Added RequireCompactness to the basic exception throwing requirements that you can write at the beginning of an algorithm

This commit is contained in:
Paolo Cignoni 2013-12-20 02:24:22 +00:00
parent 4897d75026
commit 2acd02f102
1 changed files with 263 additions and 258 deletions

View File

@ -38,9 +38,9 @@ public:
int n_attr; // unique ID of the attribute
void Resize(const int & sz){((SimpleTempDataBase *)_handle)->Resize(sz);}
void Reorder(std::vector<size_t> & newVertIndex){((SimpleTempDataBase *)_handle)->Reorder(newVertIndex);}
bool operator<(const PointerToAttribute b) const { return(_name.empty()&&b._name.empty())?(_handle < b._handle):( _name < b._name);}
void Resize(const int & sz){((SimpleTempDataBase *)_handle)->Resize(sz);}
void Reorder(std::vector<size_t> & newVertIndex){((SimpleTempDataBase *)_handle)->Reorder(newVertIndex);}
bool operator<(const PointerToAttribute b) const { return(_name.empty()&&b._name.empty())?(_handle < b._handle):( _name < b._name);}
};
@ -52,89 +52,89 @@ namespace tri {
/* MeshTypeHolder is a class which is used to define the types in the mesh
*/
template <class TYPESPOOL>
struct BaseMeshTypeHolder{
template <class TYPESPOOL>
struct BaseMeshTypeHolder{
typedef bool ScalarType;
typedef std::vector< typename TYPESPOOL::VertexType > CONTV;
typedef std::vector< typename TYPESPOOL::EdgeType > CONTE;
typedef std::vector< typename TYPESPOOL::FaceType > CONTF;
typedef std::vector< typename TYPESPOOL::HEdgeType > CONTH;
typedef bool ScalarType;
typedef std::vector< typename TYPESPOOL::VertexType > CONTV;
typedef std::vector< typename TYPESPOOL::EdgeType > CONTE;
typedef std::vector< typename TYPESPOOL::FaceType > CONTF;
typedef std::vector< typename TYPESPOOL::HEdgeType > CONTH;
typedef CONTV VertContainer;
typedef _Vertex VertexType;
typedef typename TYPESPOOL::VertexPointer VertexPointer;
typedef const typename TYPESPOOL::VertexPointer ConstVertexPointer;
typedef bool CoordType;
typedef typename CONTV::iterator VertexIterator;
typedef typename CONTV::const_iterator ConstVertexIterator;
typedef CONTV VertContainer;
typedef _Vertex VertexType;
typedef typename TYPESPOOL::VertexPointer VertexPointer;
typedef const typename TYPESPOOL::VertexPointer ConstVertexPointer;
typedef bool CoordType;
typedef typename CONTV::iterator VertexIterator;
typedef typename CONTV::const_iterator ConstVertexIterator;
typedef CONTE EdgeContainer;
typedef typename CONTE::value_type EdgeType;
typedef typename TYPESPOOL::EdgePointer EdgePointer;
typedef typename CONTE::iterator EdgeIterator;
typedef typename CONTE::const_iterator ConstEdgeIterator;
typedef CONTE EdgeContainer;
typedef typename CONTE::value_type EdgeType;
typedef typename TYPESPOOL::EdgePointer EdgePointer;
typedef typename CONTE::iterator EdgeIterator;
typedef typename CONTE::const_iterator ConstEdgeIterator;
typedef CONTF FaceContainer;
typedef typename CONTF::value_type FaceType;
typedef typename CONTF::const_iterator ConstFaceIterator;
typedef typename CONTF::iterator FaceIterator;
typedef typename TYPESPOOL::FacePointer FacePointer;
typedef const typename TYPESPOOL::FacePointer ConstFacePointer;
typedef CONTF FaceContainer;
typedef typename CONTF::value_type FaceType;
typedef typename CONTF::const_iterator ConstFaceIterator;
typedef typename CONTF::iterator FaceIterator;
typedef typename TYPESPOOL::FacePointer FacePointer;
typedef const typename TYPESPOOL::FacePointer ConstFacePointer;
typedef CONTH HEdgeContainer;
typedef typename CONTH::value_type HEdgeType;
typedef typename TYPESPOOL::HEdgePointer HEdgePointer;
typedef typename CONTH::iterator HEdgeIterator;
typedef typename CONTH::const_iterator ConstHEdgeIterator;
typedef CONTH HEdgeContainer;
typedef typename CONTH::value_type HEdgeType;
typedef typename TYPESPOOL::HEdgePointer HEdgePointer;
typedef typename CONTH::iterator HEdgeIterator;
typedef typename CONTH::const_iterator ConstHEdgeIterator;
};
};
template <class T, typename CONT, class TRAIT >
struct MeshTypeHolder: public T {};
template <class T, typename CONT, class TRAIT >
struct MeshTypeHolder: public T {};
template <class T, typename CONT>
struct MeshTypeHolder<T, CONT, AllTypes::AVertexType>: public T {
typedef CONT VertContainer;
typedef typename VertContainer::value_type VertexType;
typedef VertexType * VertexPointer;
typedef const VertexType * ConstVertexPointer;
typedef typename VertexType::ScalarType ScalarType;
typedef typename VertexType::CoordType CoordType;
typedef typename VertContainer::iterator VertexIterator;
typedef typename VertContainer::const_iterator ConstVertexIterator;
};
template <class T, typename CONT>
struct MeshTypeHolder<T, CONT, AllTypes::AVertexType>: public T {
typedef CONT VertContainer;
typedef typename VertContainer::value_type VertexType;
typedef VertexType * VertexPointer;
typedef const VertexType * ConstVertexPointer;
typedef typename VertexType::ScalarType ScalarType;
typedef typename VertexType::CoordType CoordType;
typedef typename VertContainer::iterator VertexIterator;
typedef typename VertContainer::const_iterator ConstVertexIterator;
};
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AEdgeType>: public T{
typedef CONT EdgeContainer;
typedef typename EdgeContainer::value_type EdgeType;
typedef typename EdgeContainer::value_type * EdgePointer;
typedef typename EdgeContainer::iterator EdgeIterator;
typedef typename EdgeContainer::const_iterator ConstEdgeIterator;
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AEdgeType>: public T{
typedef CONT EdgeContainer;
typedef typename EdgeContainer::value_type EdgeType;
typedef typename EdgeContainer::value_type * EdgePointer;
typedef typename EdgeContainer::iterator EdgeIterator;
typedef typename EdgeContainer::const_iterator ConstEdgeIterator;
};
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AFaceType>:public T {
typedef CONT FaceContainer;
typedef typename FaceContainer::value_type FaceType;
typedef typename FaceContainer::const_iterator ConstFaceIterator;
typedef typename FaceContainer::iterator FaceIterator;
typedef FaceType * FacePointer;
typedef const FaceType * ConstFacePointer;
};
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AFaceType>:public T {
typedef CONT FaceContainer;
typedef typename FaceContainer::value_type FaceType;
typedef typename FaceContainer::const_iterator ConstFaceIterator;
typedef typename FaceContainer::iterator FaceIterator;
typedef FaceType * FacePointer;
typedef const FaceType * ConstFacePointer;
};
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AHEdgeType>: public T{
typedef CONT HEdgeContainer;
typedef typename HEdgeContainer::value_type HEdgeType;
typedef typename HEdgeContainer::value_type * HEdgePointer;
typedef typename HEdgeContainer::iterator HEdgeIterator;
typedef typename HEdgeContainer::const_iterator ConstHEdgeIterator;
template <typename T, class CONT>
struct MeshTypeHolder< T, CONT, AllTypes::AHEdgeType>: public T{
typedef CONT HEdgeContainer;
typedef typename HEdgeContainer::value_type HEdgeType;
typedef typename HEdgeContainer::value_type * HEdgePointer;
typedef typename HEdgeContainer::iterator HEdgeIterator;
typedef typename HEdgeContainer::const_iterator ConstHEdgeIterator;
};
template <typename T, typename CONT> struct Der: public MeshTypeHolder<T,CONT, typename CONT::value_type::IAm>{};
@ -146,78 +146,78 @@ As explained in \ref basic_concepts, this class is templated over a list of cont
template < class Container0 = DummyContainer, class Container1 = DummyContainer, class Container2 = DummyContainer, class Container3 = DummyContainer >
class TriMesh
: public MArity4< BaseMeshTypeHolder<typename Container0::value_type::TypesPool>, Container0, Der ,Container1, Der, Container2, Der, Container3, Der>{
public:
: public MArity4< BaseMeshTypeHolder<typename Container0::value_type::TypesPool>, Container0, Der ,Container1, Der, Container2, Der, Container3, Der>{
public:
typedef typename TriMesh::ScalarType ScalarType;
typedef typename TriMesh::VertContainer VertContainer;
typedef typename TriMesh::EdgeContainer EdgeContainer;
typedef typename TriMesh::FaceContainer FaceContainer;
typedef typename TriMesh::ScalarType ScalarType;
typedef typename TriMesh::VertContainer VertContainer;
typedef typename TriMesh::EdgeContainer EdgeContainer;
typedef typename TriMesh::FaceContainer FaceContainer;
// types for vertex
typedef typename TriMesh::VertexType VertexType;
typedef typename TriMesh::VertexPointer VertexPointer;
typedef typename TriMesh::ConstVertexPointer ConstVertexPointer;
typedef typename TriMesh::CoordType CoordType;
typedef typename TriMesh::VertexIterator VertexIterator;
typedef typename TriMesh::ConstVertexIterator ConstVertexIterator;
// types for vertex
typedef typename TriMesh::VertexType VertexType;
typedef typename TriMesh::VertexPointer VertexPointer;
typedef typename TriMesh::ConstVertexPointer ConstVertexPointer;
typedef typename TriMesh::CoordType CoordType;
typedef typename TriMesh::VertexIterator VertexIterator;
typedef typename TriMesh::ConstVertexIterator ConstVertexIterator;
// types for edge
typedef typename TriMesh::EdgeType EdgeType;
typedef typename TriMesh::EdgePointer EdgePointer;
typedef typename TriMesh::EdgeIterator EdgeIterator;
typedef typename TriMesh::ConstEdgeIterator ConstEdgeIterator;
// types for edge
typedef typename TriMesh::EdgeType EdgeType;
typedef typename TriMesh::EdgePointer EdgePointer;
typedef typename TriMesh::EdgeIterator EdgeIterator;
typedef typename TriMesh::ConstEdgeIterator ConstEdgeIterator;
//types for face
typedef typename TriMesh::FaceType FaceType;
typedef typename TriMesh::ConstFaceIterator ConstFaceIterator;
typedef typename TriMesh::FaceIterator FaceIterator;
typedef typename TriMesh::FacePointer FacePointer;
typedef typename TriMesh::ConstFacePointer ConstFacePointer;
//types for face
typedef typename TriMesh::FaceType FaceType;
typedef typename TriMesh::ConstFaceIterator ConstFaceIterator;
typedef typename TriMesh::FaceIterator FaceIterator;
typedef typename TriMesh::FacePointer FacePointer;
typedef typename TriMesh::ConstFacePointer ConstFacePointer;
// types for hedge
typedef typename TriMesh::HEdgeType HEdgeType;
typedef typename TriMesh::HEdgePointer HEdgePointer;
typedef typename TriMesh::HEdgeIterator HEdgeIterator;
typedef typename TriMesh::HEdgeContainer HEdgeContainer;
typedef typename TriMesh::ConstHEdgeIterator ConstHEdgeIterator;
// types for hedge
typedef typename TriMesh::HEdgeType HEdgeType;
typedef typename TriMesh::HEdgePointer HEdgePointer;
typedef typename TriMesh::HEdgeIterator HEdgeIterator;
typedef typename TriMesh::HEdgeContainer HEdgeContainer;
typedef typename TriMesh::ConstHEdgeIterator ConstHEdgeIterator;
typedef vcg::PointerToAttribute PointerToAttribute;
typedef vcg::PointerToAttribute PointerToAttribute;
typedef TriMesh<Container0, Container1,Container2,Container3> MeshType;
typedef TriMesh<Container0, Container1,Container2,Container3> MeshType;
typedef Box3<ScalarType> BoxType;
typedef Box3<ScalarType> BoxType;
/// Container of vertices, usually a vector.
VertContainer vert;
/// Current number of vertices; this member is for internal use only. You should always use the VN() member
int vn;
/// Current number of vertices
inline int VN() const { return vn; }
/// Container of vertices, usually a vector.
VertContainer vert;
/// Current number of vertices; this member is for internal use only. You should always use the VN() member
int vn;
/// Current number of vertices
inline int VN() const { return vn; }
/// Container of edges, usually a vector.
EdgeContainer edge;
/// Current number of edges; this member is for internal use only. You should always use the EN() member
int en;
/// Current number of edges
inline int EN() const { return en; }
/// Container of edges, usually a vector.
EdgeContainer edge;
/// Current number of edges; this member is for internal use only. You should always use the EN() member
int en;
/// Current number of edges
inline int EN() const { return en; }
/// Container of faces, usually a vector.
FaceContainer face;
/// Current number of faces; this member is for internal use only. You should always use the FN() member
int fn;
/// Current number of faces
inline int FN() const { return fn; }
/// Container of faces, usually a vector.
FaceContainer face;
/// Current number of faces; this member is for internal use only. You should always use the FN() member
int fn;
/// Current number of faces
inline int FN() const { return fn; }
/// Container of half edges, usually a vector.
HEdgeContainer hedge;
/// Current number of halfedges; this member is for internal use only. You should always use the HN() member
int hn;
/// Current number of halfedges;
inline int HN() const { return hn; }
/// Container of half edges, usually a vector.
HEdgeContainer hedge;
/// Current number of halfedges; this member is for internal use only. You should always use the HN() member
int hn;
/// Current number of halfedges;
inline int HN() const { return hn; }
/// Bounding box of the mesh
Box3<ScalarType> bbox;
/// Bounding box of the mesh
Box3<ScalarType> bbox;
/// Nomi di textures
//
@ -235,135 +235,135 @@ class TriMesh
template <class ATTR_TYPE, class CONT>
class AttributeHandle{
public:
AttributeHandle(){_handle=(SimpleTempData<CONT,ATTR_TYPE> *)NULL;}
AttributeHandle( void *ah,const int & n):_handle ( (SimpleTempData<CONT,ATTR_TYPE> *)ah ),n_attr(n){}
AttributeHandle operator = ( const PointerToAttribute & pva){
_handle = (SimpleTempData<CONT,ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
template <class ATTR_TYPE, class CONT>
class AttributeHandle{
public:
AttributeHandle(){_handle=(SimpleTempData<CONT,ATTR_TYPE> *)NULL;}
AttributeHandle( void *ah,const int & n):_handle ( (SimpleTempData<CONT,ATTR_TYPE> *)ah ),n_attr(n){}
AttributeHandle operator = ( const PointerToAttribute & pva){
_handle = (SimpleTempData<CONT,ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
//pointer to the SimpleTempData that stores the attribute
SimpleTempData<CONT,ATTR_TYPE> * _handle;
//pointer to the SimpleTempData that stores the attribute
SimpleTempData<CONT,ATTR_TYPE> * _handle;
// its attribute number
int n_attr;
// its attribute number
int n_attr;
// access function
template <class RefType>
ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];}
};
// access function
template <class RefType>
ATTR_TYPE & operator [](const RefType & i){return (*_handle)[i];}
};
template <class ATTR_TYPE>
class PerVertexAttributeHandle: public AttributeHandle<ATTR_TYPE,VertContainer>{
public:
PerVertexAttributeHandle():AttributeHandle<ATTR_TYPE,VertContainer>(){}
PerVertexAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,VertContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerVertexAttributeHandle: public AttributeHandle<ATTR_TYPE,VertContainer>{
public:
PerVertexAttributeHandle():AttributeHandle<ATTR_TYPE,VertContainer>(){}
PerVertexAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,VertContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerFaceAttributeHandle: public AttributeHandle<ATTR_TYPE,FaceContainer>{
public:
PerFaceAttributeHandle():AttributeHandle<ATTR_TYPE,FaceContainer>(){}
PerFaceAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,FaceContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerFaceAttributeHandle: public AttributeHandle<ATTR_TYPE,FaceContainer>{
public:
PerFaceAttributeHandle():AttributeHandle<ATTR_TYPE,FaceContainer>(){}
PerFaceAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,FaceContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerEdgeAttributeHandle: public AttributeHandle<ATTR_TYPE,EdgeContainer>{
public:
PerEdgeAttributeHandle():AttributeHandle<ATTR_TYPE,EdgeContainer>(){}
PerEdgeAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,EdgeContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerEdgeAttributeHandle: public AttributeHandle<ATTR_TYPE,EdgeContainer>{
public:
PerEdgeAttributeHandle():AttributeHandle<ATTR_TYPE,EdgeContainer>(){}
PerEdgeAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,EdgeContainer>(ah,n){}
};
template <class ATTR_TYPE>
class PerMeshAttributeHandle{
public:
PerMeshAttributeHandle(){_handle=NULL;}
PerMeshAttributeHandle(void *ah,const int & n):_handle ( (Attribute<ATTR_TYPE> *)ah ),n_attr(n){}
PerMeshAttributeHandle operator = ( const PerMeshAttributeHandle & pva){
_handle = (Attribute<ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
template <class ATTR_TYPE>
class PerMeshAttributeHandle{
public:
PerMeshAttributeHandle(){_handle=NULL;}
PerMeshAttributeHandle(void *ah,const int & n):_handle ( (Attribute<ATTR_TYPE> *)ah ),n_attr(n){}
PerMeshAttributeHandle operator = ( const PerMeshAttributeHandle & pva){
_handle = (Attribute<ATTR_TYPE> *)pva._handle;
n_attr = pva.n_attr;
return (*this);
}
Attribute<ATTR_TYPE> * _handle;
int n_attr;
ATTR_TYPE & operator ()(){ return *((Attribute<ATTR_TYPE> *)_handle)->attribute;}
};
Attribute<ATTR_TYPE> * _handle;
int n_attr;
ATTR_TYPE & operator ()(){ return *((Attribute<ATTR_TYPE> *)_handle)->attribute;}
};
// the camera member (that should keep the intrinsics) is no more needed since 2006, when intrisncs moved into the Shot structure
//Camera<ScalarType> camera; // intrinsic
Shot<ScalarType> shot; // intrinsic && extrinsic
// the camera member (that should keep the intrinsics) is no more needed since 2006, when intrisncs moved into the Shot structure
//Camera<ScalarType> camera; // intrinsic
Shot<ScalarType> shot; // intrinsic && extrinsic
private:
/// The per-mesh color. Not very useful and meaningful...
Color4b c;
/// The per-mesh color. Not very useful and meaningful...
Color4b c;
public:
inline const Color4b &C() const { return c; }
inline Color4b &C() { return c; }
inline Color4b cC() const { return c; }
/// Default constructor
TriMesh()
{
Clear();
}
/// Default constructor
TriMesh()
{
Clear();
}
/// destructor
~TriMesh()
{
typename std::set< PointerToAttribute>::iterator i;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = edge_attr.begin(); i != edge_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = face_attr.begin(); i != face_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
/// destructor
~TriMesh()
{
typename std::set< PointerToAttribute>::iterator i;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = edge_attr.begin(); i != edge_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = face_attr.begin(); i != face_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
delete ((SimpleTempDataBase*)(*i)._handle);
FaceIterator fi;
for(fi = face.begin(); fi != face.end(); ++fi) (*fi).Dealloc();
}
FaceIterator fi;
for(fi = face.begin(); fi != face.end(); ++fi) (*fi).Dealloc();
}
int Mem(const int & nv, const int & nf) const {
typename std::set< PointerToAttribute>::const_iterator i;
int size = 0;
size += sizeof(TriMesh)+sizeof(VertexType)*nv+sizeof(FaceType)*nf;
int Mem(const int & nv, const int & nf) const {
typename std::set< PointerToAttribute>::const_iterator i;
int size = 0;
size += sizeof(TriMesh)+sizeof(VertexType)*nv+sizeof(FaceType)*nf;
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nv;
for( i = edge_attr.begin(); i != edge_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*en;
for( i = face_attr.begin(); i != face_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nf;
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf();
for( i = vert_attr.begin(); i != vert_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nv;
for( i = edge_attr.begin(); i != edge_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*en;
for( i = face_attr.begin(); i != face_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf()*nf;
for( i = mesh_attr.begin(); i != mesh_attr.end(); ++i)
size += ((SimpleTempDataBase*)(*i)._handle)->SizeOf();
return size;
}
int MemUsed() const {return Mem(vert.size(),face.size());}
inline int MemNeeded() const {return Mem(vn,fn);}
return size;
}
int MemUsed() const {return Mem(vert.size(),face.size());}
inline int MemNeeded() const {return Mem(vn,fn);}
/// Function to destroy the mesh
void Clear()
{
vert.clear();
face.clear();
edge.clear();
vert.clear();
face.clear();
edge.clear();
// textures.clear();
// normalmaps.clear();
vn = 0;
en = 0;
fn = 0;
hn = 0;
vn = 0;
en = 0;
fn = 0;
hn = 0;
imark = 0;
attrn = 0;
C()=Color4b::Gray;
@ -386,21 +386,21 @@ private:
/// Initialize the imark-system of the faces
template <class MeshType> inline void InitFaceIMark(MeshType & m)
{
typename MeshType::FaceIterator f;
typename MeshType::FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() && (*f).IsW() )
(*f).InitIMark();
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() && (*f).IsW() )
(*f).InitIMark();
}
/// Initialize the imark-system of the vertices
template <class MeshType> inline void InitVertexIMark(MeshType & m)
{
typename MeshType::VertexIterator vi;
typename MeshType::VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).InitIMark();
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).InitIMark();
}
/** \brief Access function to the incremental mark.
You should not use this member directly. In most of the case just use IsMarked() and Mark()
@ -408,23 +408,23 @@ template <class MeshType> inline void InitVertexIMark(MeshType & m)
template <class MeshType> inline int & IMark(MeshType & m){return m.imark;}
/** \brief Check if the vertex incremental mark matches the one of the mesh.
@param m the mesh containing the element
@param v Vertex pointer */
@param m the mesh containing the element
@param v Vertex pointer */
template <class MeshType> inline bool IsMarked(MeshType & m, typename MeshType::ConstVertexPointer v ) { return v->cIMark() == m.imark; }
/** \brief Check if the face incremental mark matches the one of the mesh.
@param m the mesh containing the element
@param f Face pointer */
@param m the mesh containing the element
@param f Face pointer */
template <class MeshType> inline bool IsMarked( MeshType & m,typename MeshType::ConstFacePointer f ) { return f->cIMark() == m.imark; }
/** \brief Set the vertex incremental mark of the vertex to the one of the mesh.
@param m the mesh containing the element
@param v Vertex pointer */
@param m the mesh containing the element
@param v Vertex pointer */
template <class MeshType> inline void Mark(MeshType & m, typename MeshType::VertexPointer v ) { v->IMark() = m.imark; }
/** \brief Set the face incremental mark of the vertex to the one of the mesh.
@param m the mesh containing the element
@param f Vertex pointer */
@param m the mesh containing the element
@param f Vertex pointer */
template <class MeshType> inline void Mark(MeshType & m, typename MeshType::FacePointer f ) { f->IMark() = m.imark; }
@ -576,30 +576,35 @@ bool HasHOppAdjacency (const TriMesh < CType0, CType1, CType2, CType3> & /*m*/)
template <class MESH_TYPE>
bool HasPerVertexAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.vert_attr.find(h);
return (ai!= m.vert_attr.end() ) ;
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.vert_attr.find(h);
return (ai!= m.vert_attr.end() ) ;
}
template <class MESH_TYPE>
bool HasPerFaceAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.face_attr.find(h);
return (ai!= m.face_attr.end() ) ;
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.face_attr.find(h);
return (ai!= m.face_attr.end() ) ;
}
template <class MESH_TYPE>
bool HasPerMeshAttribute(const MESH_TYPE &m, std::string name){
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.mesh_attr.find(h);
return (ai!= m.mesh_attr.end() ) ;
typename std::set< typename MESH_TYPE::PointerToAttribute>::const_iterator ai;
typename MESH_TYPE::PointerToAttribute h;
h._name = name;
ai = m.mesh_attr.find(h);
return (ai!= m.mesh_attr.end() ) ;
}
template <class MeshType> void RequireCompactness (MeshType &m) {
if(m.vert.size()!=m.vn) throw vcg::MissingCompactnessException("Vertex Vector Contains deleted elements");
if(m.edge.size()!=m.en) throw vcg::MissingCompactnessException("Edge Vector Contains deleted elements");
if(m.face.size()!=m.fn) throw vcg::MissingCompactnessException("Face Vector Contains deleted elements");
}
template <class MeshType> void RequireVFAdjacency (MeshType &m) { if(!tri::HasVFAdjacency (m)) throw vcg::MissingComponentException("VFAdjacency"); }
template <class MeshType> void RequireVEAdjacency (MeshType &m) { if(!tri::HasVEAdjacency (m)) throw vcg::MissingComponentException("VEAdjacency"); }