Improved Texture example
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@ -20,8 +20,6 @@
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* for more details. *
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* *
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****************************************************************************/
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#include <QtOpenGL/QtOpenGL>
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#include<vcg/complex/complex.h>
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// input output
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@ -35,6 +33,14 @@
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#include <vcg/space/rasterized_outline2_packer.h>
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#include <wrap/qt/Outline2ToQImage.h>
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/*! \file trimesh_texture.cpp
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\ingroup code_sample
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\brief a small example about packing texture regions
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It takes a sample mesh as input, computes the connected
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components of its parametrization and pack them again using two different strategies
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*/
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using namespace vcg;
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@ -53,27 +59,26 @@ int main(int ,char ** )
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MyMesh m,tm;
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tri::io::ImporterPLY<MyMesh>::Open(m,"../../meshes/bunny10k_textured.ply");
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tri::Allocator<MyMesh>::AddVertices(tm,m.fn*3);
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tri::Allocator<MyMesh>::AddFaces(tm,m.fn);
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for(size_t i=0;i<m.fn;++i)
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// 1) Build a mesh with tex coords as coords.
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for( auto &&f : m.face)
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{
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for(int j=0;j<3;++j)
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{
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tm.face[i].V(j)=&tm.vert[i*3+j];
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tm.vert[i*3+j].P()[0] = m.face[i].WT(j).U();
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tm.vert[i*3+j].P()[1] = m.face[i].WT(j).V();
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tm.vert[i*3+j].P()[2] = 0;
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}
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tri::Allocator<MyMesh>::AddFace(tm,
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Point3f(f.WT(0).U(),f.WT(0).V(),0),
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Point3f(f.WT(1).U(),f.WT(1).V(),0),
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Point3f(f.WT(2).U(),f.WT(2).V(),0));
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}
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// 2) compute connected components (e.g. texture regions in an atlas)
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tri::Clean<MyMesh>::RemoveDuplicateVertex(tm);
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std::vector<std::pair<int,MyMesh::FacePointer> > fpVec;
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tri::UpdateTopology<MyMesh>::FaceFace(tm);
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std::vector<std::pair<int,MyMesh::FacePointer> > fpVec;
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tri::Clean<MyMesh>::ConnectedComponents(tm,fpVec);
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printf("Mesh has %lu texture components\n",fpVec.size());
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tri::io::ExporterPLY<MyMesh>::Save(tm,"out.ply");
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std::vector< std::vector<Point2f> > outline2Vec;
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// build the 2D outlines of each regions
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for(size_t i=0; i<fpVec.size();++i)
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{
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tri::UpdateSelection<MyMesh>::FaceClear(tm);
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@ -103,16 +108,19 @@ int main(int ,char ** )
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sim.sca=1024.0f;
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std::vector<Similarity2f> trVec(outline2Vec.size(),sim);
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printf("Mesh has %lu texture components\n",outline2Vec.size());
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// Dump the original parametrization as a png
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Outline2Dumper::dumpOutline2VecPNG("PrePack.png",outline2Vec,trVec,pp);
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// Pack using Axis Aligned Rect
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const Point2i containerSize(1024,1024);
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Point2f finalSize(1024,1024);
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PolyPacker<float>::PackAsAxisAlignedRect(outline2Vec,containerSize,trVec,finalSize);
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Outline2Dumper::dumpOutline2VecPNG("PostPack.png",outline2Vec,trVec,pp);
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// Pack using Oriented Rect
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RasterizedOutline2Packer<float, QtOutline2Rasterizer>::Parameters packingParam;
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packingParam.costFunction = RasterizedOutline2Packer<float, QtOutline2Rasterizer>::Parameters::LowestHorizon;
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packingParam.doubleHorizon = true;
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packingParam.cellSize = 4;
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@ -121,7 +129,6 @@ int main(int ,char ** )
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RasterizedOutline2Packer<float, QtOutline2Rasterizer>::Pack(outline2Vec,containerSize,trVec,packingParam);
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Outline2Dumper::dumpOutline2VecPNG("PostPackRR.png",outline2Vec,trVec,pp);
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return 0;
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}
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@ -1,7 +1,5 @@
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#include <wrap/qt/outline2_rasterizer.h>
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#include <wrap/qt/col_qt_convert.h>
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#include "stdio.h"
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#include "math.h"
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#include <vcg/space/color4.h>
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#include <wrap/qt/col_qt_convert.h>
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