added method MergeFlatFaces (does what it says). Plus clean-ups.
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@ -29,69 +29,89 @@
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/space/planar_polygon_tessellation.h>
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namespace vcg
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{
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namespace tri{
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/// \ingroup trimesh
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namespace vcg {
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namespace tri {
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/// \ingroup trimesh
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/// \headerfile polygon_support.h vcg/complex/algorithms/polygon_support.h
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/// \headerfile polygon_support.h vcg/complex/algorithms/polygon_support.h
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/// \brief This class is used convert between polygonal meshes and triangular meshes
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/// \brief This class is used convert between polygonal meshes and triangular meshes
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/**
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This class contains two members that allow to build a triangular mesh from a polygonal mesh
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and viceversa. In a trimesh, the generic polygons with n sides are codified represented by tagging the internal edge of the face
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with the SetF.
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*/
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/**
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This class contains two members that allow to build a triangular mesh from a polygonal mesh
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and viceversa. In a trimesh, the generic polygons with n sides are codified represented by tagging the internal edge of the face
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with the SetF.
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*/
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template <class TriMeshType,class PolyMeshType >
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struct PolygonSupport{
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/**
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Import a trianglemesh from a polygon mesh
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**/
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static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm){
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std::vector<typename PolyMeshType::CoordType> points;
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std::vector<int> faces;
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template <class TriMeshType,class PolyMeshType >
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struct PolygonSupport{
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// the vertices are the same, simply import them
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typename PolyMeshType::VertexIterator vi;
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typename TriMeshType::FaceIterator tfi,tfib ;
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typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
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int cnt = 0;
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for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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if(!(*vi).IsD()) (*tvi).ImportData(*vi); else vcg::tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
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typename PolyMeshType::FaceIterator fi;
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for(fi = pm.face.begin(); fi != pm.face.end(); ++fi)
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if(!((*fi).IsD())){
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points.clear();
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for(int i = 0; i < (*fi).VN(); ++i) {
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typename PolyMeshType::VertexType * v = (*fi).V(i);
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points.push_back(v->P());
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/**
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Given a tri mesh (with per-face normals and FF connectivity),
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merges flat faces into larger polygons.
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**/
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static void MergeFlatFaces(TriMeshType & tm, double tolerance = 0.1E-4){
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typedef typename TriMeshType::CoordType::ScalarType Scalar;
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typedef typename TriMeshType::FaceIterator FaceIterator;
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typedef typename TriMeshType::FaceType FaceType;
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Scalar minDist = 1 - Scalar(tolerance);
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for (FaceIterator fi=tm.face.begin(); fi!=tm.face.end(); fi++) {
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FaceType *fa = &*fi;
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for (int w=0; w<3; w++) {
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FaceType *fb = fa->FFp(w);
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if ( (fb>fa) && (fa->N()*fb->N() > minDist) ) {
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fa->SetF( w );
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fb->SetF( fa->FFi(w) ); // reciprocate
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}
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faces.clear();
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TessellatePlanarPolygon3(points,faces);
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tfib = tfi = Allocator<TriMeshType>::AddFaces(tm,faces.size()/3);
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for(int i = 0; tfi != tm.face.end();++tfi){
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(*tfi).V(0) = &tm.vert[ (*fi).V( faces[i] ) - &(*pm.vert.begin())];
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(*tfi).V(1) = &tm.vert[ (*fi).V( faces[i+1]) - &(*pm.vert.begin())];
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(*tfi).V(2) = &tm.vert[ (*fi).V( faces[i+2]) - &(*pm.vert.begin())];
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// set the F flags
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if( (faces[i]+1)%points.size() != faces[i+1]) (*tfi).SetF(0);
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if( (faces[i+1]+1)%points.size() != faces[i+2]) (*tfi).SetF(1);
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if( (faces[i+2]+1)%points.size() != faces[i]) (*tfi).SetF(2);
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i+=3;
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}
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}
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}
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}
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/**
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Import a polygon mesh from a triangle mesh
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**/
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static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm){
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/**
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Import a trianglemesh from a polygon mesh
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**/
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static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm){
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std::vector<typename PolyMeshType::CoordType> points;
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std::vector<int> faces;
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// the vertices are the same, simply import them
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typename PolyMeshType::VertexIterator vi;
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typename TriMeshType::FaceIterator tfi,tfib ;
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typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vert.size());
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int cnt = 0;
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for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt)
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if(!(*vi).IsD()) (*tvi).ImportData(*vi); else vcg::tri::Allocator<TriMeshType>::DeleteVertex(tm,(*tvi));
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typename PolyMeshType::FaceIterator fi;
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for(fi = pm.face.begin(); fi != pm.face.end(); ++fi)
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if(!((*fi).IsD())){
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points.clear();
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for(int i = 0; i < (*fi).VN(); ++i) {
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typename PolyMeshType::VertexType * v = (*fi).V(i);
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points.push_back(v->P());
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}
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faces.clear();
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TessellatePlanarPolygon3(points,faces);
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tfib = tfi = Allocator<TriMeshType>::AddFaces(tm,faces.size()/3);
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for(int i = 0; tfi != tm.face.end();++tfi){
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(*tfi).V(0) = &tm.vert[ (*fi).V( faces[i] ) - &(*pm.vert.begin())];
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(*tfi).V(1) = &tm.vert[ (*fi).V( faces[i+1]) - &(*pm.vert.begin())];
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(*tfi).V(2) = &tm.vert[ (*fi).V( faces[i+2]) - &(*pm.vert.begin())];
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// set the F flags
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if( (faces[i]+1)%points.size() != faces[i+1]) (*tfi).SetF(0);
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if( (faces[i+1]+1)%points.size() != faces[i+2]) (*tfi).SetF(1);
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if( (faces[i+2]+1)%points.size() != faces[i]) (*tfi).SetF(2);
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i+=3;
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}
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}
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}
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/**
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Import a polygon mesh from a triangle mesh
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**/
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static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm){
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// the vertices are the same, simply import them
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int cnt = 0;
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@ -140,43 +160,43 @@ namespace vcg
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// TODO
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}
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}
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}
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// Given a facepointer, it build a vector with all the vertex pointer
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// around the polygonal face determined by the current FAUX-EDGE markings
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// It assumes that the mesh is 2Manifold and has FF adjacency already computed
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// NOTE: All the faces touched are marked as visited. (so for example you can avoid to get twice the same polygon)
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
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// Given a facepointer, it build a vector with all the vertex pointer
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// around the polygonal face determined by the current FAUX-EDGE markings
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// It assumes that the mesh is 2Manifold and has FF adjacency already computed
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// NOTE: All the faces touched are marked as visited. (so for example you can avoid to get twice the same polygon)
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static void ExtractPolygon(typename TriMeshType::FacePointer tfp, std::vector<typename TriMeshType::VertexPointer> &vs)
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{
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vs.clear();
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// find a non tagged edge
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int se = -1;
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for(int i=0; i<3; i++) if (!( tfp->IsF(i))) { se = i; break;}
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// all faux edges return an empty vertex vector!
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if(se==-1) return;
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// initialize a pos on the first non faux edge
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typename TriMeshType::VertexPointer v0 = tfp->V(se);
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vcg::face::Pos<typename TriMeshType::FaceType> p(tfp,se,v0);
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vcg::face::Pos<typename TriMeshType::FaceType> start(p);
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do
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{
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vs.clear();
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// find a non tagged edge
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int se = -1;
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for(int i=0; i<3; i++) if (!( tfp->IsF(i))) { se = i; break;}
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assert(!p.F()->IsF(p.E()));
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vs.push_back(p.F()->V(p.E()));
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p.FlipE();
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// all faux edges return an empty vertex vector!
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if(se==-1) return;
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// initialize a pos on the first non faux edge
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typename TriMeshType::VertexPointer v0 = tfp->V(se);
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vcg::face::Pos<typename TriMeshType::FaceType> p(tfp,se,v0);
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vcg::face::Pos<typename TriMeshType::FaceType> start(p);
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do
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{
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assert(!p.F()->IsF(p.E()));
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vs.push_back(p.F()->V(p.E()));
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p.FlipE();
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while( p.F()->IsF(p.E()) )
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{
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p.F()->SetV();
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p.FlipF();
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p.FlipE();
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}
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p.FlipV();
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} while(p!=start);
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}
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while( p.F()->IsF(p.E()) )
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{
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p.F()->SetV();
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p.FlipF();
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p.FlipE();
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}
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p.FlipV();
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} while(p!=start);
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}
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}; // end of struct
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}} // end namespace vcg::tri
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