const access to flags -> cFlags()
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@ -63,7 +63,7 @@ namespace vcg {
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p = q - t*d; // p is the projection of q on the face plane
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// Now Choose the best plane and test to see if p is inside the triangle
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switch( f.Flags() & (FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ) )
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switch( f.cFlags() & (FaceType::NORMX|FaceType::NORMY|FaceType::NORMZ) )
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{
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case FaceType::NORMX:
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b0 = f.cEdge(1)[1]*(p[2] - f.cP(1)[2]) - f.cEdge(1)[2]*(p[1] - f.cP(1)[1]);
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