added the default use of a safe random generator for shuffling vectors (mingw rand seems really bad...)
This commit is contained in:
parent
0b15c9b4b4
commit
20b46e3122
|
@ -34,6 +34,8 @@ Each function calls many time the sample object with the sampling point as param
|
|||
****************************************************************************/
|
||||
#ifndef __VCGLIB_POINT_SAMPLING
|
||||
#define __VCGLIB_POINT_SAMPLING
|
||||
|
||||
#include <vcg/math/random_generator.h>
|
||||
#include <vcg/complex/trimesh/stat.h>
|
||||
#include <vcg/complex/trimesh/update/topology.h>
|
||||
#include <vcg/space/box2.h>
|
||||
|
@ -87,8 +89,15 @@ class SurfaceSampling
|
|||
typedef typename MetroMesh::FaceContainer FaceContainer;
|
||||
public:
|
||||
|
||||
static
|
||||
void AllVertex(MetroMesh & m, VertexSampler &ps)
|
||||
static math::SubtractiveRingRNG &SamplingRandomGenerator()
|
||||
{
|
||||
static math::SubtractiveRingRNG rnd;
|
||||
return rnd;
|
||||
}
|
||||
|
||||
static unsigned int RandomInt(unsigned int i) { return SamplingRandomGenerator().generate(i); }
|
||||
|
||||
static void AllVertex(MetroMesh & m, VertexSampler &ps)
|
||||
{
|
||||
VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
|
@ -172,7 +181,8 @@ static void FillAndShuffleFacePointerVector(MetroMesh & m, std::vector<FacePoint
|
|||
|
||||
assert((int)faceVec.size()==m.fn);
|
||||
|
||||
std::random_shuffle(faceVec.begin(),faceVec.end());
|
||||
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
|
||||
std::random_shuffle(faceVec.begin(),faceVec.end(), p_myrandom);
|
||||
}
|
||||
static void FillAndShuffleVertexPointerVector(MetroMesh & m, std::vector<VertexPointer> &vertVec)
|
||||
{
|
||||
|
@ -182,13 +192,14 @@ static void FillAndShuffleVertexPointerVector(MetroMesh & m, std::vector<VertexP
|
|||
|
||||
assert((int)vertVec.size()==m.vn);
|
||||
|
||||
std::random_shuffle(vertVec.begin(),vertVec.end());
|
||||
unsigned int (*p_myrandom)(unsigned int) = RandomInt;
|
||||
std::random_shuffle(vertVec.begin(),vertVec.end(), p_myrandom);
|
||||
}
|
||||
|
||||
/// Sample the vertices in a uniform way. Each vertex has the same probabiltiy of being chosen.
|
||||
static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
|
||||
{
|
||||
if(sampleNum>=m.vn)
|
||||
{
|
||||
if(sampleNum>=m.vn) {
|
||||
AllVertex(m,ps);
|
||||
return;
|
||||
}
|
||||
|
@ -201,6 +212,20 @@ static void VertexUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
|
|||
}
|
||||
|
||||
|
||||
static void FaceUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
|
||||
{
|
||||
if(sampleNum>=m.fn) {
|
||||
AllFace(m,ps);
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<FacePointer> faceVec;
|
||||
FillAndShuffleFacePointerVector(m,faceVec);
|
||||
|
||||
for(int i =0; i< sampleNum; ++i)
|
||||
ps.AddFace(*faceVec[i],Barycenter(*faceVec[i]));
|
||||
}
|
||||
|
||||
static void AllFace(MetroMesh & m, VertexSampler &ps)
|
||||
{
|
||||
FaceIterator fi;
|
||||
|
|
Loading…
Reference in New Issue