This commit is contained in:
T.Alderighi 2018-04-06 12:14:30 +02:00
commit 1b50c7af37
3 changed files with 1233 additions and 1102 deletions

View File

@ -471,6 +471,41 @@ public:
} }
} }
template <class TriMeshType>
static void ReprojectBorder(PolyMeshType &poly_m,
TriMeshType &tri_mesh,
bool FixS=true)
{
//then reproject on border
for (size_t i=0;i<poly_m.vert.size();i++)
{
if (!poly_m.vert[i].IsB())continue;
if (FixS && poly_m.vert[i].IsS())continue;
CoordType testPos=poly_m.vert[i].P();
ScalarType minD=std::numeric_limits<ScalarType>::max();
CoordType closPos;
for (size_t j=0;j<tri_mesh.face.size();j++)
for (size_t k=0;k<3;k++)
{
//check if border edge
if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue;
CoordType P0,P1;
P0.Import(tri_mesh.face[j].cP0(k));
P1.Import(tri_mesh.face[j].cP1(k));
vcg::Segment3<ScalarType> Seg(P0,P1);
ScalarType testD;
CoordType closTest;
vcg::SegmentPointDistance(Seg,testPos,closTest,testD);
if (testD>minD)continue;
minD=testD;
closPos=closTest;
}
poly_m.vert[i].P()=closPos;
}
}
/*! \brief This function smooth the borders of the polygonal mesh and reproject back to the triangolar one /*! \brief This function smooth the borders of the polygonal mesh and reproject back to the triangolar one
* except the vertices that are considered as corner wrt the angleDeg threshold * except the vertices that are considered as corner wrt the angleDeg threshold
*/ */
@ -507,33 +542,34 @@ public:
AvVert[i]*(1-Damp); AvVert[i]*(1-Damp);
} }
//then reproject on border // //then reproject on border
for (size_t i=0;i<poly_m.vert.size();i++) // for (size_t i=0;i<poly_m.vert.size();i++)
{ // {
if (!poly_m.vert[i].IsB())continue; // if (!poly_m.vert[i].IsB())continue;
if (poly_m.vert[i].IsS())continue; // if (poly_m.vert[i].IsS())continue;
CoordType testPos=poly_m.vert[i].P(); // CoordType testPos=poly_m.vert[i].P();
ScalarType minD=std::numeric_limits<ScalarType>::max(); // ScalarType minD=std::numeric_limits<ScalarType>::max();
CoordType closPos; // CoordType closPos;
for (size_t j=0;j<tri_mesh.face.size();j++) // for (size_t j=0;j<tri_mesh.face.size();j++)
for (size_t k=0;k<3;k++) // for (size_t k=0;k<3;k++)
{ // {
if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue; // if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue;
CoordType P0,P1; // CoordType P0,P1;
P0.Import(tri_mesh.face[j].cP0(k)); // P0.Import(tri_mesh.face[j].cP0(k));
P1.Import(tri_mesh.face[j].cP1(k)); // P1.Import(tri_mesh.face[j].cP1(k));
vcg::Segment3<ScalarType> Seg(P0,P1); // vcg::Segment3<ScalarType> Seg(P0,P1);
ScalarType testD; // ScalarType testD;
CoordType closTest; // CoordType closTest;
vcg::SegmentPointDistance(Seg,testPos,closTest,testD); // vcg::SegmentPointDistance(Seg,testPos,closTest,testD);
if (testD>minD)continue; // if (testD>minD)continue;
minD=testD; // minD=testD;
closPos=closTest; // closPos=closTest;
} // }
poly_m.vert[i].P()=closPos; // poly_m.vert[i].P()=closPos;
} // }
ReprojectBorder(poly_m,tri_mesh);
} }
} }
@ -797,6 +833,47 @@ public:
vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp,SharpDeg,WeightByQuality); vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp,SharpDeg,WeightByQuality);
} }
static void Reproject(PolyMeshType &poly_m,
PolyMeshType &target)
{
vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(poly_m);
vcg::tri::UpdateFlags<PolyMeshType>::VertexBorderFromFaceAdj(poly_m);
//transform into triangular
TempMesh GuideSurf;
//vcg::tri::PolygonSupport<TempMesh,PolyMeshType>:(GuideSurf,poly_m);
TriangulateToTriMesh<TempMesh>(target,GuideSurf);
vcg::tri::UpdateBounding<TempMesh>::Box(GuideSurf);
vcg::tri::UpdateNormal<TempMesh>::PerVertexNormalizedPerFace(GuideSurf);
vcg::tri::UpdateTopology<TempMesh>::FaceFace(GuideSurf);
vcg::tri::UpdateFlags<TempMesh>::FaceBorderFromFF(GuideSurf);
//initialize the grid
typedef typename TempMesh::FaceType FaceType;
typedef vcg::GridStaticPtr<FaceType, typename TempMesh::ScalarType> TriMeshGrid;
TriMeshGrid grid;
grid.Set(GuideSurf.face.begin(),GuideSurf.face.end());
ScalarType MaxD=GuideSurf.bbox.Diag();
for (size_t i=0;i<poly_m.vert.size();i++)
{
//reproject on border later
if (poly_m.vert[i].IsB())continue;
typename TempMesh::CoordType testPos;
testPos.Import(poly_m.vert[i].P());
typename TempMesh::CoordType closestPt;
typename TempMesh::ScalarType minDist;
typename TempMesh::FaceType *f=NULL;
typename TempMesh::CoordType norm,ip;
f=vcg::tri::GetClosestFaceBase(GuideSurf,grid,testPos,MaxD,minDist,closestPt,norm,ip);
poly_m.vert[i].P()=closestPt;
}
//then reprojec the border
ReprojectBorder(poly_m,GuideSurf);
}
/*! \brief This function return average edge size /*! \brief This function return average edge size
*/ */
static ScalarType AverageEdge(const PolyMeshType &poly_m) static ScalarType AverageEdge(const PolyMeshType &poly_m)
@ -928,18 +1005,20 @@ public:
* this is sometimes useful to remove small edges coming out from a quadrangulation which is not * this is sometimes useful to remove small edges coming out from a quadrangulation which is not
* aligned to boundaries * aligned to boundaries
*/ */
static void CollapseBorderSmallEdges(PolyMeshType &poly_m,const ScalarType perc_average=0.3) static bool CollapseBorderSmallEdges(PolyMeshType &poly_m,
const ScalarType perc_average=0.3)
{ {
//compute the average edge //compute the average edge
ScalarType AvEdge=AverageEdge(poly_m); ScalarType AvEdge=AverageEdge(poly_m);
ScalarType minLimit=AvEdge*perc_average; ScalarType minLimit=AvEdge*perc_average;
bool collapsed=false;
while(CollapseBorderSmallEdgesStep(poly_m,minLimit)){}; while(CollapseBorderSmallEdgesStep(poly_m,minLimit)){collapsed=true;};
RemoveValence2Faces(poly_m); RemoveValence2Faces(poly_m);
//RemoveValence2BorderVertices(poly_m); //RemoveValence2BorderVertices(poly_m);
RemoveValence2Vertices(poly_m); RemoveValence2Vertices(poly_m);
return collapsed;
} }
/*! \brief This function use a local global approach to flatten polygonal faces /*! \brief This function use a local global approach to flatten polygonal faces
@ -1133,6 +1212,89 @@ public:
ToUpdateF.push_back(IndexF); ToUpdateF.push_back(IndexF);
} }
static void ReorderFaceVert(FaceType &f,const size_t &StartI)
{
if (StartI==0)return;
size_t sizeN=f.VN();
assert(StartI>=0);
assert(StartI<sizeN);
std::vector<VertexType*> NewV;
for (size_t i=0;i<sizeN;i++)
{
int IndexV=(i+StartI)%sizeN;
NewV.push_back(f.V(IndexV));
}
//then reset all vertices
for (size_t i=0;i<sizeN;i++)
f.V(i)=NewV[i];
}
static void MergeAlongEdge(PolyMeshType &poly_m,
FaceType &f,
const size_t &EdgeI)
{
//cannot be a border
assert(f.FFp(EdgeI)!=&f);
FaceType *f1=f.FFp(EdgeI);
int EdgeI1=f.FFi(EdgeI);
//sort first face
int FirstV0=(EdgeI+1) % f.VN();
ReorderFaceVert(f,FirstV0);
int FirstV1=(EdgeI1+1)%f1->VN();
ReorderFaceVert(*f1,FirstV1);
std::vector<VertexType*> NewV;
for (size_t i=0;i<(f.VN()-1);i++)
NewV.push_back(f.V(i));
for (size_t i=0;i<(f1->VN()-1);i++)
NewV.push_back(f1->V(i));
f.Dealloc();
f.Alloc(NewV.size());
for (size_t i=0;i<NewV.size();i++)
f.V(i)=NewV[i];
vcg::tri::Allocator<PolyMeshType>::DeleteFace(poly_m,*f1);
}
static void MergeAlongEdges(PolyMeshType &poly_m,
const std::vector<FaceType*> &PolyF,
const std::vector<size_t> &EdgeI)
{
//create a table with all edges that have to be merged
std::set<std::pair<CoordType,CoordType> > NeedMerge;
for (size_t i=0;i<PolyF.size();i++)
{
CoordType P0=PolyF[i]->P0(EdgeI[i]);
CoordType P1=PolyF[i]->P1(EdgeI[i]);
std::pair<CoordType,CoordType> key(std::min(P0,P1),std::max(P0,P1));
NeedMerge.insert(key);
}
//then cycle and collapse
do{
for (size_t i=0;i<poly_m.face.size();i++)
{
if (poly_m.face[i].IsD())continue;
for (size_t j=0;j<poly_m.face[i].VN();j++)
{
CoordType P0=poly_m.face[i].P0(j);
CoordType P1=poly_m.face[i].P1(j);
std::pair<CoordType,CoordType> key(std::min(P0,P1),std::max(P0,P1));
if (NeedMerge.count(key)==0)continue;
//do the merge
MergeAlongEdge(poly_m,poly_m.face[i],j);
//remove it
NeedMerge.erase(key);
break;
}
}
vcg::tri::Allocator<PolyMeshType>::CompactEveryVector(poly_m);
}while (!NeedMerge.empty());
}
static void Triangulate(PolyMeshType &poly_m) static void Triangulate(PolyMeshType &poly_m)
{ {

View File

@ -41,17 +41,18 @@
namespace vcg { namespace vcg {
namespace tri { namespace tri {
namespace io { namespace io {
/** /**
This class encapsulate a filter for importing obj (Alias Wavefront) meshes. This class encapsulate a filter for importing obj (Alias Wavefront) meshes.
Warning: this code assume little endian (PC) architecture!!! Warning: this code assume little endian (PC) architecture!!!
*/ */
template <class OpenMeshType>
class ImporterOBJ template <class OpenMeshType>
{ class ImporterOBJ
public: {
public:
static int &MRGBLineCount(){static int _MRGBLineCount=0; return _MRGBLineCount;} static int &MRGBLineCount(){static int _MRGBLineCount=0; return _MRGBLineCount;}
typedef typename OpenMeshType::VertexPointer VertexPointer; typedef typename OpenMeshType::VertexPointer VertexPointer;
@ -67,43 +68,23 @@ namespace vcg {
{ {
public: public:
Info() Info() {}
{
mask = 0;
cb = 0;
numTexCoords=0;
}
/// It returns a bit mask describing the field preesnt in the ply file /// It returns a bit mask describing the field present in the obj file
int mask; int mask=0;
/// a Simple callback that can be used for long obj parsing. /// a Simple callback that can be used for long obj parsing.
// it returns the current position, and formats a string with a description of what th efunction is doing (loading vertexes, faces...) CallBackPos *cb=nullptr;
CallBackPos *cb;
/// number of vertices
int numVertices; int numVertices;
/// number of edges
int numEdges; int numEdges;
/// number of faces (the number of triangles could be int numFaces; // Note that numFaces can be different from the final number of triangles
/// larger in presence of polygonal faces int numTexCoords=0;
int numFaces;
/// number of texture coords indexes
int numTexCoords;
/// number of normals
int numNormals; int numNormals;
}; // end class }; // end class
//struct OBJFacet
//{
// CoordType n;
// CoordType t;
// CoordType v[3];
//
// short attr; // material index
//};
struct ObjIndexedFace struct ObjIndexedFace
{ {
void set(const int & num){v.resize(num);n.resize(num); t.resize(num);} void set(const int & num){v.resize(num);n.resize(num); t.resize(num);}
@ -244,11 +225,6 @@ namespace vcg {
if (oi.numVertices == 0) if (oi.numVertices == 0)
return E_NO_VERTEX; return E_NO_VERTEX;
// Commented out this test. You should be allowed to load point clouds.
//if (oi.numFaces == 0)
// return E_NO_FACE;
std::ifstream stream(filename); std::ifstream stream(filename);
if (stream.fail()) if (stream.fail())
{ {
@ -420,7 +396,7 @@ namespace vcg {
if( (vertexesPerFace>3) && OpenMeshType::FaceType::HasPolyInfo() ) if( (vertexesPerFace>3) && OpenMeshType::FaceType::HasPolyInfo() )
{ {
//_BEGIN___ if you are loading a GENERIC POLYGON mesh //_BEGIN___ if you are filling a vcg mesh with GENERIC POLYGON
ff.set(vertexesPerFace); ff.set(vertexesPerFace);
for(int i=0;i<vertexesPerFace;++i) { // remember index starts from 1 instead of 0 for(int i=0;i<vertexesPerFace;++i) { // remember index starts from 1 instead of 0
SplitToken(tokens[i+1], ff.v[i], ff.n[i], ff.t[i], inputMask); SplitToken(tokens[i+1], ff.v[i], ff.n[i], ff.t[i], inputMask);
@ -474,11 +450,11 @@ namespace vcg {
++numTriangles; ++numTriangles;
indexedFaces.push_back(ff); indexedFaces.push_back(ff);
//_END ___ if you are loading a GENERIC POLYGON mesh //_END ___ if you are filling a vcg mesh with GENERIC POLYGON
} }
else else
{ {
//_BEGIN___ if you are loading a TRIMESH mesh //_BEGIN___ if you are filling a vcg mesh with TRIANGLES
std::vector<std::vector<vcg::Point3f> > polygonVect(1); // it is a vector of polygon loops std::vector<std::vector<vcg::Point3f> > polygonVect(1); // it is a vector of polygon loops
polygonVect[0].resize(vertexesPerFace); polygonVect[0].resize(vertexesPerFace);
std::vector<int> indexVVect(vertexesPerFace); std::vector<int> indexVVect(vertexesPerFace);
@ -599,7 +575,7 @@ namespace vcg {
indexedFaces.push_back(ff); indexedFaces.push_back(ff);
} }
} } //_END ___ if you are filling a vcg mesh with TRIANGLES
} }
else if ((header.compare("mtllib")==0) && (tokens.size() > 1)) // material library else if ((header.compare("mtllib")==0) && (tokens.size() > 1)) // material library
{ {
@ -615,7 +591,7 @@ namespace vcg {
} }
else if ((header.compare("usemtl")==0) && (tokens.size() > 1)) // material usage else if ((header.compare("usemtl")==0) && (tokens.size() > 1)) // material usage
{ {
// emergency check. If there are no materials, the materail library failed to load or was not specified // emergency check. If there are no materials, the material library failed to load or was not specified
// but there are tools that save the material library with the same name of the file, but do not add the // but there are tools that save the material library with the same name of the file, but do not add the
// "mtllib" definition in the header. So, we can try to see if this is the case // "mtllib" definition in the header. So, we can try to see if this is the case
if ((materials.size() == 1)&&(materials[0].materialName == "")){ if ((materials.size() == 1)&&(materials[0].materialName == "")){
@ -860,7 +836,16 @@ namespace vcg {
if (hasNormal) if (hasNormal)
nId = atoi(token.substr(secondSep + 1).c_str()) - 1; nId = atoi(token.substr(secondSep + 1).c_str()) - 1;
} }
/** returns a Point3f done from (tokens[pos],tokens[pos+1],tokens[pos+2])
*/
static Point3f Point3fFrom3Tokens(std::vector< std::string > &tokens, int pos)
{
float r = (float) atof(tokens[pos+0].c_str());
float g = (float) atof(tokens[pos+1].c_str());
float b = (float) atof(tokens[pos+2].c_str());
return Point3f(r, g, b);
}
/*! /*!
* Retrieves infos about kind of data stored into the file and fills a mask appropriately * Retrieves infos about kind of data stored into the file and fills a mask appropriately
@ -1028,54 +1013,34 @@ namespace vcg {
} }
else if (header.compare("Ka")==0) else if (header.compare("Ka")==0)
{ {
if (tokens.size() < 4) if (tokens.size() < 4) return false;
return false; currentMaterial.Ka = Point3fFrom3Tokens(tokens,1);
float r = (float) atof(tokens[1].c_str());
float g = (float) atof(tokens[2].c_str());
float b = (float) atof(tokens[3].c_str());
currentMaterial.Ka = Point3f(r, g, b);
} }
else if (header.compare("Kd")==0) else if (header.compare("Kd")==0)
{ {
if (tokens.size() < 4) if (tokens.size() < 4) return false;
return false; currentMaterial.Kd = Point3fFrom3Tokens(tokens,1);
float r = (float) atof(tokens[1].c_str());
float g = (float) atof(tokens[2].c_str());
float b = (float) atof(tokens[3].c_str());
currentMaterial.Kd = Point3f(r, g, b);
} }
else if (header.compare("Ks")==0) else if (header.compare("Ks")==0)
{ {
if (tokens.size() < 4) if (tokens.size() < 4) return false;
return false; currentMaterial.Ks = Point3fFrom3Tokens(tokens,1);
float r = (float) atof(tokens[1].c_str());
float g = (float) atof(tokens[2].c_str());
float b = (float) atof(tokens[3].c_str());
currentMaterial.Ks = Point3f(r, g, b);
} }
else if ( (header.compare("d")==0) || else if ( (header.compare("d")==0) ||
(header.compare("Tr")==0) ) // alpha (header.compare("Tr")==0) ) // alpha
{ {
if (tokens.size() < 2) if (tokens.size() < 2) return false;
return false;
currentMaterial.Tr = (float) atof(tokens[1].c_str()); currentMaterial.Tr = (float) atof(tokens[1].c_str());
} }
else if (header.compare("Ns")==0) // shininess else if (header.compare("Ns")==0) // shininess
{ {
if (tokens.size() < 2) if (tokens.size() < 2) return false;
return false;
currentMaterial.Ns = float(atoi(tokens[1].c_str())); currentMaterial.Ns = float(atoi(tokens[1].c_str()));
} }
else if (header.compare("illum")==0) // specular illumination on/off else if (header.compare("illum")==0) // specular illumination on/off
{ {
if (tokens.size() < 2) if (tokens.size() < 2) return false;
return false; currentMaterial.illum = atoi(tokens[1].c_str());;
int illumination = atoi(tokens[1].c_str());
//currentMaterial.bSpecular = (illumination == 2);
currentMaterial.illum = illumination;
} }
else if(header.compare("map_Kd")==0) // texture name else if(header.compare("map_Kd")==0) // texture name
{ {
@ -1091,22 +1056,12 @@ namespace vcg {
// adding texture name into textures vector (if not already present) // adding texture name into textures vector (if not already present)
// avoid adding the same name twice // avoid adding the same name twice
bool found = false; auto it = std::find(textures.begin(), textures.end(), textureName);
unsigned int size = static_cast<unsigned int>(textures.size()); if(it==textures.end()) {
unsigned j = 0; currentMaterial.index = textures.size();
while (!found && (j < size))
{
if (textureName.compare(textures[j])==0)
{
currentMaterial.index = (int)j;
found = true;
}
++j;
}
if (!found)
{
textures.push_back(textureName); textures.push_back(textureName);
currentMaterial.index = (int)size; } else {
currentMaterial.index = std::distance(textures.begin(),it);
} }
} }
// we simply ignore other situations // we simply ignore other situations
@ -1115,13 +1070,27 @@ namespace vcg {
materials.push_back(currentMaterial); // add last read material materials.push_back(currentMaterial); // add last read material
stream.close(); stream.close();
// Sometimes some materials have texture and no texture
// in this case for sake of uniformity we just use the first texture.
if(!textures.empty())
{
for(size_t i=0;i<materials.size();++i)
{
if(materials[i].map_Kd.empty())
{
materials[i].map_Kd=textures[0];
materials[i].index=0;
}
}
}
return true; return true;
} }
}; // end class }; // end class
} // end Namespace tri } // end Namespace tri
} // end Namespace io } // end Namespace io
} // end Namespace vcg } // end Namespace vcg
#endif // ndef __VCGLIB_IMPORT_OBJ #endif // ndef __VCGLIB_IMPORT_OBJ

View File

@ -221,10 +221,10 @@ static const PropDescriptor &FaceDesc(int i)
/* 15 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 15 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 16 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 16 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 17 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_INT, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 17 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_INT, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 18 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 18 */ {"face", "vertex_indices", ply::T_UINT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_USHORT,ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 19 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 19 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_CHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 20 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_INT, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0}, /* 20 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
/* 21 */ {"face", "vertex_indices", ply::T_CHAR, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0} /* 21 */ {"face", "vertex_indices", ply::T_SHORT, ply::T_INT, offsetof(LoadPly_FaceAux,v), 1,0,ply::T_INT, ply::T_CHAR,offsetof(LoadPly_FaceAux,size) ,0},
}; };
return qf[i]; return qf[i];
} }