corrected bug on valency computation

This commit is contained in:
Nico Pietroni 2012-12-26 18:49:55 +00:00
parent e557b14faa
commit 22fe0de0e7
1 changed files with 3 additions and 0 deletions

View File

@ -189,6 +189,9 @@ private:
{ {
//mesh->vert[i].SetS(); //mesh->vert[i].SetS();
Handle_Singular[i]=true; Handle_Singular[i]=true;
if (missmatch==3)missmatch=1;
else
if (missmatch==1)missmatch=3;
Handle_SingularDegree[i]=missmatch; Handle_SingularDegree[i]=missmatch;
} }
else else