Switched from rough zoffset to glpolygonoffset for hiddenline and flatlines modes. Less zfighting...
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@ -24,6 +24,9 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.17 2005/12/15 14:05:59 spinelli
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add test (tm==TMPerWedgeMulti)
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Revision 1.16 2005/12/14 00:18:43 cignoni
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Revision 1.16 2005/12/14 00:18:43 cignoni
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multiple texture support
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multiple texture support
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@ -524,33 +527,40 @@ void DrawPoints()
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void DrawHidden()
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void DrawHidden()
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{
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{
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const float ZTWIST=HNParamf[HNPZTwist];
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//const float ZTWIST=HNParamf[HNPZTwist];
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glDepthRange(ZTWIST,1.0f);
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(1.0, 1);
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//glDepthRange(ZTWIST,1.0f);
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
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glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE);
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DrawFill<NMNone,CMNone,TMNone>();
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DrawFill<NMNone,CMNone,TMNone>();
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glDisable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHTING);
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
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//glDepthRange(0.0f,1.0f-ZTWIST);
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glDepthRange(0.0f,1.0f-ZTWIST);
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DrawWire<NMPerVert,CMNone>();
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DrawWire<NMPerVert,CMNone>();
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glDepthRange(0,1.0f);
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glPopAttrib();
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// glDepthRange(0,1.0f);
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}
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}
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template <NormalMode nm, ColorMode cm, TextureMode tm>
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template <NormalMode nm, ColorMode cm, TextureMode tm>
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void DrawFlatWire()
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void DrawFlatWire()
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{
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{
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const float ZTWIST=HNParamf[HNPZTwist];
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//const float ZTWIST=HNParamf[HNPZTwist];
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glDepthRange(ZTWIST,1.0f);
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//glDepthRange(ZTWIST,1.0f);
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT );
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(1.0, 1);
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DrawFill<nm,cm,tm>();
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DrawFill<nm,cm,tm>();
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glDepthRange(0.0f,1.0f-ZTWIST);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPushAttrib(GL_CURRENT_BIT);
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//glDepthRange(0.0f,1.0f-ZTWIST);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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glColorMaterial(GL_FRONT,GL_DIFFUSE);
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glColorMaterial(GL_FRONT,GL_DIFFUSE);
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glColor3f(.3f,.3f,.3f);
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glColor3f(.3f,.3f,.3f);
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DrawWire<NMPerVert,CMNone>();
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DrawWire<NMPerVert,CMNone>();
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glPopAttrib();
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glPopAttrib();
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glDepthRange(0,1.0f);
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//glDepthRange(0,1.0f);
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}
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}
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template <NormalMode nm, ColorMode cm>
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template <NormalMode nm, ColorMode cm>
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