Corrected management of capabilities and masks
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.4 2006/03/29 09:25:49 zifnab1974
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extra includes necessary for compilation of meshlab on AMD 64 with gcc 3.4.5
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Revision 1.3 2006/03/07 13:20:40 cignoni
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changed include of io_material
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@ -236,7 +239,7 @@ namespace io {
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//capability |= MeshModel::IOM_VERTTEXCOORD;
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//face
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capability |= MeshModel::IOM_FACEFLAGS;
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//capability |= MeshModel::IOM_FACEFLAGS;
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capability |= MeshModel::IOM_FACECOLOR;
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capability |= MeshModel::IOM_FACENORMAL;
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@ -329,7 +332,7 @@ namespace io {
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int count = 1;
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int nface = 0;
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if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) )
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{
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FaceIterator fi;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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@ -358,7 +361,7 @@ namespace io {
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int number_vertex_to_duplicate = 0;
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
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number_vertex_to_duplicate = (count-1) - m.vert.size();
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Lib3dsFile *file = lib3ds_file_new();//creates new file
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@ -372,13 +375,13 @@ namespace io {
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lib3ds_mesh_new_point_list(mesh, m.vert.size() + number_vertex_to_duplicate);// set number of vertexs
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if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD ))
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lib3ds_mesh_new_texel_list(mesh,m.vert.size() + number_vertex_to_duplicate); //set number of textures
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int v_index = 0;
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VertexIterator vi;
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//saves vert
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
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{
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for(unsigned int i=0; i< VectorOfVertexType.size();i++)
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{
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@ -426,7 +429,7 @@ namespace io {
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vcg::TCoord2<float> t1;
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int i2 = GetIndexVertex(m, (*fi).V(2));
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vcg::TCoord2<float> t2;
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
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{
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t0 = (*fi).WT(0);
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t1 = (*fi).WT(1);
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@ -434,7 +437,7 @@ namespace io {
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}
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Lib3dsFace face;
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
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{
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face.points[0] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i0,t0));
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face.points[1] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i1,t1));
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@ -448,7 +451,7 @@ namespace io {
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}
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//saves coord textures
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if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD )
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
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{
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mesh->texelL[face.points[0]][0] = t0.u();
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mesh->texelL[face.points[0]][1] = t0.v();
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@ -463,14 +466,14 @@ namespace io {
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face.smoothing = 10;
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if(mask & MeshModel::IOM_FACENORMAL | mask & MeshModel::IOM_WEDGNORMAL)
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if((mask & MeshModel::IOM_FACENORMAL) | (mask & MeshModel::IOM_WEDGNORMAL) )
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{
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face.normal[0] = (*fi).N()[0];
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face.normal[1] = (*fi).N()[1];
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face.normal[2] = (*fi).N()[2];
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}
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if(mask & MeshModel::IOM_FACECOLOR | mask & MeshModel::IOM_WEDGTEXCOORD)
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if((mask & MeshModel::IOM_FACECOLOR) | (mask & MeshModel::IOM_WEDGTEXCOORD))
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{
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int material_index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m, materials, 0, fi);
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if(material_index == materials.size())
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@ -505,7 +508,7 @@ namespace io {
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}
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//texture
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if(mask & MeshModel::IOM_WEDGTEXCOORD)
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if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
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strcpy(material->texture1_map.name,materials[materials.size()-1].map_Kd.c_str());
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lib3ds_file_insert_material(file,material);//inserts the material inside the file
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