Windows porting small changes.
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.9 2004/10/08 15:12:04 ponchio
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Working version (maybe)
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Revision 1.8 2004/10/06 16:40:47 ponchio
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Fixed degenerate faces.
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@ -52,7 +55,7 @@ First draft.
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****************************************************************************/
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#ifdef WIN32
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#include "getopt.h"
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#include <wrap/system/getopt.h>
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#else
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#include <unistd.h>
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#endif
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@ -64,7 +67,6 @@ using namespace std;
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#include "nexus.h"
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#include "voronoichain.h"
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#include "pintersect.h"
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#include "vert_remap.h"
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#include "decimate.h"
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@ -108,6 +110,7 @@ void NexusSplit(Nexus &nexus, VoronoiChain &vchain,
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void ReverseHistory(vector<Nexus::Update> &history);
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void TestBorders(Nexus &nexus);
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void TestPatches(Nexus &nexus);
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int main(int argc, char *argv[]) {
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@ -140,7 +143,7 @@ int main(int argc, char *argv[]) {
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return -1;
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}
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break;
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case 's': scaling = atof(optarg);
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case 's': scaling = (float)atof(optarg);
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if(scaling <= 0 || scaling >= 1) {
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cerr << "Invalid scaling: " << optarg << endl;
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cerr << "Must be 0 < scaling < 1" << endl;
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@ -253,6 +256,8 @@ int main(int argc, char *argv[]) {
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//unify vertices otherwise you may get cracks.
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nexus.Unify();
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nexus.patches.FlushAll();
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TestPatches(nexus);
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/* BUILDING OTHER LEVELS */
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unsigned int oldoffset = 0;
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@ -301,7 +306,7 @@ int main(int argc, char *argv[]) {
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level_history.push_back(update);
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}
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for(int i = 0; i < level_history.size(); i++)
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for(unsigned int i = 0; i < level_history.size(); i++)
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nexus.history.push_back(level_history[i]);
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//if(vchain.levels.back().size() == 1) break;
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if(vchain.oldfragments.size() == 1) break;
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@ -513,7 +518,7 @@ void NexusSplit(Nexus &nexus, VoronoiChain &vchain,
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memcpy(patch.VertBegin(), &verts[0], verts.size() * sizeof(Point3f));
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for(int v = 0; v < verts.size(); v++) {
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for(unsigned int v = 0; v < verts.size(); v++) {
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entry.sphere.Add(verts[v]);
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nexus.sphere.Add(verts[v]);
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}
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@ -536,6 +541,21 @@ void ReverseHistory(vector<Nexus::Update> &history) {
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swap((*i).erased, (*i).created);
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}
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void TestPatches(Nexus &nexus) {
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cerr << "TESTING PATCHES!!!!" << endl;
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for(unsigned int p = 0; p < nexus.index.size(); p++) {
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Patch &patch = nexus.GetPatch(p);
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for(unsigned int i = 0; i < patch.nf; i++)
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for(int k = 0; k < 3; k++)
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if(patch.Face(i)[k] >= patch.nv) {
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cerr << "Totface: " << patch.nf << endl;
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cerr << "Totvert: " << patch.nv << endl;
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cerr << "Face: " << i << endl;
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cerr << "Val: " << patch.Face(i)[k] << endl;
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exit(0);
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}
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}
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}
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void TestBorders(Nexus &nexus) {
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//check border correctnes
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nexus.borders.Flush();
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