adding reserve on vectors causes huge speedup, especially for algorithms that heavily rely on these subroutines
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1b1023179f
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@ -661,10 +661,10 @@ bool CheckFlipEdge(FaceType &f, int z)
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template <class FaceType>
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void FlipEdge(FaceType &f, const int z)
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{
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assert(z>=0);
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assert(z<3);
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assert( !IsBorder(f,z) );
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assert( face::IsManifold<FaceType>(f, z));
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assert(z>=0);
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assert(z<3);
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assert( !IsBorder(f,z) );
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assert( face::IsManifold<FaceType>(f, z));
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FaceType *g = f.FFp(z); // The other face
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int w = f.FFi(z); // and other side
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@ -796,6 +796,7 @@ void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType:
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{
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typedef typename FaceType::VertexType* VertexPointer;
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starVec.clear();
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starVec.reserve(16);
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face::VFIterator<FaceType> vfi(vp);
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while(!vfi.End())
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{
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@ -860,6 +861,8 @@ void VFStarVF( typename FaceType::VertexType* vp,
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{
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faceVec.clear();
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indexes.clear();
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faceVec.reserve(16);
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indexes.reserve(16);
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face::VFIterator<FaceType> vfi(vp);
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while(!vfi.End())
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{
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@ -988,6 +991,7 @@ void VVOrderedStarFF(Pos<FaceType> &startPos,
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std::vector<typename FaceType::VertexType *> &vertexVec)
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{
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vertexVec.clear();
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vertexVec.reserve(16);
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std::vector<Pos<FaceType> > posVec;
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VFOrderedStarFF(startPos,posVec);
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for(size_t i=0;i<posVec.size();++i)
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@ -1006,6 +1010,7 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
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std::vector<Pos<FaceType> > &posVec)
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{
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posVec.clear();
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posVec.reserve(16);
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bool foundBorder=false;
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size_t firstBorderInd;
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Pos<FaceType> curPos=startPos;
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@ -1050,6 +1055,8 @@ void VFOrderedStarFF(const Pos<FaceType> &startPos,
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VFOrderedStarFF(startPos,posVec);
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faceVec.clear();
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edgeVec.clear();
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faceVec.reserve(16);
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edgeVec.reserve(16);
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for(size_t i=0;i<posVec.size();++i)
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{
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faceVec.push_back(posVec[i].F());
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