Fixed a bug on white balance. now it works fine.
This commit is contained in:
parent
4842e38c94
commit
19bb932a8f
|
@ -696,8 +696,8 @@ static int ValueEqualize(int cdfValue, int cdfMin, int cdfMax)
|
|||
|
||||
static int WhiteBalance(UpdateMeshType &m, const bool ProcessSelected=false)
|
||||
{
|
||||
int unbalancedWhite = 0;
|
||||
int counter=0;
|
||||
Color4b unbalancedWhite;
|
||||
int lightness = 0, counter=0;
|
||||
VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi) //scan all the vertex...
|
||||
{
|
||||
|
@ -705,7 +705,11 @@ static int WhiteBalance(UpdateMeshType &m, const bool ProcessSelected=false)
|
|||
{
|
||||
if(!ProcessSelected || (*vi).IsS()) //if this vertex has been selected, do transormation
|
||||
{
|
||||
unbalancedWhite = (int)math::Max(ComputeLightness((*vi).C()), float(unbalancedWhite));
|
||||
int v = ComputeLightness((*vi).C());
|
||||
if( v > lightness){
|
||||
lightness = v;
|
||||
unbalancedWhite = (*vi).C();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -724,12 +728,12 @@ static int WhiteBalance(UpdateMeshType &m, const bool ProcessSelected=false)
|
|||
return counter;
|
||||
}
|
||||
|
||||
static Color4b ColorWhiteBalance(Color4b c, int unbalancedWhite)
|
||||
static Color4b ColorWhiteBalance(Color4b c, Color4b unbalancedWhite)
|
||||
{
|
||||
return Color4b(
|
||||
math::Clamp<int>((int)(c[0]*(255.0f/unbalancedWhite)), 0, 255),
|
||||
math::Clamp<int>((int)(c[1]*(255.0f/unbalancedWhite)), 0, 255),
|
||||
math::Clamp<int>((int)(c[2]*(255.0f/unbalancedWhite)), 0, 255),
|
||||
math::Clamp<int>((int)(c[0]*(255.0f/unbalancedWhite[0])), 0, 255),
|
||||
math::Clamp<int>((int)(c[1]*(255.0f/unbalancedWhite[1])), 0, 255),
|
||||
math::Clamp<int>((int)(c[2]*(255.0f/unbalancedWhite[2])), 0, 255),
|
||||
255);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue