenGLContext( CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent /*= 0*/ )
:QGLWidget(parent),feeder(mesh,mi,100000),vaohandlespecificicforglcontext(0),drawmode(MDM_SMOOTH)
{
}
SharedDataOpenGLContext::~SharedDataOpenGLContext()
{
makeCurrent();
}
void SharedDataOpenGLContext::myInitGL()
{
makeCurrent();
glewInit();
glGenVertexArrays(1,&vaohandlespecificicforglcontext);
}
void SharedDataOpenGLContext::passInfoToOpenGL(int mode)
{
makeCurrent();
drawmode = static_cast<MyDrawMode>(mode);
//_tsbm.setUpBuffers();
switch(drawmode)
{
case MDM_SMOOTH:
case MDM_WIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
case MDM_POINTS:
feeder.tryToAllocatePerPointAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERVERT,vcg::GLFeedEnum::CL_NONE);
break;
case MDM_FLAT:
case MDM_FLATWIRE:
feeder.tryToAllocatePerTriangleAttributesInBO(vaohandlespecificicforglcontext,vcg::GLFeedEnum::NR_PERFACE,vcg::GLFeedEnum::CL_NONE,vcg::GLFeedEnum::TX_NONE);
break;
default:
break;
}
emit dataReadyToBeRead(drawmode);
}

View File

@ -37,26 +37,50 @@ Initial release.
#include <GL/glew.h> #include <GL/glew.h>
#include <QGLWidget> #include <QGLWidget>
/// wrapper imports /// wrapper imports
#include <wrap/gui/trackball.h> #include <wrap/gui/trackball.h>
#include "mesh.h" #include "mesh.h"
#include "ml_scene_renderer.h" #include "ml_scene_renderer.h"
#include "ml_atomic_guard.h"
/// declaring edge and face type /// declaring edge and face type
enum MyDrawMode{MDM_SMOOTH=0,MDM_POINTS,MDM_WIRE,MDM_FLATWIRE,MDM_FLAT};
class SharedDataOpenGLContext : public QGLWidget
{
Q_OBJECT
public:
SharedDataOpenGLContext(CMesh& mesh,MLThreadSafeMemoryInfo& mi,QWidget* parent = 0);
~SharedDataOpenGLContext();
void myInitGL();
MLThreadSafeGLMeshAttributesFeeder feeder;
public slots:
/// widget-based user interaction slots
void passInfoToOpenGL(int mode);
signals:
void dataReadyToBeRead(MyDrawMode mode);
private:
GLuint vaohandlespecificicforglcontext;
MyDrawMode drawmode;
};
class GLArea:public QGLWidget class GLArea:public QGLWidget
{ {
Q_OBJECT Q_OBJECT
public: public:
GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = 0); GLArea (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget* parent = NULL,QGLWidget* sharedcont = NULL);
~GLArea(); ~GLArea();
/// we choosed a subset of the avaible drawing modes /// we choosed a subset of the avaible drawing modes
enum DrawMode{SMOOTH=0,POINTS,WIRE,FLATWIRE,FLAT}; public slots:
public slots: void setupEnvironment(MyDrawMode mode);
/// widget-based user interaction slots
void selectDrawMode(int mode);
signals: signals:
/// signal for setting the statusbar message /// signal for setting the statusbar message
void setStatusBar(QString message); void setStatusBar(QString message);
@ -73,17 +97,29 @@ protected:
void mouseReleaseEvent(QMouseEvent*e); void mouseReleaseEvent(QMouseEvent*e);
void wheelEvent(QWheelEvent*e); void wheelEvent(QWheelEvent*e);
private: private:
MLAtomicGuard sem;
GLuint vaohandlespecificicforglcontext; GLuint vaohandlespecificicforglcontext;
/// the active mesh instance /// the active mesh instance
CMesh& mesh; CMesh& mesh;
/// the active manipulator /// the active manipulator
vcg::Trackball track; vcg::Trackball track;
/// the current drawmode
DrawMode drawmode;
/// mesh data structure initializer /// mesh data structure initializer
void initMesh(QString message); void initMesh(QString message);
//MLThreadSafeMemoryInfo& mi; //MLThreadSafeMemoryInfo& mi;
MLThreadSafeGLMeshAttributesFeeder& feeder; MLThreadSafeGLMeshAttributesFeeder& feeder;
MyDrawMode drawmode;
}; };
//class GLAreaEXT:public GLArea
//{
// Q_OBJECT
//public:
// GLAreaEXT (CMesh& m,MLThreadSafeGLMeshAttributesFeeder& feed,QWidget * parent = NULL,QGLWidget* shared = NULL);
// ~GLAreaEXT();
//
// void paintGL ();
//};
#endif /*GLAREA_H_ */ #endif /*GLAREA_H_ */

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@ -42,7 +42,7 @@ $Log: not supported by cvs2svn $
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
QApplication app(argc, argv); QApplication app(argc, argv);
MainWindow *mw = new MainWindow; MainWindow mw;
mw->show(); mw.show();
return app.exec(); return app.exec();
} }

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@ -31,23 +31,30 @@ $Log: not supported by cvs2svn $
#include "mainwindow.h" #include "mainwindow.h"
#include <QFileDialog> #include <QFileDialog>
#include <QMessageBox> #include <QMessageBox>
#include <QDebug>
MainWindow::MainWindow (QWidget * parent) MainWindow::MainWindow (QWidget * parent)
:QMainWindow (parent),mi(1000000000),mesh(),feeder(mesh,mi,100000) :QMainWindow (parent),mi(1000000000),mesh()
{ {
ui.setupUi (this); ui.setupUi (this);
QLayout* tmp = ui.glFrame->layout(); QLayout* tmp = ui.glFrame->layout();
//parent is set to NULL in order to avoid QT bug on MAC (business as usual...).
//The QGLWidget are destroyed by hand in the MainWindow destructor...
shared = new SharedDataOpenGLContext(mesh,mi,NULL);
shared->setHidden(true);
shared->myInitGL();
connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),shared, SLOT (passInfoToOpenGL(int)));
for(int ii = 0;ii < 2;++ii) for(int ii = 0;ii < 2;++ii)
{ {
glar[ii] = new GLArea(mesh,feeder,this); glar[ii] = new GLArea(mesh,shared->feeder,NULL,shared);
connect (shared,SIGNAL(dataReadyToBeRead(MyDrawMode)),glar[ii], SLOT (setupEnvironment(MyDrawMode)));
connect (ui.drawModeComboBox, SIGNAL (currentIndexChanged(int)),
glar[ii], SLOT (selectDrawMode(int)));
tmp->addWidget(glar[ii]); tmp->addWidget(glar[ii]);
} }
connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh())); connect (ui.loadMeshPushButton, SIGNAL (clicked()),this, SLOT (chooseMesh()));
connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron())); connect (ui.loadTetrahedronPushButton, SIGNAL (clicked()),this, SLOT (loadTetrahedron()));
connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron())); connect (ui.loadDodecahedronPushButton, SIGNAL (clicked()),this, SLOT (loadDodecahedron()));
@ -87,15 +94,18 @@ void MainWindow::loadDodecahedron()
void MainWindow::initMesh(QString message) void MainWindow::initMesh(QString message)
{ {
//feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL); ui.statusbar->showMessage(message);
// update bounding box // update bounding box
vcg::tri::UpdateBounding<CMesh>::Box(mesh); vcg::tri::UpdateBounding<CMesh>::Box(mesh);
// update Normals // update Normals
vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(mesh); vcg::tri::UpdateNormal<CMesh>::PerVertexNormalizedPerFaceNormalized(mesh);
shared->feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL);
shared->passInfoToOpenGL(ui.drawModeComboBox->currentIndex());
}
MainWindow::~MainWindow()
{
for(int ii = 0;ii < 2;++ii) for(int ii = 0;ii < 2;++ii)
{ delete glar[ii];
feeder.update(vcg::GLMeshAttributesFeeder<CMesh>::ATT_ALL); delete shared;
glar[ii]->updateGL(); }
}
ui.statusbar->showMessage(message);
}

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@ -33,11 +33,13 @@ $Log: not supported by cvs2svn $
#include "glarea.h" #include "glarea.h"
#include "ml_thread_safe_memory_info.h" #include "ml_thread_safe_memory_info.h"
class MainWindow:public QMainWindow class MainWindow:public QMainWindow
{ {
Q_OBJECT Q_OBJECT
public: public:
MainWindow(QWidget * parent = 0); MainWindow(QWidget * parent = 0);
~MainWindow();
public slots: public slots:
void chooseMesh(); void chooseMesh();
void loadTetrahedron(); void loadTetrahedron();
@ -50,11 +52,10 @@ private:
Ui::mainWindow ui; Ui::mainWindow ui;
GLArea* glar[2]; GLArea* glar[2];
GLArea* shared; SharedDataOpenGLContext* shared;
MLThreadSafeMemoryInfo mi; MLThreadSafeMemoryInfo mi;
/// the active mesh instance /// the active mesh instance
CMesh mesh; CMesh mesh;
MLThreadSafeGLMeshAttributesFeeder feeder;
}; };
#endif /*MAINWINDOW_H_ */ #endif /*MAINWINDOW_H_ */

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@ -0,0 +1,36 @@
#ifndef __ML_ATOMIC_GUARD_H
#define __ML_ATOMIC_GUARD_H
class MLAtomicGuard
{
public:
MLAtomicGuard(bool val)
:_lock(QReadWriteLock::Recursive),_guard(val) {}
~MLAtomicGuard() {}
MLAtomicGuard& operator=(bool v)
{
QWriteLocker locker(&_lock);
_guard = v;
return *this;
}
bool operator==(bool v) const
{
QReadLocker locker(&_lock);
return (_guard == v);
}
bool operator!=(bool v) const
{
QReadLocker locker(&_lock);
return (_guard != v);
}
private:
bool _guard;
mutable QReadWriteLock _lock;
};
#endif

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@ -38,12 +38,12 @@ void MLThreadSafeGLMeshAttributesFeeder::drawWire(GLuint& vaohandlespecificperop
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} }
void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm ) void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{ {
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT ); glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
glEnable(GL_POLYGON_OFFSET_FILL); glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1); glPolygonOffset(1.0, 1);
drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm); drawTriangles(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERFACE,cm,tm,textureindex);
glDisable(GL_POLYGON_OFFSET_FILL); glDisable(GL_POLYGON_OFFSET_FILL);
glEnable(GL_COLOR_MATERIAL); glEnable(GL_COLOR_MATERIAL);
@ -54,16 +54,73 @@ void MLThreadSafeGLMeshAttributesFeeder::drawFlatWire(GLuint& vaohandlespecificp
glPopAttrib(); glPopAttrib();
} }
void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm ) void MLThreadSafeGLMeshAttributesFeeder::drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
passPointsToOpenGL(vaohandlespecificperopenglcontext,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm )
{ {
QWriteLocker locker(&_lock); QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm); GLMeshAttributesFeeder<CMesh>::passPointsToOpenGL(vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NR_PERVERT,cm);
} }
void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm ) void MLThreadSafeGLMeshAttributesFeeder::drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex )
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::drawTriangles(vaohandlespecificperopenglcontext,nm,cm,tm,textureindex);
}
void MLThreadSafeGLMeshAttributesFeeder::passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{ {
QWriteLocker locker(&_lock); QWriteLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm); GLMeshAttributesFeeder<CMesh>::passTrianglesToOpenGL(vaohandlespecificperopenglcontext,nm,cm,tm);
} }
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerTriangleAttributesInBO(vaohandlespecificperopenglcontext,nm,cm,tm);
}
bool MLThreadSafeGLMeshAttributesFeeder::tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm )
{
QWriteLocker locker(&_lock);
return GLMeshAttributesFeeder<CMesh>::tryToAllocatePerPointAttributesInBO(vaohandlespecificperopenglcontext,nm,cm);
}
bool MLThreadSafeGLMeshAttributesFeeder::updateClientSideEnvironmentVAO( GLuint& vaohandle,const std::vector<bool>& importattribute) const
{
QReadLocker locker(&_lock);
glBindVertexArray(vaohandle);
int ii = 0;
for(std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
{
BO_NAMES boname = static_cast<BO_NAMES>(ii);
GLBufferObject* cbo = _bo.at(boname);
if (!cbo->_isvalid)
disableClientState(boname,importattribute);
else
{
glBindBuffer(cbo->_target, cbo->_bohandle);
setBufferPointerEnableClientState(boname);
glBindBuffer(cbo->_target, 0);
}
++ii;
}
glBindVertexArray(0);
return true;
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInPointBasedPipeline(importattribute,nm,cm);
}
void MLThreadSafeGLMeshAttributesFeeder::attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const
{
QReadLocker locker(&_lock);
GLMeshAttributesFeeder<CMesh>::attributesToBeImportedInTriangleBasedPipeline(importattribute,nm,cm,tm);
}

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@ -47,13 +47,33 @@ public:
size_t perBatchTriangles() const; size_t perBatchTriangles() const;
bool renderedWithBO() const; bool renderedWithBO() const;
void update(int mask); void update(int mask);
void passTrianglesToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
void passPointsToOpenGL(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm );
bool tryToAllocatePerTriangleAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm );
bool tryToAllocatePerPointAttributesInBO( GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm );
GLuint bufferObjectHandle() const;
void drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm); void drawWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm); void drawFlatWire(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>());
void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::COLOR_MODALITY cm); void drawPoints(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm);
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm,const std::vector<GLuint>& textureindex = std::vector<GLuint>() );
bool enableClientSideEnvironmentVAO(GLuint& vaohandle) const;
bool updateClientSideEnvironmentVAO(GLuint& vaohandle,const std::vector<bool>& importattribute) const;
void attributesToBeImportedInPointBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm) const;
void attributesToBeImportedInTriangleBasedPipeline( std::vector<bool> &importattribute, NORMAL_MODALITY nm, COLOR_MODALITY cm, TEXTURE_MODALITY tm ) const;
void drawTriangles(GLuint& vaohandlespecificperopenglcontext,vcg::GLFeedEnum::NORMAL_MODALITY nm,vcg::GLFeedEnum::COLOR_MODALITY cm,vcg::GLFeedEnum::TEXTURE_MODALITY tm);
private: private:
mutable QReadWriteLock _lock; mutable QReadWriteLock _lock;
}; };

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@ -35,38 +35,31 @@ MLThreadSafeMemoryInfo::~MLThreadSafeMemoryInfo()
void MLThreadSafeMemoryInfo::acquiredMemory(long long unsigned int mem) void MLThreadSafeMemoryInfo::acquiredMemory(long long unsigned int mem)
{ {
lock.lockForWrite(); QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem); vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem);
lock.unlock();
} }
long long unsigned int MLThreadSafeMemoryInfo::usedMemory() const long long unsigned int MLThreadSafeMemoryInfo::usedMemory() const
{ {
lock.lockForRead(); QReadLocker locker(&lock);
long long unsigned int tmp = vcg::NotThreadSafeMemoryInfo::usedMemory(); return vcg::NotThreadSafeMemoryInfo::usedMemory();
lock.unlock();
return tmp;
} }
long long unsigned int MLThreadSafeMemoryInfo::currentFreeMemory() const long long unsigned int MLThreadSafeMemoryInfo::currentFreeMemory() const
{ {
lock.lockForRead(); QReadLocker locker(&lock);
long long unsigned int tmp = vcg::NotThreadSafeMemoryInfo::currentFreeMemory(); return vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
lock.unlock();
return tmp;
} }
void MLThreadSafeMemoryInfo::releasedMemory(long long unsigned int mem) void MLThreadSafeMemoryInfo::releasedMemory(long long unsigned int mem)
{ {
lock.lockForWrite(); QWriteLocker locker(&lock);
vcg::NotThreadSafeMemoryInfo::releasedMemory(mem); vcg::NotThreadSafeMemoryInfo::releasedMemory(mem);
lock.unlock();
} }
bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( long long unsigned int mem ) bool MLThreadSafeMemoryInfo::isAdditionalMemoryAvailable( long long unsigned int mem )
{ {
lock.lockForRead(); QReadLocker locker(&lock);
bool tmp = vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem); return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);
lock.unlock();
return tmp;
} }

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@ -39,6 +39,8 @@ HEADERS += mainwindow.h
HEADERS += glarea.h HEADERS += glarea.h
HEADERS += ml_thread_safe_memory_info.h HEADERS += ml_thread_safe_memory_info.h
HEADERS += ml_scene_renderer.h HEADERS += ml_scene_renderer.h
HEADERS += ml_atomic_guard.h
SOURCES += main.cpp SOURCES += main.cpp