added the default use of a safe random generator for shuffling vectors (mingw rand seems really bad...)

This commit is contained in:
Paolo Cignoni 2008-12-18 00:30:52 +00:00
parent 0b15c9b4b4
commit 20b46e3122
1 changed files with 31 additions and 6 deletions

View File

@ -34,6 +34,8 @@ Each function calls many time the sample object with the sampling point as param
****************************************************************************/
#ifndef __VCGLIB_POINT_SAMPLING
#define __VCGLIB_POINT_SAMPLING
#include <vcg/math/random_generator.h>
#include <vcg/complex/trimesh/stat.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/space/box2.h>
@ -86,9 +88,16 @@ class SurfaceSampling
typedef typename MetroMesh::FaceType FaceType;
typedef typename MetroMesh::FaceContainer FaceContainer;
public:
static math::SubtractiveRingRNG &SamplingRandomGenerator()
{
static math::SubtractiveRingRNG rnd;
return rnd;
}
static
void AllVertex(MetroMesh & m, VertexSampler &ps)
static unsigned int RandomInt(unsigned int i) { return SamplingRandomGenerator().generate(i); }
static void AllVertex(MetroMesh & m, VertexSampler &ps)
{
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
@ -172,7 +181,8 @@ static void FillAndShuffleFacePointerVector(MetroMesh & m, std::vector<FacePoint
assert((int)faceVec.size()==m.fn);
std::random_shuffle(faceVec.begin(),faceVec.end());
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(faceVec.begin(),faceVec.end(), p_myrandom);
}
static void FillAndShuffleVertexPointerVector(MetroMesh & m, std::vector<VertexPointer> &vertVec)
{
@ -182,13 +192,14 @@ static void FillAndShuffleVertexPointerVector(MetroMesh & m, std::vector<VertexP
assert((int)vertVec.size()==m.vn);
std::random_shuffle(vertVec.begin(),vertVec.end());
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
std::random_shuffle(vertVec.begin(),vertVec.end(), p_myrandom);
}
/// Sample the vertices in a uniform way. Each vertex has the same probabiltiy of being chosen.
static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
if(sampleNum>=m.vn)
{
if(sampleNum>=m.vn) {
AllVertex(m,ps);
return;
}
@ -201,6 +212,20 @@ static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
}
static void FaceUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
{
if(sampleNum>=m.fn) {
AllFace(m,ps);
return;
}
std::vector<FacePointer> faceVec;
FillAndShuffleFacePointerVector(m,faceVec);
for(int i =0; i< sampleNum; ++i)
ps.AddFace(*faceVec[i],Barycenter(*faceVec[i]));
}
static void AllFace(MetroMesh & m, VertexSampler &ps)
{
FaceIterator fi;