Include header cleaning and reordering.
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@ -25,9 +25,6 @@
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#define _VCG_FACE_TOPOLOGY
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#define _VCG_FACE_TOPOLOGY
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/complex/allocate.h>
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#include <vector>
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#include <algorithm>
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namespace vcg {
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namespace vcg {
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namespace face {
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namespace face {
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@ -35,8 +32,8 @@ namespace face {
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/*@{*/
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/*@{*/
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/** Return a boolean that indicate if the face is complex.
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/** Return a boolean that indicate if the face is complex.
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@param j Index of the edge
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@param j Index of the edge
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@return true se la faccia e' manifold, false altrimenti
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@return true se la faccia e' manifold, false altrimenti
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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inline bool IsManifold( FaceType const & f, const int j )
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inline bool IsManifold( FaceType const & f, const int j )
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@ -49,8 +46,8 @@ inline bool IsManifold( FaceType const & f, const int j )
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}
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}
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/** Return a boolean that indicate if the j-th edge of the face is a border.
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/** Return a boolean that indicate if the j-th edge of the face is a border.
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@param j Index of the edge
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@param j Index of the edge
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@return true if j is an edge of border, false otherwise
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@return true if j is an edge of border, false otherwise
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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inline bool IsBorder(FaceType const & f, const int j )
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inline bool IsBorder(FaceType const & f, const int j )
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@ -159,10 +156,10 @@ inline int ComplexSize(FaceType & f, const int e)
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/** This function check the FF topology correctness for an edge of a face.
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/** This function check the FF topology correctness for an edge of a face.
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It's possible to use it also in non-two manifold situation.
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It's possible to use it also in non-two manifold situation.
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The function cannot be applicated if the adjacencies among faces aren't defined.
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The function cannot be applicated if the adjacencies among faces aren't defined.
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@param f the face to be checked
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@param f the face to be checked
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@param e Index of the edge to be checked
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@param e Index of the edge to be checked
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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bool FFCorrectness(FaceType & f, const int e)
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bool FFCorrectness(FaceType & f, const int e)
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@ -230,10 +227,10 @@ void FFDetachManifold(FaceType & f, const int e)
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}
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}
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/** This function detach the face from the adjacent face via the edge e.
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/** This function detach the face from the adjacent face via the edge e.
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It's possible to use it also in non-two manifold situation.
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It's possible to use it also in non-two manifold situation.
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The function cannot be applicated if the adjacencies among faces aren't defined.
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The function cannot be applicated if the adjacencies among faces aren't defined.
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@param f the face to be detached
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@param f the face to be detached
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@param e Index of the edge to be detached
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@param e Index of the edge to be detached
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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@ -244,25 +241,25 @@ void FFDetach(FaceType & f, const int e)
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int complexity;
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int complexity;
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assert(complexity=ComplexSize(f,e));
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assert(complexity=ComplexSize(f,e));
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Pos< FaceType > FirstFace(&f,e); // Build the half edge
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Pos< FaceType > FirstFace(&f,e); // Build the half edge
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Pos< FaceType > LastFace(&f,e); // Build the half edge
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Pos< FaceType > LastFace(&f,e); // Build the half edge
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FirstFace.NextF();
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FirstFace.NextF();
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LastFace.NextF();
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LastFace.NextF();
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int cnt=0;
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int cnt=0;
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// then in case of non manifold face continue to advance LastFace
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// then in case of non manifold face continue to advance LastFace
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// until I find it become the one that
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// until I find it become the one that
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// preceed the face I want to erase
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// preceed the face I want to erase
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while ( LastFace.f->FFp(LastFace.z) != &f)
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while ( LastFace.f->FFp(LastFace.z) != &f)
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{
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{
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assert(ComplexSize(*LastFace.f,LastFace.z)==complexity);
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assert(ComplexSize(*LastFace.f,LastFace.z)==complexity);
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assert(!LastFace.IsManifold()); // We enter in this loop only if we are on a non manifold edge
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assert(!LastFace.IsManifold()); // We enter in this loop only if we are on a non manifold edge
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assert(!LastFace.IsBorder());
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assert(!LastFace.IsBorder());
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LastFace.NextF();
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LastFace.NextF();
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cnt++;
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cnt++;
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assert(cnt<100);
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assert(cnt<100);
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}
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}
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assert(LastFace.f->FFp(LastFace.z)==&f);
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assert(LastFace.f->FFp(LastFace.z)==&f);
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assert(f.FFp(e)== FirstFace.f);
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assert(f.FFp(e)== FirstFace.f);
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@ -283,25 +280,25 @@ void FFDetach(FaceType & f, const int e)
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/** This function attach the face (via the edge z1) to another face (via the edge z2). It's possible to use it also in non-two manifold situation.
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/** This function attach the face (via the edge z1) to another face (via the edge z2). It's possible to use it also in non-two manifold situation.
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The function cannot be applicated if the adjacencies among faces aren't define.
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The function cannot be applicated if the adjacencies among faces aren't define.
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@param z1 Index of the edge
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@param z1 Index of the edge
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@param f2 Pointer to the face
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@param f2 Pointer to the face
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@param z2 The edge of the face f2
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@param z2 The edge of the face f2
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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void FFAttach(FaceType * &f, int z1, FaceType *&f2, int z2)
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void FFAttach(FaceType * &f, int z1, FaceType *&f2, int z2)
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{
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{
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//typedef FEdgePosB< FACE_TYPE > ETYPE;
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//typedef FEdgePosB< FACE_TYPE > ETYPE;
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Pos< FaceType > EPB(f2,z2);
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Pos< FaceType > EPB(f2,z2);
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Pos< FaceType > TEPB;
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Pos< FaceType > TEPB;
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TEPB = EPB;
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TEPB = EPB;
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EPB.NextF();
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EPB.NextF();
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while( EPB.f != f2) //Alla fine del ciclo TEPB contiene la faccia che precede f2
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while( EPB.f != f2) //Alla fine del ciclo TEPB contiene la faccia che precede f2
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{
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{
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TEPB = EPB;
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TEPB = EPB;
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EPB.NextF();
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EPB.NextF();
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}
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}
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//Salvo i dati di f1 prima di sovrascrivere
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//Salvo i dati di f1 prima di sovrascrivere
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FaceType *f1prec = f->FFp(z1);
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FaceType *f1prec = f->FFp(z1);
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int z1prec = f->FFi(z1);
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int z1prec = f->FFi(z1);
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//Aggiorno f1
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//Aggiorno f1
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@ -313,11 +310,11 @@ void FFAttach(FaceType * &f, int z1, FaceType *&f2, int z2)
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}
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}
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/** This function attach the face (via the edge z1) to another face (via the edge z2).
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/** This function attach the face (via the edge z1) to another face (via the edge z2).
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It is not possible to use it also in non-two manifold situation.
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It is not possible to use it also in non-two manifold situation.
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The function cannot be applicated if the adjacencies among faces aren't define.
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The function cannot be applicated if the adjacencies among faces aren't define.
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@param z1 Index of the edge
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@param z1 Index of the edge
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@param f2 Pointer to the face
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@param f2 Pointer to the face
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@param z2 The edge of the face f2
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@param z2 The edge of the face f2
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*/
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*/
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template <class FaceType>
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template <class FaceType>
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void FFAttachManifold(FaceType * &f1, int z1, FaceType *&f2, int z2)
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void FFAttachManifold(FaceType * &f1, int z1, FaceType *&f2, int z2)
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@ -345,13 +342,13 @@ void FFSetBorder(FaceType * &f1, int z1)
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template <class FaceType>
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template <class FaceType>
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void AssertAdj(FaceType & f)
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void AssertAdj(FaceType & f)
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{
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{
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assert(f.FFp(0)->FFp(f.FFi(0))==&f);
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assert(f.FFp(0)->FFp(f.FFi(0))==&f);
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assert(f.FFp(1)->FFp(f.FFi(1))==&f);
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assert(f.FFp(1)->FFp(f.FFi(1))==&f);
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assert(f.FFp(2)->FFp(f.FFi(2))==&f);
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assert(f.FFp(2)->FFp(f.FFi(2))==&f);
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assert(f.FFp(0)->FFi(f.FFi(0))==0);
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assert(f.FFp(0)->FFi(f.FFi(0))==0);
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assert(f.FFp(1)->FFi(f.FFi(1))==1);
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assert(f.FFp(1)->FFi(f.FFi(1))==1);
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assert(f.FFp(2)->FFi(f.FFi(2))==2);
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assert(f.FFp(2)->FFi(f.FFi(2))==2);
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}
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}
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/**
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/**
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@ -362,17 +359,17 @@ void AssertAdj(FaceType & f)
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template <class FaceType>
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template <class FaceType>
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bool CheckOrientation(FaceType &f, int z)
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bool CheckOrientation(FaceType &f, int z)
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{
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{
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if (IsBorder(f, z))
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if (IsBorder(f, z))
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return true;
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return true;
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else
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else
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{
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{
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FaceType *g = f.FFp(z);
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FaceType *g = f.FFp(z);
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int gi = f.FFi(z);
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int gi = f.FFi(z);
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if (f.V0(z) == g->V1(gi))
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if (f.V0(z) == g->V1(gi))
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return true;
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return true;
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else
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else
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return false;
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return false;
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}
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}
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}
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}
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@ -386,51 +383,51 @@ void SwapEdge(FaceType &f, const int z) { SwapEdge<FaceType,true>(f,z); }
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template <class FaceType, bool UpdateTopology>
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template <class FaceType, bool UpdateTopology>
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void SwapEdge(FaceType &f, const int z)
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void SwapEdge(FaceType &f, const int z)
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{
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{
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// swap V0(z) with V1(z)
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// swap V0(z) with V1(z)
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std::swap(f.V0(z), f.V1(z));
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std::swap(f.V0(z), f.V1(z));
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// Managemnt of faux edge information (edge z is not affected)
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// Managemnt of faux edge information (edge z is not affected)
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bool Faux1 = f.IsF((z+1)%3);
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bool Faux1 = f.IsF((z+1)%3);
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bool Faux2 = f.IsF((z+2)%3);
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bool Faux2 = f.IsF((z+2)%3);
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if(Faux1) f.SetF((z+2)%3); else f.ClearF((z+2)%3);
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if(Faux1) f.SetF((z+2)%3); else f.ClearF((z+2)%3);
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if(Faux2) f.SetF((z+1)%3); else f.ClearF((z+1)%3);
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if(Faux2) f.SetF((z+1)%3); else f.ClearF((z+1)%3);
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if(f.HasFFAdjacency() && UpdateTopology)
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if(f.HasFFAdjacency() && UpdateTopology)
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{
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{
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// store information to preserve topology
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// store information to preserve topology
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int z1 = (z+1)%3;
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int z1 = (z+1)%3;
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int z2 = (z+2)%3;
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int z2 = (z+2)%3;
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FaceType *g1p = f.FFp(z1);
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FaceType *g1p = f.FFp(z1);
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FaceType *g2p = f.FFp(z2);
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FaceType *g2p = f.FFp(z2);
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int g1i = f.FFi(z1);
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int g1i = f.FFi(z1);
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int g2i = f.FFi(z2);
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int g2i = f.FFi(z2);
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// g0 face topology is not affected by the swap
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// g0 face topology is not affected by the swap
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if (g1p != &f)
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if (g1p != &f)
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{
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{
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g1p->FFi(g1i) = z2;
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g1p->FFi(g1i) = z2;
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f.FFi(z2) = g1i;
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f.FFi(z2) = g1i;
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}
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}
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else
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else
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{
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{
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f.FFi(z2) = z2;
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f.FFi(z2) = z2;
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}
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}
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if (g2p != &f)
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if (g2p != &f)
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{
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{
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g2p->FFi(g2i) = z1;
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g2p->FFi(g2i) = z1;
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f.FFi(z1) = g2i;
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f.FFi(z1) = g2i;
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}
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}
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else
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else
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{
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{
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f.FFi(z1) = z1;
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f.FFi(z1) = z1;
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}
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}
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// finalize swap
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// finalize swap
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f.FFp(z1) = g2p;
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f.FFp(z1) = g2p;
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f.FFp(z2) = g1p;
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f.FFp(z2) = g1p;
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}
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}
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}
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}
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/*! Perform a simple edge collapse
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/*! Perform a simple edge collapse
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// boundary edges cannot be flipped
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// boundary edges cannot be flipped
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if (face::IsBorder(f, z)) return false;
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if (face::IsBorder(f, z)) return false;
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FaceType *g = f.FFp(z);
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FaceType *g = f.FFp(z);
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int w = f.FFi(z);
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int w = f.FFi(z);
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// check if the vertices of the edge are the same
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// check if the vertices of the edge are the same
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// e.g. the mesh has to be well oriented
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// e.g. the mesh has to be well oriented
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@ -605,52 +602,52 @@ bool CheckFlipEdge(FaceType &f, int z)
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template <class FaceType>
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template <class FaceType>
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void FlipEdge(FaceType &f, const int z)
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void FlipEdge(FaceType &f, const int z)
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{
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{
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assert(z>=0);
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assert(z>=0);
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assert(z<3);
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assert(z<3);
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assert( !IsBorder(f,z) );
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assert( !IsBorder(f,z) );
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assert( face::IsManifold<FaceType>(f, z));
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assert( face::IsManifold<FaceType>(f, z));
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FaceType *g = f.FFp(z);
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FaceType *g = f.FFp(z);
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int w = f.FFi(z);
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int w = f.FFi(z);
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assert( g->V(w) == f.V1(z) );
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assert( g->V(w) == f.V1(z) );
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assert( g->V1(w)== f.V(z) );
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assert( g->V1(w)== f.V(z) );
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assert( g->V2(w)!= f.V(z) );
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assert( g->V2(w)!= f.V(z) );
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assert( g->V2(w)!= f.V1(z) );
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assert( g->V2(w)!= f.V1(z) );
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assert( g->V2(w)!= f.V2(z) );
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assert( g->V2(w)!= f.V2(z) );
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f.V1(z) = g->V2(w);
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f.V1(z) = g->V2(w);
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g->V1(w) = f.V2(z);
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g->V1(w) = f.V2(z);
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f.FFp(z) = g->FFp((w+1)%3);
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f.FFp(z) = g->FFp((w+1)%3);
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f.FFi(z) = g->FFi((w+1)%3);
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f.FFi(z) = g->FFi((w+1)%3);
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g->FFp(w) = f.FFp((z+1)%3);
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g->FFp(w) = f.FFp((z+1)%3);
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g->FFi(w) = f.FFi((z+1)%3);
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g->FFi(w) = f.FFi((z+1)%3);
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f.FFp((z+1)%3) = g;
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f.FFp((z+1)%3) = g;
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f.FFi((z+1)%3) = (w+1)%3;
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f.FFi((z+1)%3) = (w+1)%3;
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g->FFp((w+1)%3) = &f;
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g->FFp((w+1)%3) = &f;
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g->FFi((w+1)%3) = (z+1)%3;
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g->FFi((w+1)%3) = (z+1)%3;
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if(f.FFp(z)==g)
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if(f.FFp(z)==g)
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{
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{
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f.FFp(z) = &f;
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f.FFp(z) = &f;
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f.FFi(z) = z;
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f.FFi(z) = z;
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}
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}
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else
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else
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{
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{
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f.FFp(z)->FFp( f.FFi(z) ) = &f;
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f.FFp(z)->FFp( f.FFi(z) ) = &f;
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f.FFp(z)->FFi( f.FFi(z) ) = z;
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f.FFp(z)->FFi( f.FFi(z) ) = z;
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}
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}
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if(g->FFp(w)==&f)
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if(g->FFp(w)==&f)
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{
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{
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g->FFp(w)=g;
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g->FFp(w)=g;
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g->FFi(w)=w;
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g->FFi(w)=w;
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||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g->FFp(w)->FFp( g->FFi(w) ) = g;
|
g->FFp(w)->FFp( g->FFi(w) ) = g;
|
||||||
g->FFp(w)->FFi( g->FFi(w) ) = w;
|
g->FFp(w)->FFi( g->FFi(w) ) = w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class FaceType>
|
template <class FaceType>
|
||||||
|
@ -667,47 +664,47 @@ void VFDetach(FaceType & f)
|
||||||
template <class FaceType>
|
template <class FaceType>
|
||||||
void VFDetach(FaceType & f, int z)
|
void VFDetach(FaceType & f, int z)
|
||||||
{
|
{
|
||||||
if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin
|
if(f.V(z)->VFp()==&f ) //if it is the first face detach from the begin
|
||||||
{
|
{
|
||||||
int fz = f.V(z)->VFi();
|
int fz = f.V(z)->VFi();
|
||||||
f.V(z)->VFp() = f.VFp(fz);
|
f.V(z)->VFp() = f.VFp(fz);
|
||||||
f.V(z)->VFi() = f.VFi(fz);
|
f.V(z)->VFi() = f.VFi(fz);
|
||||||
}
|
}
|
||||||
else // scan the list of faces in order to finde the current face f to be detached
|
else // scan the list of faces in order to finde the current face f to be detached
|
||||||
{
|
{
|
||||||
VFIterator<FaceType> x(f.V(z)->VFp(),f.V(z)->VFi());
|
VFIterator<FaceType> x(f.V(z)->VFp(),f.V(z)->VFi());
|
||||||
VFIterator<FaceType> y;
|
VFIterator<FaceType> y;
|
||||||
|
|
||||||
for(;;)
|
for(;;)
|
||||||
{
|
{
|
||||||
y = x;
|
y = x;
|
||||||
++x;
|
++x;
|
||||||
assert(x.f!=0);
|
assert(x.f!=0);
|
||||||
if(x.f==&f) // found!
|
if(x.f==&f) // found!
|
||||||
{
|
{
|
||||||
y.f->VFp(y.z) = f.VFp(z);
|
y.f->VFp(y.z) = f.VFp(z);
|
||||||
y.f->VFi(y.z) = f.VFi(z);
|
y.f->VFi(y.z) = f.VFi(z);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Append a face in VF list of vertex f->V(z)
|
/// Append a face in VF list of vertex f->V(z)
|
||||||
template <class FaceType>
|
template <class FaceType>
|
||||||
void VFAppend(FaceType* & f, int z)
|
void VFAppend(FaceType* & f, int z)
|
||||||
{
|
{
|
||||||
typename FaceType::VertexType *v = f->V(z);
|
typename FaceType::VertexType *v = f->V(z);
|
||||||
if (v->VFp()!=0)
|
if (v->VFp()!=0)
|
||||||
{
|
{
|
||||||
FaceType *f0=v->VFp();
|
FaceType *f0=v->VFp();
|
||||||
int z0=v->VFi();
|
int z0=v->VFi();
|
||||||
//append
|
//append
|
||||||
f->VFp(z)=f0;
|
f->VFp(z)=f0;
|
||||||
f->VFi(z)=z0;
|
f->VFi(z)=z0;
|
||||||
}
|
}
|
||||||
v->VFp()=f;
|
v->VFp()=f;
|
||||||
v->VFi()=z;
|
v->VFi()=z;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
@ -721,19 +718,19 @@ void VFAppend(FaceType* & f, int z)
|
||||||
template <class FaceType>
|
template <class FaceType>
|
||||||
void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType::VertexType *> &starVec)
|
void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType::VertexType *> &starVec)
|
||||||
{
|
{
|
||||||
typedef typename FaceType::VertexType* VertexPointer;
|
typedef typename FaceType::VertexType* VertexPointer;
|
||||||
starVec.clear();
|
starVec.clear();
|
||||||
face::VFIterator<FaceType> vfi(vp);
|
face::VFIterator<FaceType> vfi(vp);
|
||||||
while(!vfi.End())
|
while(!vfi.End())
|
||||||
{
|
{
|
||||||
starVec.push_back(vfi.F()->V1(vfi.I()));
|
starVec.push_back(vfi.F()->V1(vfi.I()));
|
||||||
starVec.push_back(vfi.F()->V2(vfi.I()));
|
starVec.push_back(vfi.F()->V2(vfi.I()));
|
||||||
++vfi;
|
++vfi;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::sort(starVec.begin(),starVec.end());
|
std::sort(starVec.begin(),starVec.end());
|
||||||
typename std::vector<VertexPointer>::iterator new_end = std::unique(starVec.begin(),starVec.end());
|
typename std::vector<VertexPointer>::iterator new_end = std::unique(starVec.begin(),starVec.end());
|
||||||
starVec.resize(new_end-starVec.begin());
|
starVec.resize(new_end-starVec.begin());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
|
@ -952,8 +949,8 @@ void VFOrderedStarFF(Pos<FaceType> &startPos,
|
||||||
|
|
||||||
template <class FaceType>
|
template <class FaceType>
|
||||||
void VFOrderedStarFF(Pos<FaceType> &startPos,
|
void VFOrderedStarFF(Pos<FaceType> &startPos,
|
||||||
std::vector<FaceType*> &faceVec,
|
std::vector<FaceType*> &faceVec,
|
||||||
std::vector<int> &edgeVec)
|
std::vector<int> &edgeVec)
|
||||||
{
|
{
|
||||||
std::vector<Pos<FaceType> > posVec;
|
std::vector<Pos<FaceType> > posVec;
|
||||||
VFOrderedStarFF(startPos,posVec);
|
VFOrderedStarFF(startPos,posVec);
|
||||||
|
|
Loading…
Reference in New Issue