fix const correctness in inertia.h

This commit is contained in:
T.Alderighi 2021-12-13 15:32:45 +01:00
parent d3d496848d
commit 1b20698dfb
1 changed files with 1 additions and 1 deletions

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@ -88,7 +88,7 @@ public:
When you create a Inertia object, you have to specify the mesh that it refers to. When you create a Inertia object, you have to specify the mesh that it refers to.
The properties are computed at that moment. Subsequent modification of the mesh does not affect these values. The properties are computed at that moment. Subsequent modification of the mesh does not affect these values.
*/ */
Inertia(MeshType &m) {Compute(m);} Inertia(const MeshType &m) { Compute(m); }
/* compute various integrations over projection of face */ /* compute various integrations over projection of face */
void compProjectionIntegrals(const FaceType &f) void compProjectionIntegrals(const FaceType &f)