- fixed "if there is color both vertex/face colors are enabled even if there is just one of them" bug
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@ -111,7 +111,7 @@ static void WedgeTexFromVertexTex(ComputeMeshType &m)
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{
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(*fi).WT(i).U() = (*fi).V(i)->T().U();
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(*fi).WT(i).V() = (*fi).V(i)->T().V();
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//(*fi).WT(i).N() = 0;
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(*fi).WT(i).N() = 0;
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}
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}
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}
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