add ApplySimilarity - version with vcg::Similarity is unfinished
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@ -203,9 +203,15 @@ public:
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*/
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void RescalingWorld(S scalefactor);
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/// Given a pure roto-translation (4-by-4) modify the reference frame accordingly.
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/// Given a pure roto-translation (4-by-4) modifies the reference frame accordingly.
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void ApplyRigidTransformation(const Matrix44<S> & M);
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/// Given a similarity transformation such that p' = s R p + T modifies the reference frame accordingly.
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void ApplySimilarity(const Matrix44<S> & M);
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/// Given a similarity transformation such that p' = s R p + T modifies the reference frame accordingly.
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void ApplySimilarity(const Similarity<S> & S);
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/// convert a 3d point from world to camera coordinates (do not confuse with the Shot reference frame)
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vcg::Point3<S> ConvertWorldToCameraCoordinates(const vcg::Point3<S> & p) const;
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@ -469,7 +475,6 @@ void Shot<S, RotationType>::RescalingWorld(S scalefactor)
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template <class S, class RotationType>
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void Shot<S, RotationType>::ApplyRigidTransformation(const Matrix44<S> & M)
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{
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Matrix44<S> currentM;
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Matrix44<S> rotM;
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Extrinsics.rot.ToMatrix(rotM);
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@ -483,6 +488,38 @@ void Shot<S, RotationType>::ApplyRigidTransformation(const Matrix44<S> & M)
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Extrinsics.rot.ElementAt(3,2) = 0;
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}
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/// Given a similarity transformation such that p' = s R p + T modifies the reference frame accordingly.
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template <class S, class RotationType>
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void Shot<S, RotationType>::ApplySimilarity(const Matrix44<S> & M)
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{
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Matrix44<S> rotM;
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Extrinsics.rot.ToMatrix(rotM);
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// obtain scale factor
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Point3<S> p = M.GetRow3(0);
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ScalarType scalefactor = 1.0 / p.Norm();
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// roto-translate the viewpoint
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Extrinsics.tra = M * Extrinsics.tra;
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vcg::Matrix44<S> M2 = M;
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M2 = M2 * scalefactor;
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Extrinsics.rot = rotM * M2.transpose();
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Extrinsics.rot.ElementAt(3,0) = 0;
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Extrinsics.rot.ElementAt(3,1) = 0;
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Extrinsics.rot.ElementAt(3,2) = 0;
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}
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/// Given a similarity transformation such that p' = s R p + T modifies the reference frame accordingly.
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template <class S, class RotationType>
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void Shot<S, RotationType>::ApplySimilarity(const Similarity<S> & S)
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{
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//...TODO...
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}
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//--------------------------------
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