Corrected management of capabilities and masks

This commit is contained in:
Paolo Cignoni 2006-11-08 15:48:50 +00:00
parent 702fe3dd63
commit 288172b62f
1 changed files with 14 additions and 11 deletions

View File

@ -25,6 +25,9 @@
History History
$Log: not supported by cvs2svn $ $Log: not supported by cvs2svn $
Revision 1.4 2006/03/29 09:25:49 zifnab1974
extra includes necessary for compilation of meshlab on AMD 64 with gcc 3.4.5
Revision 1.3 2006/03/07 13:20:40 cignoni Revision 1.3 2006/03/07 13:20:40 cignoni
changed include of io_material changed include of io_material
@ -236,7 +239,7 @@ namespace io {
//capability |= MeshModel::IOM_VERTTEXCOORD; //capability |= MeshModel::IOM_VERTTEXCOORD;
//face //face
capability |= MeshModel::IOM_FACEFLAGS; //capability |= MeshModel::IOM_FACEFLAGS;
capability |= MeshModel::IOM_FACECOLOR; capability |= MeshModel::IOM_FACECOLOR;
capability |= MeshModel::IOM_FACENORMAL; capability |= MeshModel::IOM_FACENORMAL;
@ -329,7 +332,7 @@ namespace io {
int count = 1; int count = 1;
int nface = 0; int nface = 0;
if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) )
{ {
FaceIterator fi; FaceIterator fi;
for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() ) for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
@ -358,7 +361,7 @@ namespace io {
int number_vertex_to_duplicate = 0; int number_vertex_to_duplicate = 0;
if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
number_vertex_to_duplicate = (count-1) - m.vert.size(); number_vertex_to_duplicate = (count-1) - m.vert.size();
Lib3dsFile *file = lib3ds_file_new();//creates new file Lib3dsFile *file = lib3ds_file_new();//creates new file
@ -372,13 +375,13 @@ namespace io {
lib3ds_mesh_new_point_list(mesh, m.vert.size() + number_vertex_to_duplicate);// set number of vertexs lib3ds_mesh_new_point_list(mesh, m.vert.size() + number_vertex_to_duplicate);// set number of vertexs
if(m.HasPerWedgeTexture() && mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD ))
lib3ds_mesh_new_texel_list(mesh,m.vert.size() + number_vertex_to_duplicate); //set number of textures lib3ds_mesh_new_texel_list(mesh,m.vert.size() + number_vertex_to_duplicate); //set number of textures
int v_index = 0; int v_index = 0;
VertexIterator vi; VertexIterator vi;
//saves vert //saves vert
if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
{ {
for(unsigned int i=0; i< VectorOfVertexType.size();i++) for(unsigned int i=0; i< VectorOfVertexType.size();i++)
{ {
@ -426,7 +429,7 @@ namespace io {
vcg::TCoord2<float> t1; vcg::TCoord2<float> t1;
int i2 = GetIndexVertex(m, (*fi).V(2)); int i2 = GetIndexVertex(m, (*fi).V(2));
vcg::TCoord2<float> t2; vcg::TCoord2<float> t2;
if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
{ {
t0 = (*fi).WT(0); t0 = (*fi).WT(0);
t1 = (*fi).WT(1); t1 = (*fi).WT(1);
@ -434,7 +437,7 @@ namespace io {
} }
Lib3dsFace face; Lib3dsFace face;
if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ))
{ {
face.points[0] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i0,t0)); face.points[0] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i0,t0));
face.points[1] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i1,t1)); face.points[1] = GetIndexDuplexVertex(ListOfDuplexVert,Key(i1,t1));
@ -448,7 +451,7 @@ namespace io {
} }
//saves coord textures //saves coord textures
if(m.HasPerWedgeTexture() && mask & MeshModel::IOM_WEDGTEXCOORD ) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
{ {
mesh->texelL[face.points[0]][0] = t0.u(); mesh->texelL[face.points[0]][0] = t0.u();
mesh->texelL[face.points[0]][1] = t0.v(); mesh->texelL[face.points[0]][1] = t0.v();
@ -463,14 +466,14 @@ namespace io {
face.smoothing = 10; face.smoothing = 10;
if(mask & MeshModel::IOM_FACENORMAL | mask & MeshModel::IOM_WEDGNORMAL) if((mask & MeshModel::IOM_FACENORMAL) | (mask & MeshModel::IOM_WEDGNORMAL) )
{ {
face.normal[0] = (*fi).N()[0]; face.normal[0] = (*fi).N()[0];
face.normal[1] = (*fi).N()[1]; face.normal[1] = (*fi).N()[1];
face.normal[2] = (*fi).N()[2]; face.normal[2] = (*fi).N()[2];
} }
if(mask & MeshModel::IOM_FACECOLOR | mask & MeshModel::IOM_WEDGTEXCOORD) if((mask & MeshModel::IOM_FACECOLOR) | (mask & MeshModel::IOM_WEDGTEXCOORD))
{ {
int material_index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m, materials, 0, fi); int material_index = vcg::tri::io::Materials<SaveMeshType>::CreateNewMaterial(m, materials, 0, fi);
if(material_index == materials.size()) if(material_index == materials.size())
@ -505,7 +508,7 @@ namespace io {
} }
//texture //texture
if(mask & MeshModel::IOM_WEDGTEXCOORD) if(HasPerWedgeTexture(m) && (mask & MeshModel::IOM_WEDGTEXCOORD ) )
strcpy(material->texture1_map.name,materials[materials.size()-1].map_Kd.c_str()); strcpy(material->texture1_map.name,materials[materials.size()-1].map_Kd.c_str());
lib3ds_file_insert_material(file,material);//inserts the material inside the file lib3ds_file_insert_material(file,material);//inserts the material inside the file