Changed the epsilon value for Identity transformation in function RotationMatrix
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@ -505,7 +505,7 @@ Matrix33<S> RotationMatrix(vcg::Point3<S> v0,vcg::Point3<S> v1,bool normalized=t
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{
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typedef typename vcg::Point3<S> CoordType;
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Matrix33<S> rotM;
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const S epsilon=0.00001;
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const S epsilon=0.000000001;
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if (!normalized)
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{
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v0.Normalize();
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