better comments and corrected SelectVertexCornerBorder -> VertexCornerBorder
This commit is contained in:
parent
430810a9ac
commit
2793be26f6
|
@ -61,8 +61,7 @@ namespace tri
|
||||||
For example if you just want to get a vector with positions over the surface You have just to write
|
For example if you just want to get a vector with positions over the surface You have just to write
|
||||||
|
|
||||||
vector<Point3f> myVec;
|
vector<Point3f> myVec;
|
||||||
TrivialSampler<MyMesh> ts(myVec);
|
SurfaceSampling<MyMesh, TrivialSampler<MyMesh> >::Montecarlo(M, TrivialSampler<MyMesh>(myVec), SampleNum);
|
||||||
SurfaceSampling<MyMesh, TrivialSampler<MyMesh> >::Montecarlo(M, ts, SampleNum);
|
|
||||||
|
|
||||||
**/
|
**/
|
||||||
|
|
||||||
|
@ -843,32 +842,10 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius, bool c
|
||||||
///
|
///
|
||||||
/// It assumes that the border flag have been set over the mesh both for vertex and for faces.
|
/// It assumes that the border flag have been set over the mesh both for vertex and for faces.
|
||||||
/// All the vertices on the border where the edges of the boundary of the surface forms an angle smaller than the given threshold are sampled.
|
/// All the vertices on the border where the edges of the boundary of the surface forms an angle smaller than the given threshold are sampled.
|
||||||
///
|
/// It assumes that the Per-Vertex border Flag has been set.
|
||||||
static void VertexBorderCorner(MeshType & m, VertexSampler &ps, ScalarType angleRad)
|
static void VertexBorderCorner(MeshType & m, VertexSampler &ps, ScalarType angleRad)
|
||||||
{
|
{
|
||||||
// typename MeshType::template PerVertexAttributeHandle<float> angleSumH = tri::Allocator<MeshType>:: template GetPerVertexAttribute<float> (m);
|
vcg::tri::UpdateSelection<MeshType>::VertexCornerBorder(m,angleRad);
|
||||||
|
|
||||||
// for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
|
||||||
// angleSumH[vi]=0;
|
|
||||||
|
|
||||||
// for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
|
||||||
// {
|
|
||||||
// for(int i=0;i<3;++i)
|
|
||||||
// {
|
|
||||||
// angleSumH[fi->V(i)] += vcg::Angle(fi->P2(i) - fi->P0(i),fi->P1(i) - fi->P0(i));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
|
||||||
// {
|
|
||||||
// if((angleSumH[vi]<angleRad && vi->IsB())||
|
|
||||||
// (angleSumH[vi]>(360-angleRad) && vi->IsB()))
|
|
||||||
// ps.AddVert(*vi);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// tri::Allocator<MeshType>:: template DeletePerVertexAttribute<float> (m,angleSumH);
|
|
||||||
vcg::tri::UpdateFlags<MeshType>::FaceClearS(m);
|
|
||||||
vcg::tri::UpdateFlags<MeshType>::SelectVertexCornerBorder(m,angleRad);
|
|
||||||
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||||
{
|
{
|
||||||
if(vi->IsS()) ps.AddVert(*vi);
|
if(vi->IsS()) ps.AddVert(*vi);
|
||||||
|
|
|
@ -538,6 +538,7 @@ static size_t VertexInBox( MeshType & m, const Box3Type &bb, bool preserveSelect
|
||||||
|
|
||||||
/// \brief Select the border vertices that form a corner along the border
|
/// \brief Select the border vertices that form a corner along the border
|
||||||
/// with an angle that is below a certain threshold (e.g. with 90 will select all the acute angles)
|
/// with an angle that is below a certain threshold (e.g. with 90 will select all the acute angles)
|
||||||
|
/// It assumes that the Per-Vertex border Flag has been set.
|
||||||
static size_t VertexCornerBorder(MeshType &m, ScalarType angleRad, bool preserveSelection=false)
|
static size_t VertexCornerBorder(MeshType &m, ScalarType angleRad, bool preserveSelection=false)
|
||||||
{
|
{
|
||||||
if(!preserveSelection) VertexClear(m);
|
if(!preserveSelection) VertexClear(m);
|
||||||
|
|
Loading…
Reference in New Issue