#include <...Point --> #include <...point
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.4 2004/10/07 14:39:57 fasano
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Remove glew.h include
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Revision 1.3 2004/10/07 14:22:38 ganovelli
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Revision 1.3 2004/10/07 14:22:38 ganovelli
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y axis reverse in projecting (!)
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y axis reverse in projecting (!)
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@ -45,8 +48,8 @@ creation
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#define __VCGLIB_CAMERA
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#define __VCGLIB_CAMERA
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// VCG
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// VCG
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#include <vcg/space/Point3.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/Point2.h>
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#include <vcg/space/point2.h>
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#include <vcg/math/similarity.h>
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#include <vcg/math/similarity.h>
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namespace vcg{
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namespace vcg{
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.4 2004/10/07 14:41:31 fasano
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Little fix on ViewPoint() method
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Revision 1.3 2004/10/07 14:24:53 ganovelli
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Revision 1.3 2004/10/07 14:24:53 ganovelli
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added LookAt,LookToward
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added LookAt,LookToward
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@ -47,8 +50,8 @@ creation
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// #include <vector>
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// #include <vector>
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// #include <vcg/Matrix44.h>
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// #include <vcg/Matrix44.h>
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// #include <vcg/Box3.h>
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// #include <vcg/Box3.h>
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#include <vcg/space/Point2.h>
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#include <vcg/space/point2.h>
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#include <vcg/space/Point3.h>
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#include <vcg/space/point3.h>
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#include <vcg/math/similarity.h>
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#include <vcg/math/similarity.h>
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#include <vcg/math/camera.h>
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#include <vcg/math/camera.h>
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