First working release

This commit is contained in:
Paolo Cignoni 2006-11-22 13:42:06 +00:00
parent 8ae108fc2a
commit 1baabf65de
2 changed files with 109 additions and 0 deletions

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#include <vector>
#include<vcg/simplex/vertexplus/base.h>
#include<vcg/simplex/faceplus/base.h>
#include<vcg/simplex/face/topology.h>
#include<vcg/complex/trimesh/base.h>
// topology computation
#include<vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/flag.h>
// half edge iterators
#include<vcg/simplex/face/pos.h>
// input output
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
#include<vcg/complex/trimesh/hole.h>
using namespace vcg;
class MyEdge; // dummy prototype never used
class MyFace;
class MyVertex;
class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::Coord3f, vert::BitFlags, vert::Normal3f >{};
class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::VertexRef,face::FFAdj, face::Mark, face::BitFlags, face::Normal3f > {};
//class MyVertex:public Vertex<float,MyEdge,MyFace>{};
//class MyFace : public FaceAFFM<MyVertex,MyEdge,MyFace>{};
class MyMesh : public tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace > >{};
int main(int argc,char ** argv){
if(argc<4)
{
printf(
"\n HoleFilling ("__DATE__")\n"
"Visual Computing Group I.S.T.I. C.N.R.\n"
"Usage: holefilling #algorithm filein.ply fileout.ply \n"
"#algorithm: \n"
" 1) Trivial Ear \n"
" 2) Leipa Ear \n"
" 3) Selfintersection Ear \n"
" 4) Real Leipa \n"
);
exit(0);
}
int algorithm = atoi(argv[1]);
if(algorithm < 0 && algorithm > 4)
{
printf("Error on selecting algorithm %d\n",algorithm);
exit(0);
}
MyMesh m;
if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[2])!=0)
{
printf("Error reading file %s\n",argv[2]);
exit(0);
}
//update the face-face topology
vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
//selecting the right algorithm
switch(algorithm)
{
case 1:
vcg::tri::holeFillingEar<MyMesh, typename vcg::tri::TrivialEar<MyMesh> >(m,50,false);
break;
case 2:
vcg::tri::holeFillingEar<MyMesh, typename vcg::tri::MinimumWeightEar<MyMesh> >(m,500,false);
break;
case 3:
vcg::tri::holeFillingIntersection<MyMesh, typename vcg::tri::SelfIntersectionEar<MyMesh> >(m,500,false);
break;
case 4:
vcg::tri::FillHoleMinimumWeight<MyMesh>(m, false);
break;
}
//vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
vcg::tri::io::ExporterPLY<MyMesh>::Save(m,argv[3],false);
return 0;
}

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######################################################################
# Automatically generated by qmake (2.00a) ven 24. giu 14:14:20 2005
######################################################################
TARGET = trimesh_hole
LIBPATH +=
DEPENDPATH += .
INCLUDEPATH += . ..\..\..\
CONFIG += console stl
TEMPLATE = app
SOURCES += trimesh_hole.cpp ..\..\..\wrap\ply\plylib.cpp
HEADERS += ..\..\..\vcg\wrap\ply\plylib.h