update calls to Append<..>::Mesh(..)
This commit is contained in:
parent
9834a6dc5c
commit
212c15b77b
|
@ -39,12 +39,10 @@ namespace io {
|
||||||
class ImporterDAE : public UtilDAE
|
class ImporterDAE : public UtilDAE
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
class ColladaEdge;
|
|
||||||
class ColladaFace;
|
class ColladaFace;
|
||||||
class ColladaVertex;
|
class ColladaVertex;
|
||||||
|
|
||||||
class ColladaTypes: public vcg::UsedTypes < vcg::Use<ColladaVertex>::template AsVertexType,
|
class ColladaTypes: public vcg::UsedTypes < vcg::Use<ColladaVertex>::template AsVertexType,
|
||||||
vcg::Use<ColladaEdge >::template AsEdgeType,
|
|
||||||
vcg::Use<ColladaFace >::template AsFaceType >{};
|
vcg::Use<ColladaFace >::template AsFaceType >{};
|
||||||
|
|
||||||
class ColladaVertex : public vcg::Vertex< ColladaTypes,
|
class ColladaVertex : public vcg::Vertex< ColladaTypes,
|
||||||
|
@ -606,7 +604,7 @@ namespace io {
|
||||||
// newMesh.face.EnableWedgeTex();
|
// newMesh.face.EnableWedgeTex();
|
||||||
LoadGeometry(newMesh, info, refNode.toElement(),materialBindingMap);
|
LoadGeometry(newMesh, info, refNode.toElement(),materialBindingMap);
|
||||||
tri::UpdatePosition<ColladaMesh>::Matrix(newMesh,curTr);
|
tri::UpdatePosition<ColladaMesh>::Matrix(newMesh,curTr);
|
||||||
tri::Append<ColladaMesh,ColladaMesh>::Mesh(m,newMesh,false,true);
|
tri::Append<ColladaMesh,ColladaMesh>::Mesh(m,newMesh);
|
||||||
QDEBUG("** instance_geometry with url %s (final mesh size %i %i - %i %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.vert.size(),m.fn,m.face.size());
|
QDEBUG("** instance_geometry with url %s (final mesh size %i %i - %i %i)",qPrintable(instGeomNode.attribute("url")),m.vn,m.vert.size(),m.fn,m.face.size());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -796,7 +794,7 @@ static Matrix44f getTransfMatrixFromNode(const QDomElement parentNode)
|
||||||
{
|
{
|
||||||
ColladaMesh newMesh;
|
ColladaMesh newMesh;
|
||||||
AddNodeToMesh(node.toElement(), newMesh, baseTr,info);
|
AddNodeToMesh(node.toElement(), newMesh, baseTr,info);
|
||||||
tri::Append<OpenMeshType,ColladaMesh>::Mesh(m,newMesh,false,true);
|
tri::Append<OpenMeshType,ColladaMesh>::Mesh(m,newMesh);
|
||||||
}
|
}
|
||||||
} // end for each node of a given scene
|
} // end for each node of a given scene
|
||||||
} // end for each visual scene instance
|
} // end for each visual scene instance
|
||||||
|
|
Loading…
Reference in New Issue