corrected various bugs in the export of texture coords
This commit is contained in:
parent
de91366540
commit
2828e5c8e4
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.10 2007/10/17 09:49:50 cignoni
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correct management of point only files
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Revision 1.9 2007/03/12 16:40:16 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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@ -176,16 +179,16 @@ namespace io {
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/*
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function which saves in OBJ file format
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*/
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static int SaveASCII(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0)
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static int Save(SaveMeshType &m, const char * filename, int mask, CallBackPos *cb=0)
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{
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if(m.vn == 0) return E_NOTVEXTEXVALID;
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// Commented out this control. You should be allowed to save a point cloud.
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// if(m.fn == 0) return E_NOTFACESVALID;
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int current = 0;
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int max = m.vn+ m.fn;
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int totalPrimitives = m.vn+m.fn;
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std::vector<Material> materials;
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std::vector<Material> materialVec;
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std::string fn(filename);
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int LastSlash=fn.size()-1;
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@ -194,13 +197,13 @@ namespace io {
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FILE *fp;
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fp = fopen(filename,"w");
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if(fp == NULL)return E_CANTOPENFILE;
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if(fp == NULL) return E_CANTOPENFILE;
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fprintf(fp,"####\n#\n# OBJ File Generated by Meshlab\n#\n####\n");
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fprintf(fp,"# Object %s\n#\n# Vertices: %d\n# Faces: %d\n#\n####\n",fn.substr(LastSlash+1).c_str(),m.vn,m.fn);
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//library materials
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if(mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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//library materialVec
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if( (mask & vcg::tri::io::Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) )
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fprintf(fp,"mtllib ./%s.mtl\n\n",fn.substr(LastSlash+1).c_str());
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//vertexs + normal
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@ -208,17 +211,17 @@ namespace io {
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std::map<Point3f,int> NormalVertex;
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std::vector<int> VertexId(m.vert.size());
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int numvert = 0;
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int value = 1;
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int curNormalIndex = 1;
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi) if( !(*vi).IsD() )
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{
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VertexId[vi-m.vert.begin()]=numvert;
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//saves normal per vertex
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if(mask & vcg::tri::io::Mask::IOM_VERTNORMAL | mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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if((mask & Mask::IOM_VERTNORMAL) || (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) )
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{
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if(AddNewNormalVertex(NormalVertex,(*vi).N(),value))
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if(AddNewNormalVertex(NormalVertex,(*vi).N(),curNormalIndex))
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{
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fprintf(fp,"vn %f %f %f\n",(*vi).N()[0],(*vi).N()[1],(*vi).N()[2]);
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value++;
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curNormalIndex++;
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}
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}
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@ -226,7 +229,7 @@ namespace io {
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fprintf(fp,"v %f %f %f\n",(*vi).P()[0],(*vi).P()[1],(*vi).P()[2]);
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if (cb !=NULL) {
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if(!(*cb)((100*++current)/max, "writing vertices "))
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if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
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{ fclose(fp); return E_ABORTED;} }
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numvert++;
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}
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@ -239,68 +242,64 @@ namespace io {
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std::map<vcg::TexCoord2<float>,int> CoordIndexTexture;
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unsigned int material_num = 0;
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int mem_index = 0; //var temporany
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/*int*/ value = 1;//tmp
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int curTexCoordIndex = 1;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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{
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if(mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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if((mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) )
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{
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int index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m,materials,material_num,fi);
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int index = Materials<SaveMeshType>::CreateNewMaterial(m,materialVec,material_num,fi);
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if(index == materials.size())//inserts a new element material
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if(index == materialVec.size())//inserts a new element material
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{
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material_num++;
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fprintf(fp,"\nusemtl material_%d\n",materials[index-1].index);
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fprintf(fp,"\nusemtl material_%d\n",materialVec[index-1].index);
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mem_index = index-1;
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}
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else
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{
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if(index != mem_index)//inserts old name elemente material
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{
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fprintf(fp,"\nusemtl material_%d\n",materials[index].index);
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fprintf(fp,"\nusemtl material_%d\n",materialVec[index].index);
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mem_index=index;
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}
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}
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}
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//saves texture coord
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unsigned int MAX = 3;
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for(unsigned int k=0;k<MAX;k++)
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for(unsigned int k=0;k<3;k++)
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{
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if(m.HasPerWedgeTexCoord() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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if(HasPerWedgeTexCoord(m) && (mask & Mask::IOM_WEDGTEXCOORD))
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{
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if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),value))
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if(AddNewTextureCoord(CoordIndexTexture,(*fi).WT(k),curTexCoordIndex))
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{
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fprintf(fp,"vt %f %f\n",(*fi).WT(k).u(),(*fi).WT(k).v());
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value++;//ncreases the value number to be associated to the Texture
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curTexCoordIndex++; //ncreases the value number to be associated to the Texture
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}
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}
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}
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fprintf(fp,"f ");
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for(unsigned int k=0;k<MAX;k++)
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for(unsigned int k=0;k<3;k++)
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{
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int v = -1;
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if(k!=0) fprintf(fp," ");
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int vInd = -1;
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// +1 because Obj file format begins from index = 1 but not from index = 0.
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v = VertexId[GetIndexVertex(m, (*fi).V(k))] + 1;//index of vertex per face
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vInd = VertexId[GetIndexVertex(m, (*fi).V(k))] + 1;//index of vertex per face
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int vt = -1;
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if(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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if(mask & Mask::IOM_WEDGTEXCOORD)
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vt = GetIndexVertexTexture(CoordIndexTexture,(*fi).WT(k));//index of vertex texture per face
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int vn = -1;
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if(mask & vcg::tri::io::Mask::IOM_VERTNORMAL | mask & vcg::tri::io::Mask::IOM_WEDGNORMAL)
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vn = GetIndexVertexNormal(m, NormalVertex, v);//index of vertex normal per face.
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if((mask & Mask::IOM_VERTNORMAL) || (mask & Mask::IOM_WEDGNORMAL) )
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vn = GetIndexVertexNormal(m, NormalVertex, (*fi).V(k)->cN());//index of vertex normal per face.
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//writes elements on file obj
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WriteFacesElement(fp,v,vt,vn);
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if(k!=MAX-1)
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fprintf(fp," ");
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else
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fprintf(fp,"\n");
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WriteFacesElement(fp,vInd,vt,vn);
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}
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fprintf(fp,"\n");
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if (cb !=NULL) {
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if(!(*cb)((100*++current)/max, "writing vertices "))
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if(!(*cb)((100*++current)/totalPrimitives, "writing vertices "))
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{ fclose(fp); return E_ABORTED;}
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}
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@ -311,30 +310,14 @@ namespace io {
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fclose(fp);
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int r = 0;
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if(mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD | mask & vcg::tri::io::Mask::IOM_FACECOLOR)
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r = WriteMaterials(materials, filename,cb);//write material
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if((mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_FACECOLOR) )
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r = WriteMaterials(materialVec, filename,cb);//write material
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if(r!= E_NOERROR)
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return r;
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return E_NOERROR;
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}
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/*
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function which saves in OBJ file format
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*/
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static int SaveBinary(SaveMeshType &m, const char * filename)
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{
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return E_NOTDEFINITION;
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}
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/*
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function which saves in OBJ file format
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*/
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static int Save(SaveMeshType &m, const char * filename, const int &mask, CallBackPos *cb=0)
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{
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return SaveASCII(m,filename,mask,cb);
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}
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/*
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returns index of the vertex
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*/
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@ -346,25 +329,37 @@ namespace io {
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/*
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returns index of the texture coord
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*/
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inline static int GetIndexVertexTexture(std::map<vcg::TexCoord2<float>,int> &m, const vcg::TexCoord2<float> &wt)
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inline static int GetIndexVertexTexture(std::map<TexCoord2<float>,int> &mapTexToInt, const vcg::TexCoord2<float> &wt)
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{
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int index = m[wt];
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if(index!=0){return index;}
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return -1;
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std::map<vcg::TexCoord2<float>,int>::iterator iter= mapTexToInt.find(wt);
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if(iter != mapTexToInt.end()) return (*iter).second;
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else return -1;
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// Old wrong version.
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// int index = mapTexToInt[wt];
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// if(index!=0){return index;}
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}
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/*
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returns index of the vertex normal
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*/
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inline static int GetIndexVertexNormal(SaveMeshType &m, std::map<Point3f,int> &ma, unsigned int iv )
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inline static int GetIndexVertexNormal(SaveMeshType &m, std::map<Point3f,int> &mapNormToInt, const Point3f &norm )
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{
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int index = ma[m.vert[iv].N()];
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if(index!=0){return index;}
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return -1;
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std::map<Point3f,int>::iterator iter= mapNormToInt.find(norm);
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if(iter != mapNormToInt.end()) return (*iter).second;
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else return -1;
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// Old wrong version.
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// int index = mapNormToInt[m.vert[iv].N()];
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// if(index!=0){return index;}
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}
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/*
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write elements on file
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f v/tc/vn v/tc/vn v/tc/vn ...
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f v/tc v/tc v/tc ...
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f v//vn v//vn v//vn ...
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f v v v ...
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*/
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inline static void WriteFacesElement(FILE *fp,int v,int vt, int vn)
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{
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@ -404,12 +399,12 @@ namespace io {
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/*
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writes material into file
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*/
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inline static int WriteMaterials(std::vector<Material> &materials, const char * filename, CallBackPos *cb=0)
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inline static int WriteMaterials(std::vector<Material> &materialVec, const char * filename, CallBackPos *cb=0)
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{
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std::string fileName = std::string(filename);
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fileName+=".mtl";
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if(materials.size() > 0)
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if(materialVec.size() > 0)
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{
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FILE *fp;
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fp = fopen(fileName.c_str(),"w");
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@ -419,23 +414,23 @@ namespace io {
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int current = 0;
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for(unsigned int i=0;i<materials.size();i++)
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for(unsigned int i=0;i<materialVec.size();i++)
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{
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if (cb !=NULL)
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(*cb)((100 * ++current)/materials.size(), "saving material file ");
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(*cb)((100 * ++current)/materialVec.size(), "saving material file ");
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else
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{ /* fclose(fp); return E_ABORTED; */ }
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fprintf(fp,"newmtl material_%d\n",materials[i].index);
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fprintf(fp,"Ka %f %f %f\n",materials[i].Ka[0],materials[i].Ka[1],materials[i].Ka[2]);
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fprintf(fp,"Kd %f %f %f\n",materials[i].Kd[0],materials[i].Kd[1],materials[i].Kd[2]);
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fprintf(fp,"Ks %f %f %f\n",materials[i].Ks[0],materials[i].Ks[1],materials[i].Ks[2]);
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fprintf(fp,"Tr %f\n",materials[i].Tr);
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fprintf(fp,"illum %d\n",materials[i].illum);
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fprintf(fp,"Ns %f\n",materials[i].Ns);
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fprintf(fp,"newmtl material_%d\n",materialVec[i].index);
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fprintf(fp,"Ka %f %f %f\n",materialVec[i].Ka[0],materialVec[i].Ka[1],materialVec[i].Ka[2]);
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fprintf(fp,"Kd %f %f %f\n",materialVec[i].Kd[0],materialVec[i].Kd[1],materialVec[i].Kd[2]);
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fprintf(fp,"Ks %f %f %f\n",materialVec[i].Ks[0],materialVec[i].Ks[1],materialVec[i].Ks[2]);
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fprintf(fp,"Tr %f\n",materialVec[i].Tr);
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fprintf(fp,"illum %d\n",materialVec[i].illum);
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fprintf(fp,"Ns %f\n",materialVec[i].Ns);
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if(materials[i].map_Kd.size()>0)
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fprintf(fp,"map_Kd %s\n",materials[i].map_Kd.c_str());
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if(materialVec[i].map_Kd.size()>0)
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fprintf(fp,"map_Kd %s\n",materialVec[i].map_Kd.c_str());
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fprintf(fp,"\n");
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}
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fclose(fp);
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2007/06/20 10:28:04 tarini
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"newline at end of file" and "endif" warnings fixed
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Revision 1.3 2006/11/09 07:51:44 cignoni
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bug due to wrong access to eventually unexistent FaceColor
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@ -126,14 +129,14 @@ namespace io {
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{
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for(unsigned int i=0;i<materials.size();i++)
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{
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bool ka = materials[i].Ka == mtl.Ka;
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bool kd = materials[i].Kd == mtl.Kd;
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bool ks = materials[i].Ks == mtl.Ks;
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bool tr = materials[i].Tr == mtl.Tr;
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bool illum = materials[i].illum == mtl.illum;
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bool ns = materials[i].Ns == mtl.Ns;
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bool map = materials[i].map_Kd == mtl.map_Kd;
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if(ka & kd & ks & tr & illum & ns & map){return i;}
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if(materials[i].Kd != mtl.Kd ) continue;
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if(materials[i].Ka != mtl.Ka ) continue;
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if(materials[i].Ks != mtl.Ks ) continue;
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if(materials[i].Tr != mtl.Tr ) continue;
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if(materials[i].illum != mtl.illum ) continue;
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if(materials[i].Ns != mtl.Ns ) continue;
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if(materials[i].map_Kd != mtl.map_Kd) continue;
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return i;
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}
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return -1;
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}
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