adding reserve on vectors causes huge speedup, especially for algorithms that heavily rely on these subroutines

This commit is contained in:
T.Alderighi 2019-12-11 10:25:48 +01:00
parent 7e6c7c71b3
commit 1b1023179f
1 changed files with 11 additions and 4 deletions

View File

@ -661,10 +661,10 @@ bool CheckFlipEdge(FaceType &f, int z)
template <class FaceType>
void FlipEdge(FaceType &f, const int z)
{
assert(z>=0);
assert(z<3);
assert( !IsBorder(f,z) );
assert( face::IsManifold<FaceType>(f, z));
assert(z>=0);
assert(z<3);
assert( !IsBorder(f,z) );
assert( face::IsManifold<FaceType>(f, z));
FaceType *g = f.FFp(z); // The other face
int w = f.FFi(z); // and other side
@ -796,6 +796,7 @@ void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType:
{
typedef typename FaceType::VertexType* VertexPointer;
starVec.clear();
starVec.reserve(16);
face::VFIterator<FaceType> vfi(vp);
while(!vfi.End())
{
@ -860,6 +861,8 @@ void VFStarVF( typename FaceType::VertexType* vp,
{
faceVec.clear();
indexes.clear();
faceVec.reserve(16);
indexes.reserve(16);
face::VFIterator<FaceType> vfi(vp);
while(!vfi.End())
{
@ -988,6 +991,7 @@ void VVOrderedStarFF(Pos<FaceType> &startPos,
std::vector<typename FaceType::VertexType *> &vertexVec)
{
vertexVec.clear();
vertexVec.reserve(16);
std::vector<Pos<FaceType> > posVec;
VFOrderedStarFF(startPos,posVec);
for(size_t i=0;i<posVec.size();++i)
@ -1006,6 +1010,7 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
std::vector<Pos<FaceType> > &posVec)
{
posVec.clear();
posVec.reserve(16);
bool foundBorder=false;
size_t firstBorderInd;
Pos<FaceType> curPos=startPos;
@ -1050,6 +1055,8 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
VFOrderedStarFF(startPos,posVec);
faceVec.clear();
edgeVec.clear();
faceVec.reserve(16);
edgeVec.reserve(16);
for(size_t i=0;i<posVec.size();++i)
{
faceVec.push_back(posVec[i].F());