Changed the epsilon value for Identity transformation in function RotationMatrix

This commit is contained in:
Nico Pietroni 2016-06-09 12:11:34 +00:00
parent c87a7105d6
commit 1d477515c0
1 changed files with 1 additions and 1 deletions

View File

@ -505,7 +505,7 @@ Matrix33<S> RotationMatrix(vcg::Point3<S> v0,vcg::Point3<S> v1,bool normalized=t
{
typedef typename vcg::Point3<S> CoordType;
Matrix33<S> rotM;
const S epsilon=0.00001;
const S epsilon=0.000000001;
if (!normalized)
{
v0.Normalize();