Removed glew inclusion
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@ -24,6 +24,9 @@
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Revision 1.9 2004/09/30 00:48:07 ponchio
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<gl/glew.h> -> <GL/glew.h>
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Revision 1.8 2004/09/28 14:04:36 ganovelli
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Revision 1.8 2004/09/28 14:04:36 ganovelli
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glGet added
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glGet added
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@ -59,7 +62,8 @@ Revision 1.1 2004/03/31 15:27:17 ponchio
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#include <vcg/math/matrix44.h>
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#include <vcg/math/matrix44.h>
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#include <vcg/math/similarity.h>
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#include <vcg/math/similarity.h>
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#include <GL/glew.h>
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//#include <GL/glew.h> // please do not include it!
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namespace vcg {
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namespace vcg {
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@ -24,6 +24,9 @@
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Revision 1.18 2006/02/09 10:00:39 cignoni
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Switched from rough zoffset to glpolygonoffset for hiddenline and flatlines modes. Less zfighting...
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Revision 1.17 2005/12/15 14:05:59 spinelli
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Revision 1.17 2005/12/15 14:05:59 spinelli
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add test (tm==TMPerWedgeMulti)
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add test (tm==TMPerWedgeMulti)
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@ -85,7 +88,7 @@ first draft: it includes glew !
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#include <queue>
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#include <queue>
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#include <vector>
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#include <vector>
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#include <GL/glew.h>
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//#include <GL/glew.h>
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#include <wrap/gl/space.h>
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#include <wrap/gl/space.h>
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#include <vcg/space/color4.h>
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#include <vcg/space/color4.h>
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