corrected bug on valency computation
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@ -189,6 +189,9 @@ private:
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{
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{
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//mesh->vert[i].SetS();
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//mesh->vert[i].SetS();
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Handle_Singular[i]=true;
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Handle_Singular[i]=true;
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if (missmatch==3)missmatch=1;
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else
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if (missmatch==1)missmatch=3;
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Handle_SingularDegree[i]=missmatch;
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Handle_SingularDegree[i]=missmatch;
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}
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}
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else
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else
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