Added a sample app showing how to use the Polycoord Collapse for polygonal meshes.

This commit is contained in:
giorgiomarcias 2014-02-12 12:44:57 +00:00
parent 7b1cdcdeb4
commit 2464b63495
2 changed files with 121 additions and 0 deletions

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#include <iostream>
#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <wrap/io_trimesh/import.h>
#include <wrap/io_trimesh/export.h>
#include <vcg/complex/algorithms/polygon_support.h>
#include <vcg/complex/algorithms/polygon_polycoord_collapse.h>
using namespace vcg;
class PolyVertex;
class PolyFace;
struct PolyUsedTypes : public vcg::UsedTypes<
vcg::Use<PolyVertex>::AsVertexType,
vcg::Use<PolyFace>::AsFaceType
> {};
class PolyVertex : public vcg::Vertex<
PolyUsedTypes,
vcg::vertex::Coord3f,
vcg::vertex::Normal3f,
vcg::vertex::BitFlags
> {};
class PolyFace : public vcg::Face<
PolyUsedTypes,
vcg::face::PolyInfo,
vcg::face::Normal3f,
vcg::face::BitFlags,
vcg::face::PFVAdj,
vcg::face::PFFAdj
> {};
class PolyMesh : public vcg::tri::TriMesh<
std::vector<PolyVertex>,
std::vector<PolyFace>
> {
public:
/**
* @brief open Loads a polygonal mesh from file.
* @param mesh The mesh object into which to extract the mesh.
* @param filename The filename where the mesh is stored.
* @return An error code.
*/
static int openMesh (PolyMesh &mesh, const char *filename)
{
// try to load the mesh from the file
int err = vcg::tri::io::Importer<PolyMesh>::Open(mesh, filename);
// check if successfully loaded
if (err == 0)
{
// update bounding box
vcg::tri::UpdateBounding<PolyMesh>::Box(mesh);
// update topology
vcg::tri::UpdateTopology<PolyMesh>::FaceFace(mesh);
// update normals TODO: compute average normal in the polygon
vcg::tri::UpdateNormal<PolyMesh>::PerFaceNormalized(mesh);
// update flags
vcg::tri::UpdateFlags<PolyMesh>::Clear(mesh);
}
return err;
}
/**
* @brief saveMesh Writes a polygonal mesh into a file.
* @param mesh The mesh to write.
* @param filename The filename where to store the mesh.
* @return
*/
static int saveMesh (PolyMesh &mesh, const char *filename) {
// try to write the mesh into the file
return vcg::tri::io::Exporter<PolyMesh>::Save(mesh, filename);
}
};
int main(int argc, char *argv[])
{
if (argc < 2) {
std::cout << "Error. Usage: " << argv[0] << " meshfilename" << std::endl;
return -1;
}
PolyMesh mesh;
// open mesh
int err = PolyMesh::openMesh(mesh, argv[1]);
if (err != 0)
return err;
// collapse **********************************************************************************************
vcg::tri::PolycoordCollapse<PolyMesh>::CollapseAllPolycoords(mesh, true);
// these don't work with polygonal meshes:
vcg::tri::Allocator<PolyMesh>::CompactFaceVector(mesh);
vcg::tri::Allocator<PolyMesh>::CompactVertexVector(mesh);
// save mesh
PolyMesh::saveMesh(mesh, "output.obj");
return 0;
}

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TEMPLATE = app
CONFIG += console
CONFIG -= app_bundle
CONFIG -= qt
SOURCES += main.cpp
VCGLIBDIR = ../../../
DEPENDPATH += $$VCGLIBDIR
INCLUDEPATH += $$VCGLIBDIR
SOURCES += $$VCGLIBDIR/wrap/ply/plylib.cpp