Added Oriented/Orientable but still some errors on those routines
This commit is contained in:
parent
c3627e348e
commit
2987126008
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@ -24,15 +24,20 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2005/01/03 16:13:09 rita_borgo
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Added Standard comments
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****************************************************************************/
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#include <vector>
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#include <string> // anche questo
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#include <string>
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#include <stack>
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using namespace std;
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#include<vcg/simplex/vertex/vertex.h>
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#include<vcg/simplex/face/with/afav.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/simplex/face/pos.h> // mi sembra di averlo aggiunto!
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@ -49,7 +54,7 @@ using namespace std;
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#include<wrap/io_trimesh/import_ply.h>
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using namespace vcg;
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using namespace face;
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class MyFace;
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class MyEdge;
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@ -74,8 +79,8 @@ void main(int argc,char ** argv){
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MyMesh m;
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//load the mesh
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//argv[1]=(char*)"c:\\checkup\\debug\\column1m.ply";
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//argv[1] = "C:\\Documents and Settings\\Rita\\Desktop\\MeshReader\\prova2.ply";
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vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1]);
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argv[1] = "C:\\Documents and Settings\\Rita\\Desktop\\MeshReader\\trimeshinfo\\Debug\\prova0.ply";
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OpenMesh(argv[1],m);
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FILE * index;
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index = fopen((string(argv[1])+string("2.html")).c_str(),"w");
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fprintf(index,"<p>Checkup: This is the check up result for %s </p>\n\n\n", argv[1]);
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@ -89,122 +94,63 @@ void main(int argc,char ** argv){
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fprintf(index, "<p>Object color(4b): %f %f %f </p>\n\n", Color[0], Color[1], Color[2]);
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/*fprintf(index,"BOUNDING BOX\n\n");
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if (m.bbox.IsEmpty())
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fprintf(index,"There's no info about bounding box/n/n");
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else
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{
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Point3f Center=m.bbox.Center();
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fprintf(index,"Bounding box center: %f %f %f \n", Center.V(0),Center.V(1),Center.V(2));
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Point3f Dim=m.bbox.Dim();
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fprintf(index,"Bounding box dimensions: %f %f %f \n", abs(Dim.V(0)),abs(Dim.V(1)),abs(Dim.V(2)));
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fprintf(index,"Bounding box volume: %f \n", abs(m.bbox.Volume()));
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fprintf(index,"Bounding box diagonal: %f \n", m.bbox.Diag());
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fprintf(index,"Bounding box vertices are: %f %f %f \n", m.bbox.P(0).V(0), m.bbox.P(0).V(1), m.bbox.P(0).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(1).V(0), m.bbox.P(1).V(1), m.bbox.P(1).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(2).V(0), m.bbox.P(2).V(1), m.bbox.P(2).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(3).V(0), m.bbox.P(3).V(1), m.bbox.P(3).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(4).V(0), m.bbox.P(4).V(1), m.bbox.P(4).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(5).V(0), m.bbox.P(5).V(1), m.bbox.P(5).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(6).V(0), m.bbox.P(6).V(1), m.bbox.P(6).V(2));
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fprintf(index," %f %f %f \n", m.bbox.P(7).V(0), m.bbox.P(7).V(1), m.bbox.P(7).V(2));
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}
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fprintf(index,"CAMERA INFO\n\n");
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if (m.camera.UberFlags()==NULL)
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fprintf(index, "No Camera Info\n\n");
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else
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{
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fprintf(index,"Flags: %s\n", m.camera.UberFlags());
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if (m.camera.IsOrtho())
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fprintf(index,"Ortogonal Camera:Yes\n");
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else
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fprintf(index,"Ortogonal Camera:No\n");
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fprintf(index,"Focal Distance: %f\n", m.camera.f);
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fprintf(index,"End of frustum: %f\n", m.camera.farend);
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fprintf(index,"Radial lens distortion coefficients: %f %f %f %f \n", m.camera.k[0],m.camera.k[1],m.camera.k[2],m.camera.k[3]);
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fprintf(index,"Pixel/size ratio: %f\n\n", m.camera.viewportM);
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}
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fprintf(index,"SHOT INFO\n\n");
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if (m.shot.IsValid())
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fprintf(index, "No Shot Info\n\n");
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fprintf(index,"VERTEX INFO\n\n");
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if (m.HasPerVertexNormal())
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fprintf(index, "Per Vertex Normal: YES\n");
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else
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fprintf(index, "Per Vertex Normal: NO\n");
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if (m.HasPerVertexColor())
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fprintf(index, "Per Vertex Color: YES\n");
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else
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fprintf(index, "Per Vertex Color: NO\n");
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if (m.HasPerVertexMark())
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fprintf(index, "Per Vertex Mark: YES\n");
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else
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fprintf(index, "Per Vertex Mark: NO\n");
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if (m.HasPerVertexQuality())
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fprintf(index, "Per Vertex Quality: YES\n");
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else
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fprintf(index, "Per Vertex Quality: NO\n");
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if (m.HasPerVertexTexture())
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fprintf(index, "Per Vertex Texture: YES\n\n");
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else
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fprintf(index, "Per Vertex Texture: NO\n\n");
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fprintf(index,"FACE INFO\n\n");
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if (m.HasPerFaceNormal())
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fprintf(index, "Per Face Normal: YES\n");
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else
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fprintf(index, "Per Face Normal: NO\n");
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if (m.HasPerFaceColor())
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fprintf(index, "Per Face Color: YES\n");
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else
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fprintf(index, "Per Face Color: NO\n");
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if (m.HasPerFaceMark())
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fprintf(index, "Per Face Mark: YES\n");
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else
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fprintf(index, "Per Face Mark: NO\n");
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if (m.HasPerFaceQuality())
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fprintf(index, "Per Face Quality: YES\n\n");
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else
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fprintf(index, "Per Face Quality: NO\n\n");
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fprintf(index,"WEDGE INFO\n\n");
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if (m.HasPerWedgeNormal())
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fprintf(index, "Per Wedge Normal: YES\n");
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else
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fprintf(index, "Per Wedge Normal: NO\n");
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if (m.HasPerWedgeColor())
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fprintf(index, "Per Wedge Color: YES\n");
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else
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fprintf(index, "Per Wedge Color: NO\n");
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/*if (m.HasPerWedgeMark())
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fprintf(index, "Per Wedge Mark: YES\n");
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else
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fprintf(index, "Per Wedge Mark: NO\n");
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if (m.HasPerWedgeQuality())
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fprintf(index, "Per Wedge Quality: YES\n");
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else
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fprintf(index, "Per Wedge Quality: NO\n");
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if (m.HasPerWedgeTexture())
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fprintf(index, "Per Wedge Texture: YES\n\n");
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else
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fprintf(index, "Per Wedge Texture: NO\n\n");
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fprintf(index,"TOPOLOGY INFO\n\n");
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if (m.HasFFTopology())
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fprintf(index, "FFTopology: YES\n");
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else
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{
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fprintf(index, "FFTopology: NO\n");*/
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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/*}
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if (m.HasVFTopology())
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fprintf(index, "VFTopology: YES\n\n");
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// IS MANIFOLD
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MyMesh::FaceIterator f;
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MyMesh::FaceIterator g;
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vcg::face::Pos<MyMesh::FaceType> he;
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vcg::face::Pos<MyMesh::FaceType> hei;
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int j;
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int man=0;
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bool Manifold = true;
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bool Manifold_lib = true;
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for(f=m.face.begin();f!=m.face.end();++f)
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{
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for (j=0;j<3;++j)
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{
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if(!IsManifold(*f,j))
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{
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Manifold_lib = false;
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f= m.face.end();
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break;
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}
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}
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}
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if (!Manifold_lib)
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fprintf(index, "<p> Manifold from lib gives: NO </p>");
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else
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fprintf(index, "VFTopology: NO\n\n");*/
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fprintf(index, "<p> Manifold from lib gives: YES </p>");
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for(f=m.face.begin();f!=m.face.end();++f)
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{
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for (j=0;j<3;++j)
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{
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if ((*f).IsBorder(j))
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{}
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else if (&(*f) == (*f).FFp(j)->FFp((*f).FFi(j)))
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{}
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else
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{
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hei.Set(&(*f), j , f->V(j));
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he=hei;
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he.NextF();
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while (he.f!=hei.f)
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{
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man++;
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he.NextF();
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}
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Manifold=false;
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}
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}
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}
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if (!Manifold)
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fprintf(index, "<p> Manifold from Matteo gives: NO </p>");
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else
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fprintf(index, "<p> Manifold from Matteo gives: YES </p>");
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// COUNT EDGES
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@ -235,9 +181,8 @@ fprintf(index,"WEDGE INFO\n\n");
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// UNREFERENCED VERTEX
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int count_uv = 0;
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MyMesh::FaceIterator f;
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MyMesh::VertexIterator v;
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int j;
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int deleted = 0;
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for(v=m.vert.begin();v!=m.vert.end();++v)
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@ -256,49 +201,153 @@ fprintf(index,"WEDGE INFO\n\n");
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for(f=m.face.begin();f!=m.face.end();++f)
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(*f).ClearS();
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MyMesh::FaceIterator g;
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g=m.face.begin(); f=g;
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int flag=0;
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int BEdges=0; int numholes=0;
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vcg::face::Pos<MyMesh::FaceType> hei;
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vcg::face::Pos<MyMesh::FaceType> he;
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while (f!=m.face.end())
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{
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flag=0;
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int BEdges=0; int numholes=0;
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for(f=g;f!=m.face.end();++f)
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{
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if(!(*f).IsS())
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{
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for(j=0;j<3;j++)
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{
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if ((*f).IsBorder(j) && !(*f).IsS())
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if ((*f).IsBorder(j))
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{
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BEdges++;
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if(!(IsManifold(*f,j)))
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{
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(*f).SetS();
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hei.Set(&(*f),j,f->V(j));
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he=hei;
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do
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{
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he.NextB();
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he.f->SetS();
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// BEdges++;
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}
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while (he.f!=hei.f);
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numholes++;
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}
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}
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}
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}
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}
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fprintf(index, "<p> Number of holes: %d </p> \n <p> Number of border edges: %d </p>", numholes, BEdges);
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// CONNECTED COMPONENTS
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for(f=m.face.begin();f!=m.face.end();++f)
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(*f).ClearS();
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g=m.face.begin(); f=g;
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int CountComp=0; int CountOrient=0;
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stack<MyMesh::FaceIterator> sf;
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MyMesh::FaceType *l;
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for(f=m.face.begin();f!=m.face.end();++f)
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{
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if (!(*f).IsS())
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{
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(*f).SetS();
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sf.push(f);
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while (!sf.empty())
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{
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g=sf.top();
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he.Set(&(*g),0,g->V(0));
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sf.pop();
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for(j=0;j<3;++j)
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if( !(*g).IsBorder(j) )
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{
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l=he.f->FFp(j);
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if( !(*l).IsS() )
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{
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(*l).SetS();
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sf.push(l);
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}
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}
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}
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CountComp++;
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}
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}
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fprintf(index, "<p> Number of connected components: %d </p>", CountComp);
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// ORIENTABLE E ORIENTED MESH
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int flag=0;
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bool Oriented=true;
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if (!Manifold)
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fprintf(index, "<p> Orientable Mesh: NO</p>");
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else
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{
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for(f=m.face.begin();f!=m.face.end();++f)
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{
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(*f).ClearS();
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// (*f).ClearR();
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}
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g=m.face.begin(); f=g;
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for(f=m.face.begin();f!=m.face.end();++f)
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{
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if (!(*f).IsS())
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{
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(*f).SetS();
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sf.push(f);
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while (!sf.empty())
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{
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g=sf.top();
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sf.pop();
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for(j=0;j<3;++j)
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{
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int prova = (*g).IsR();
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if( !(*g).IsBorder(j) )
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{
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he.Set(&(*g),0,g->V(0));
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l=he.f->FFp(j);
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if( !(*l).IsS() )
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{
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(*l).SetS();
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sf.push(l);
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}
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he.Set(&(*g),j,g->V(j));
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hei.Set(he.f->FFp(j),he.f->FFi(j), (he.f->FFp(j))->V(he.f->FFi(j)));
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if (he.v!=hei.v) // bene
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{
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if ((*l).IsS())
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{}
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else
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{
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(*l).SetS();
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sf.push(l);
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}
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}
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}
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else if ((*l).IsS() && !(*l).IsR())
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{
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flag=1;
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g=f;
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break;
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}
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else
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{
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Oriented=false;
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(*l).SetS();
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(*l).SetR();
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sf.push(l);
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}
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}
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}
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}
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if (flag==1)
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break;
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}
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numholes++;
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BEdges++;
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if (j>2) break;
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hei.Set(&(*g),j,g->V(j));
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he=hei;
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// hei=he;
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// do
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// hei.Nextb()
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// while(hei!=he);
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do
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{
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he.NextB();
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he.f->SetS();
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BEdges++;
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if (flag==0)
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fprintf(index, "<p> Orientable Mesh: YES</p>");
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else
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fprintf(index, "<p> Orientable Mesh: NO</p>");
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}
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while (he.f!=hei.f);
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}
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fprintf(index, "<p> Number of holes: %d </p> \n <p> Number of border edges: %d </p>", numholes, BEdges);
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if (Oriented && Manifold)
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fprintf(index, "<p> Oriented Mesh: YES</p>");
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else
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fprintf(index, "<p> Oriented Mesh: NO</p>");
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fclose(index);
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}
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