Initial commit
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#pragma warning( disable : 4804 )
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/*
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People should subclass his vertex class from these one...
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*/
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#ifndef __VCG_MESH
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#define __VCG_MESH
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#include <assert.h>
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#include <list>
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#include <vector>
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#include <set>
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#include <map>
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#include <stack>
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#include <algorithm>
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#include <iterator>
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//#include <vcg/Mesh/Selection.h>
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#include <vcg/TriTriIntersection.h>
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#include <vcg/tools/plylib.h>
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namespace vcg {
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/** Class Mesh.
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This is class for definition of a mesh.
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@param STL_VERT_CONT (Template Parameter) Specifies the type of the vertices container any the vertex type.
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@param STL_FACE_CONT (Template Parameter) Specifies the type of the faces container any the face type.
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*/
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template < class STL_VERT_CONT, class STL_FACE_CONT >
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class Mesh{
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public:
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/// The face container
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typedef STL_FACE_CONT face_container;
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/// The face container
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typedef STL_VERT_CONT vertex_container;
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/// The vertex type
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typedef typename STL_VERT_CONT::value_type MVTYPE;
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/// The face type
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typedef typename STL_FACE_CONT::value_type MFTYPE;
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/// The scalar type
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typedef typename MVTYPE::scalar_type MCTYPE;
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/// The type of the vectors
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typedef typename MFTYPE::vectorial_type vectorial_type;
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/// The type of the scalars
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typedef MCTYPE scalar_type;
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/// The vertex type
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typedef MVTYPE vertex_type;
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/// Tipo vertice originario
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typedef typename MVTYPE::vertex_base vertex_base;
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/// The face type
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typedef MFTYPE face_type;
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/// The type of vertex iterator
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typedef typename STL_VERT_CONT::iterator vertex_iterator;
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/// The type of face iterator
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typedef typename STL_FACE_CONT::iterator face_iterator;
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/// The type of constant vertex iterator
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typedef typename STL_VERT_CONT::const_iterator const_vertex_iterator;
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/// The type of constant face iterator
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typedef typename STL_FACE_CONT::const_iterator const_face_iterator;
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/// The vertex pointer type
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typedef MVTYPE * vertex_pointer;
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/// The face pointer type
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typedef MFTYPE * face_pointer;
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/// The type of the constant vertex pointer
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typedef const MVTYPE * const_vertex_pointer;
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/// The type of the constant face pointer
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typedef const MFTYPE * const_face_pointer;
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/// The vertex base pointer type
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typedef typename MVTYPE::vertex_base * vertex_base_pointer;
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/// The type of the constant vertex base pointer
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typedef const typename MVTYPE::vertex_base * const_vertex_base_pointer;
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/// The face base pointer type
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typedef typename MFTYPE::face_base face_base;
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typedef typename MFTYPE::face_base * face_base_pointer;
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/// The type of the constant face base pointer
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typedef const typename MFTYPE::face_base * const_face_base_pointer;
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/// The mesh type
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typedef Mesh<STL_VERT_CONT,STL_FACE_CONT> MMTYPE;
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/// The edge type for FF topology
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typedef FEdgePosB<MFTYPE> fedgepos_type;
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/// The edge type for VF topology
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typedef VEdgePosB<MFTYPE> vedgepos_type;
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/// The half edge type
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typedef HEdgePosB<MFTYPE> hedgepos_type;
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/// The half edge type with the normal
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typedef HEdgePosBN<MFTYPE> hedgeposn_type;
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/// The ear type
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typedef Ear<MFTYPE> ear_type;
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/// The Box3 type
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typedef Box3<MCTYPE> BOX_TYPE;
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/// Set of vertices
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STL_VERT_CONT vert;
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/// Real number of vertices
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int vn;
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/// Set of faces
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STL_FACE_CONT face;
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/// Real number of faces
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int fn;
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/// Bounding box of the mesh
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Box3<MCTYPE> bbox;
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/// Internal status
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int status;
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/// Nomi di textures
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vector<string> textures;
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vector<string> normalmaps;
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/// La camera
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Camera<scalar_type> camera;
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/// Il colore della mesh
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private:
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ColorUB c;
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public:
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inline const ColorUB & C() const
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{
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return c;
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}
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inline ColorUB & C()
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{
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return c;
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}
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/// Default constructor
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Mesh()
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{
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fn = vn = 0;
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imark = 0;
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}
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inline int MemUsed() const
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{
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return sizeof(MMTYPE)+sizeof(MVTYPE)*vert.size()+sizeof(MFTYPE)*face.size();
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}
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inline int MemNeeded() const
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{
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return sizeof(MMTYPE)+sizeof(MVTYPE)*vn+sizeof(MFTYPE)*fn;
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}
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/// Function to destroy the mesh
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MMTYPE & Clear()
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{
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vert.clear();
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face.clear();
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textures.clear();
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normalmaps.clear();
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vn = 0;
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fn = 0;
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return *this;
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}
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/* Funzioni di info sulle caratteristiche della mesh */
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static bool HasPerVertexNormal() { return bool(vertex_type::OBJ_TYPE & (vertex_type::OBJ_TYPE_N)); }
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static bool HasPerVertexColor() { return bool(vertex_type::OBJ_TYPE & (vertex_type::OBJ_TYPE_C)); }
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static bool HasPerVertexMark() { return bool(vertex_type::OBJ_TYPE & (vertex_type::OBJ_TYPE_M)); }
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static bool HasPerVertexQuality() { return bool(vertex_type::OBJ_TYPE & (vertex_type::OBJ_TYPE_Q)); }
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static bool HasPerVertexTexture() { return bool(vertex_type::OBJ_TYPE & (vertex_type::OBJ_TYPE_T)); }
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static bool HasPerFaceColor() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_C)); }
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static bool HasPerFaceNormal() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_N)); }
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static bool HasPerFaceMark() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_M)); }
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static bool HasPerFaceQuality() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_Q)); }
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static bool HasPerWedgeColor() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_WC)); }
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static bool HasPerWedgeNormal() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_WN)); }
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static bool HasPerWedgeTexture() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_WT)); }
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static bool HasFFTopology() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_A)) || HasSTopology(); }
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static bool HasVFTopology() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_V)) || HasSTopology(); }
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static bool HasSTopology() { return bool(face_type::OBJ_TYPE & (face_type::OBJ_TYPE_S)); }
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static bool HasTopology() { return HasFFTopology() || HasVFTopology(); }
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/// Initialize the imark-system of the faces
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void InitFaceIMark()
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{
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face_iterator f;
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for(f=face.begin();f!=face.end();++f)
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if( !(*f).IsDeleted() && (*f).IsR() && (*f).IsW() )
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(*f).InitIMark();
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}
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/// Initialize the imark-system of the vertices
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void InitVertexIMark()
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{
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vertex_iterator vi;
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for(vi=vert.begin();vi!=vert.end();++vi)
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if( !(*vi).IsDeleted() && (*vi).IsRW() )
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(*vi).InitIMark();
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}
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// Warning assignament should take a const mesh in input
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/** Assignment operator for mesh. The mesh content is losed.
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*/
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inline MMTYPE & operator = (MMTYPE & m )
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{
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Clear();
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SelectedMerge(m,true);
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return *this;
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}
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/// The incremental mark
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int imark;
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/** Check if the vertex incremental mark matches the one of the mesh.
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@param v Vertex pointer
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*/
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inline bool IsMarked( MVTYPE * const v ) const { return v->IMark() == imark; }
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/** Check if the face incremental mark matches the one of the mesh.
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@param v Face pointer
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*/
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inline bool IsMarked( MFTYPE * const f ) const { return f->IMark() == imark; }
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/** Set the vertex incremental mark of the vertex to the one of the mesh.
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@param v Vertex pointer
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*/
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inline void Mark( MVTYPE * const v ) const { v->IMark() = imark; }
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/** Set the face incremental mark of the vertex to the one of the mesh.
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@param v Vertex pointer
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*/
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inline void Mark( MFTYPE * const f ) const { f->IMark() = imark; }
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/// Unmark the mesh
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inline void UnMarkAll() { ++imark; }
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/** Function to add n vertices to the mesh. The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Il numero di vertici che si vuole aggiungere alla mesh.
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@param local_var Vettore di variabili locali che rappresentano puntatori a vertici.
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restituisce l'iteratore al primo elemento aggiunto.
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*/
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vertex_iterator AddVertices(int n, vector<vertex_base **> &local_var)
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{
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vertex_iterator oldbegin, newbegin;
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oldbegin = vert.begin();
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vertex_iterator last=vert.end();
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if(vert.empty()) last=0; // if the vector is empty we cannot find the last valid element
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else --last;
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unsigned int siz=0;
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#ifdef __STL_CONFIG_H
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if(last!=0) distance(vert.begin(),last,siz);
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#else
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if(last!=0) siz=distance(vert.begin(),last);
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#endif
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for(int i=0; i<n; ++i)
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{
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vert.push_back(MVTYPE());
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vert.back().Supervisor_Flags() = 0;
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}
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vn+=n;
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newbegin = vert.begin();
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if(newbegin != oldbegin)
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{
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face_iterator f;
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for (f=face.begin(); f!=face.end(); ++f)
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if(!(*f).IsD())
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for(int k=0; k<(*f).size(); ++k)
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(*f).V(k) = (*f).V(k)-&*oldbegin+&*newbegin;
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for(int j=0; j<local_var.size(); ++j)
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if((*local_var[j]) !=0 ) *local_var[j] = *local_var[j]-&*oldbegin+&*newbegin;
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// deve restituire l'iteratore alla prima faccia aggiunta;
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// e poiche' lo spazio e' cambiato si ricalcola last da zero
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if(last!=0)
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{
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last = vert.begin();
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advance(last,siz+1);
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}
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else last=vert.begin();
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}
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else
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{
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// se non e'cambiato lo spazio (vector abbastanza grande o lista)
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if(last==0) last = vert.begin(); // se il vettore era vuoto si restituisce begin
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else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
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}
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return last;
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}
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vertex_iterator AddVertices(int n)
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{
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vector<vertex_base **> local_var;
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return AddVertices(n,local_var);
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}
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/** Function to add n faces to the mesh.
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@param n Il numero di facce che si vuole aggiungere alla mesh
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*/
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face_iterator AddFaces(int n)
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{
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vector<face_base **> local_var;
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return AddFaces(n,local_var);
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}
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/** Function to add n faces to the mesh.
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NOTA: Aggiorna fn;
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The second parameter hold a vector of
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pointers to pointer to elements of the mesh that should be updated after a
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possible vector realloc.
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@param n Facce da aggiungere
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@param local_var Vettore di variabili locali che rappresentano puntatori a facce, occorre,
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perche' questi valori siano consistenti, aggiornarli ogni qual volta venga eseguito un resize
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del contenitore delle facce.
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*/
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face_iterator AddFaces(int n, vector<face_base **> &local_var)
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{
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face_iterator oldbegin, newbegin;
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oldbegin = face.begin();
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face_iterator last=face.end();
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if(face.empty()) last=0;
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else last--;
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unsigned int siz=0;
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#ifdef __STL_CONFIG_H
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if(last!=0) distance(face.begin(),last,siz);
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#else
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if(last!=0) siz=distance(face.begin(),last);
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#endif
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MFTYPE dum;
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dum.Supervisor_Flags()=0;
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for(int i=0; i<n; ++i)
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face.push_back(dum);
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fn+=n;
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newbegin = face.begin();
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if(newbegin != oldbegin)// se e' cambiato lo spazio (vector abbastanza grande o lista)
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{
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if(MFTYPE::OBJ_TYPE & MFTYPE::OBJ_TYPE_A)
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{
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face_iterator f;
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for (f=face.begin(); f!=face.end(); ++f)
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for(int k=0; k<(*f).size(); ++k)if(!(*f).IsD())
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(*f).F(k) = (*f).F(k)-&*oldbegin+&*newbegin;
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}
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vector<face_base **>::iterator jit;
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for(jit=local_var.begin(); jit!=local_var.end(); ++jit)
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if((**jit) !=0 ) **jit = **jit-&*oldbegin+&*newbegin;
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// deve restituire l'iteratore alla prima faccia aggiunta;
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if(last!=0)
|
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{
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last = face.begin();
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advance(last,siz+1);
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}
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else last=face.begin();
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}
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else //
|
||||
{ assert(newbegin == oldbegin);
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// se non e'cambiato lo spazio (vector abbastanza grande o lista)
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if(last==0) last = face.begin(); // se il vettore era vuoto si restituisce begin
|
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else advance(last,1); // altrimenti il primo dopo quello che era in precedenza l'ultimo valido.
|
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}
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return last;
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|
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}
|
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|
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|
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/// Calcolo del volume di una mesh chiusa
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||||
scalar_type Volume()
|
||||
{
|
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|
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face_iterator f;
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int j,k;
|
||||
scalar_type V = 0;
|
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vectorial_type T,N,B;
|
||||
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for(f = face.begin(); f!=face.end(); ++f)
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||||
{
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||||
for(j = 0; j < 3; ++j)
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||||
{
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/*calcolo tangente, normale e binormale (6 volte)*/
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k = (j+1)%3;
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T = (*f).V(k)->P() - (*f).V(j)->P();
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T.Normalize();
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T = ( (*f).V( k )->P() - (*f).V(j)->P() ) ^
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( (*f).V((k+1)%3)->P() - (*f).V(j)->P() ) ;
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B.Normalize();
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N = T ^ B;
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vectorial_type pj = (*f).V(j)->P();
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vectorial_type pk = (*f).V(k)->P();
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||||
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V += (pj* T )*(pj*N)*(pj*B);
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V += (pk*(-T))*(pk*N)*(pk*B);
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}
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||||
}
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return V/6;
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}
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}; // end class Mesh
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} // end namespace
|
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|
||||
|
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#endif
|
||||
|
|
@ -0,0 +1,115 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
template <class ComputeMeshType>
|
||||
class TriMeshCompute
|
||||
{
|
||||
public:
|
||||
static void FaceNormalRW(ComputeMeshType &m, bool normalize=false)
|
||||
{
|
||||
if( !m.HasPerFaceNormal()) return;
|
||||
|
||||
face_iterator f;
|
||||
bool cn = true;
|
||||
|
||||
if(normalize)
|
||||
{
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
if( cn ) (*f).ComputeNormalizedNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
|
||||
if( cn )
|
||||
(*f).ComputeNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void NormalizedFaceNormal(ComputeMeshType &m)
|
||||
{
|
||||
ComputeFaceNormal(true);
|
||||
}
|
||||
|
||||
|
||||
/// Calculates the vertex normal
|
||||
static void NormalizedVertexNormal(ComputeMeshType &m)
|
||||
{
|
||||
VertexNormal(true);
|
||||
}
|
||||
/// Calculates the vertex normal
|
||||
static void VertexNormal(ComputeMeshType &m, bool normalize=false)
|
||||
{
|
||||
if( m.HasPerVertexNormal())
|
||||
{
|
||||
vertex_iterator vi;
|
||||
|
||||
for(vi=vert.begin();vi!=vert.end();++vi)
|
||||
if( !(*vi).IsDeleted() && (*vi).IsRW() )
|
||||
(*vi).Normal() = vectorial_type(0,0,0);
|
||||
|
||||
face_iterator f;
|
||||
|
||||
for(f=face.begin();f!=face.end();++f)
|
||||
if( !(*f).IsDeleted() && (*f).IsR() )
|
||||
{
|
||||
vectorial_type t = (*f).Normal();
|
||||
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsD() && (*f).V(j)->IsR() && (*f).V(j)->IsW() )
|
||||
(*f).V(j)->Normal() += t;
|
||||
}
|
||||
if(normalize)
|
||||
for(vi=vert.begin();vi!=vert.end();++vi)
|
||||
if( !(*vi).IsDeleted() && (*vi).IsRW() )
|
||||
(*vi).Normal().Normalize();
|
||||
}
|
||||
}
|
||||
void ComputeE()
|
||||
{
|
||||
face_iterator f;
|
||||
|
||||
for(f = face.begin(); f!=face.end(); ++f)
|
||||
(*f).ComputeE();
|
||||
}
|
||||
|
||||
}; // end class
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,518 @@
|
|||
/*#***************************************************************************
|
||||
* VertexBase.h o o *
|
||||
* o o *
|
||||
* Visual Computing Group _ O _ *
|
||||
* IEI Institute, CNUCE Institute, CNR Pisa \/)\/ *
|
||||
* /\/| *
|
||||
* Copyright(C) 1999 by Paolo Cignoni, Claudio Rocchini | *
|
||||
* All rights reserved. \ *
|
||||
* *
|
||||
* Permission to use, copy, modify, distribute and sell this software and *
|
||||
* its documentation for any purpose is hereby granted without fee, provided *
|
||||
* that the above copyright notice appear in all copies and that both that *
|
||||
* copyright notice and this permission notice appear in supporting *
|
||||
* documentation. the author makes no representations about the suitability *
|
||||
* of this software for any purpose. It is provided "as is" without express *
|
||||
* or implied warranty. *
|
||||
* *
|
||||
*****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
2000 Jul 23 First Working release (only the tetrahedron)
|
||||
30 Added Octahedron
|
||||
Aug 4 Added Icosahedron
|
||||
Nov 22 Added Hexahedron (cube)
|
||||
2001 Apr 19 Added HalfOctahedron
|
||||
20 Added Square
|
||||
May 16 Added Sphere Function (CR) (PC)
|
||||
" Cone " " "
|
||||
" Box (CR)
|
||||
Jul 09 Aggiunta Build (CR)
|
||||
****************************************************************************/
|
||||
|
||||
|
||||
#ifndef __VCGLIB_PLATONIC
|
||||
#define __VCGLIB_PLATONIC
|
||||
|
||||
#include <vcg/Mesh/Refine.h>
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Tetrahedron(MESH_TYPE &in)
|
||||
{
|
||||
in.vn=4;
|
||||
in.fn=4;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1,-1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 1,-1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[3]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[3];f.V(2)=index[1]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[2];f.V(2)=index[1]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Octahedron(MESH_TYPE &in)
|
||||
{
|
||||
in.vn=6;
|
||||
in.fn=8;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 0, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0,-1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 0,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[4]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[4];f.V(2)=index[5]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[5];f.V(2)=index[1]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[1];f.V(2)=index[5]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[5];f.V(2)=index[4]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[4];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[2];f.V(2)=index[1]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Icosahedron(MESH_TYPE &in)
|
||||
{
|
||||
MESH_TYPE::scalar_type L=(Sqrt(5.0)+1.0)/2.0;
|
||||
MESH_TYPE::vectorial_type vv[12]={
|
||||
MESH_TYPE::vectorial_type ( 0, L, 1),
|
||||
MESH_TYPE::vectorial_type ( 0, L,-1),
|
||||
MESH_TYPE::vectorial_type ( 0,-L, 1),
|
||||
MESH_TYPE::vectorial_type ( 0,-L,-1),
|
||||
|
||||
MESH_TYPE::vectorial_type ( L, 1, 0),
|
||||
MESH_TYPE::vectorial_type ( L,-1, 0),
|
||||
MESH_TYPE::vectorial_type (-L, 1, 0),
|
||||
MESH_TYPE::vectorial_type (-L,-1, 0),
|
||||
|
||||
MESH_TYPE::vectorial_type ( 1, 0, L),
|
||||
MESH_TYPE::vectorial_type (-1, 0, L),
|
||||
MESH_TYPE::vectorial_type ( 1, 0,-L),
|
||||
MESH_TYPE::vectorial_type (-1, 0,-L)
|
||||
};
|
||||
|
||||
int ff[20][3]={
|
||||
{1,0,4},{0,1,6},{2,3,5},{3,2,7},
|
||||
{4,5,10},{5,4,8},{6,7,9},{7,6,11},
|
||||
{8,9,2},{9,8,0},{10,11,1},{11,10,3},
|
||||
{0,8,4},{0,6,9},{1,4,10},{1,11,6},
|
||||
{2,5,8},{2,9,7},{3,10,5},{3,7,11}
|
||||
};
|
||||
|
||||
in.vn=12;
|
||||
in.fn=20;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
for(int i=0;i<in.vn;i++)
|
||||
{
|
||||
tv.P()=vv[i];
|
||||
in.vert.push_back(tv);
|
||||
}
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
for(j=0;j<in.fn;++j)
|
||||
{
|
||||
f.V(0)=index[ff[j][0]];
|
||||
f.V(1)=index[ff[j][1]];
|
||||
f.V(2)=index[ff[j][2]];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Hexahedron(MESH_TYPE &in)
|
||||
{
|
||||
in.vn=8;
|
||||
in.fn=12;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type (-1,-1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 1,-1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 1,-1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1,-1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 1,-1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 1, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[2];f.V(2)=index[1]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[4]; in.face.push_back(f);
|
||||
f.V(0)=index[6]; f.V(1)=index[4];f.V(2)=index[2]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[4];f.V(2)=index[1]; in.face.push_back(f);
|
||||
f.V(0)=index[5]; f.V(1)=index[1];f.V(2)=index[4]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[5];f.V(2)=index[6]; in.face.push_back(f);
|
||||
f.V(0)=index[4]; f.V(1)=index[6];f.V(2)=index[5]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[6];f.V(2)=index[3]; in.face.push_back(f);
|
||||
f.V(0)=index[2]; f.V(1)=index[3];f.V(2)=index[6]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[3];f.V(2)=index[5]; in.face.push_back(f);
|
||||
f.V(0)=index[1]; f.V(1)=index[5];f.V(2)=index[3]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void HalfOctahedron(MESH_TYPE &in)
|
||||
{
|
||||
in.vn=5;
|
||||
in.fn=4;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 0, 1); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0,-1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[4]; in.face.push_back(f);
|
||||
//f.V(0)=index[0]; f.V(1)=index[4];f.V(2)=index[5]; in.face.push_back(f);
|
||||
//f.V(0)=index[0]; f.V(1)=index[5];f.V(2)=index[1]; in.face.push_back(f);
|
||||
//f.V(0)=index[3]; f.V(1)=index[1];f.V(2)=index[5]; in.face.push_back(f);
|
||||
//f.V(0)=index[3]; f.V(1)=index[5];f.V(2)=index[4]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[4];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[2];f.V(2)=index[1]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Square(MESH_TYPE &in)
|
||||
{
|
||||
in.vn=4;
|
||||
in.fn=2;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type ( 1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0, 1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (-1, 0, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type ( 0,-1, 0); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[3]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Sphere(MESH_TYPE &in, const int subdiv = 3 )
|
||||
{
|
||||
Icosahedron(in);
|
||||
in.ComputeBorderFlag();
|
||||
int lastsize = 0;
|
||||
for(int i=0;i<subdiv;++i)
|
||||
{
|
||||
Refine<MESH_TYPE, MidPoint<MESH_TYPE> >(in,MidPoint<MESH_TYPE>(),0);
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
|
||||
for(vi = in.vert.begin()+lastsize;vi!=in.vert.end();++vi)
|
||||
vi->P().Normalize();
|
||||
|
||||
lastsize = in.vert.size();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// r1 = raggio 1, r2 = raggio2, h = altezza (asse y)
|
||||
template <class MESH_TYPE>
|
||||
void Cone( MESH_TYPE & in,
|
||||
const MESH_TYPE::scalar_type r1,
|
||||
const MESH_TYPE::scalar_type r2,
|
||||
const MESH_TYPE::scalar_type h )
|
||||
{
|
||||
const int D = 24;
|
||||
int i,b1,b2;
|
||||
|
||||
if(r1==0 || r2==0)
|
||||
{
|
||||
in.vn=D+2;
|
||||
in.fn=D*2;
|
||||
}
|
||||
else
|
||||
{
|
||||
in.vn=D*2+2;
|
||||
in.fn=D*4;
|
||||
}
|
||||
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
|
||||
tp=MESH_TYPE::vectorial_type ( 0,-h/2,0 );
|
||||
tv.P()=tp;
|
||||
in.vert.push_back(tv);
|
||||
|
||||
tp=MESH_TYPE::vectorial_type ( 0, h/2,0 );
|
||||
tv.P()=tp;
|
||||
in.vert.push_back(tv);
|
||||
|
||||
b1 = b2 = 2;
|
||||
|
||||
if(r1!=0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
double a = i*3.14159265358979323846*2/D;
|
||||
double s = sin(a);
|
||||
double c = cos(a);
|
||||
double x,y,z;
|
||||
x = r1*c;
|
||||
z = r1*s;
|
||||
y = -h/2;
|
||||
tp=MESH_TYPE::vectorial_type ( x,y,z );
|
||||
tv.P()=tp;
|
||||
in.vert.push_back(tv);
|
||||
}
|
||||
b2 += D;
|
||||
}
|
||||
|
||||
if(r2!=0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
double a = i*3.14159265358979323846*2/D;
|
||||
double s = sin(a);
|
||||
double c = cos(a);
|
||||
double x,y,z;
|
||||
x = r2*c;
|
||||
z = r2*s;
|
||||
y = h/2;
|
||||
tp=MESH_TYPE::vectorial_type ( x,y,z );
|
||||
tv.P()=tp;
|
||||
in.vert.push_back(tv);
|
||||
}
|
||||
}
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;
|
||||
f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
|
||||
if(r1!=0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
f.V(0)=index[0];
|
||||
f.V(1)=index[b1+i];
|
||||
f.V(2)=index[b1+(i+1)%D];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
|
||||
if(r2!=0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
f.V(0)=index[1];
|
||||
f.V(1)=index[b2+(i+1)%D];
|
||||
f.V(2)=index[b2+i];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
|
||||
if(r1==0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
f.V(0)=index[0];
|
||||
f.V(1)=index[b2+i];
|
||||
f.V(2)=index[b2+(i+1)%D];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
else if(r2==0)
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
f.V(0)=index[1];
|
||||
f.V(2)=index[b1+i];
|
||||
f.V(1)=index[b1+(i+1)%D];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(i=0;i<D;++i)
|
||||
{
|
||||
f.V(0)=index[b1+i];
|
||||
f.V(1)=index[b2+i];
|
||||
f.V(2)=index[b2+(i+1)%D];
|
||||
in.face.push_back(f);
|
||||
f.V(0)=index[b1+i];
|
||||
f.V(1)=index[b2+(i+1)%D];
|
||||
f.V(2)=index[b1+(i+1)%D];
|
||||
in.face.push_back(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <class MESH_TYPE>
|
||||
void Box(MESH_TYPE &in, const MESH_TYPE::BOX_TYPE & bb )
|
||||
{
|
||||
in.vn=8;
|
||||
in.fn=12;
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
MESH_TYPE::vertex_type tv;tv.Supervisor_Flags()=0;
|
||||
MESH_TYPE::vectorial_type tp;
|
||||
tp=MESH_TYPE::vectorial_type (bb.min[0],bb.min[1],bb.min[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.max[0],bb.min[1],bb.min[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.min[0],bb.max[1],bb.min[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.max[0],bb.max[1],bb.min[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.min[0],bb.min[1],bb.max[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.max[0],bb.min[1],bb.max[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.min[0],bb.max[1],bb.max[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
tp=MESH_TYPE::vectorial_type (bb.max[0],bb.max[1],bb.max[2]); tv.P()=tp; in.vert.push_back(tv);
|
||||
|
||||
vector<MESH_TYPE::vertex_pointer> index(in.vn);
|
||||
|
||||
MESH_TYPE::face_type f;f.Supervisor_Flags()=0;
|
||||
|
||||
MESH_TYPE::vertex_iterator vi;
|
||||
int j;
|
||||
for(j=0,vi=in.vert.begin();j<in.vn;++j,++vi) index[j] = &*vi;
|
||||
f.V(0)=index[0]; f.V(1)=index[1];f.V(2)=index[2]; in.face.push_back(f);
|
||||
f.V(0)=index[3]; f.V(1)=index[2];f.V(2)=index[1]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[2];f.V(2)=index[4]; in.face.push_back(f);
|
||||
f.V(0)=index[6]; f.V(1)=index[4];f.V(2)=index[2]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[0]; f.V(1)=index[4];f.V(2)=index[1]; in.face.push_back(f);
|
||||
f.V(0)=index[5]; f.V(1)=index[1];f.V(2)=index[4]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[5];f.V(2)=index[6]; in.face.push_back(f);
|
||||
f.V(0)=index[4]; f.V(1)=index[6];f.V(2)=index[5]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[6];f.V(2)=index[3]; in.face.push_back(f);
|
||||
f.V(0)=index[2]; f.V(1)=index[3];f.V(2)=index[6]; in.face.push_back(f);
|
||||
|
||||
f.V(0)=index[7]; f.V(1)=index[3];f.V(2)=index[5]; in.face.push_back(f);
|
||||
f.V(0)=index[1]; f.V(1)=index[5];f.V(2)=index[3]; in.face.push_back(f);
|
||||
}
|
||||
|
||||
/// Questa funzione costruisce una mesh a partire da un insieme di coordiante
|
||||
/// ed un insieme di terne di indici di vertici
|
||||
|
||||
template <class M,class V, class F >
|
||||
void Build( M & in, const V & v, const F & f)
|
||||
{
|
||||
in.vn = v.size();
|
||||
in.fn = f.size();
|
||||
|
||||
in.vert.clear();
|
||||
in.face.clear();
|
||||
|
||||
V::const_iterator vi;
|
||||
|
||||
M::vertex_type tv;
|
||||
tv.Supervisor_Flags()=0;
|
||||
|
||||
for(vi=v.begin();vi!=v.end();++vi)
|
||||
{
|
||||
tv.P() = M::vectorial_type(
|
||||
(M::scalar_type)(*vi).Ext(0),
|
||||
(M::scalar_type)(*vi).Ext(1),
|
||||
(M::scalar_type)(*vi).Ext(2)
|
||||
);
|
||||
in.vert.push_back(tv);
|
||||
}
|
||||
|
||||
vector<M::vertex_pointer> index(in.vn);
|
||||
M::vertex_iterator j;
|
||||
int k;
|
||||
for(k=0,j=in.vert.begin();j!=in.vert.end();++j,++k)
|
||||
index[k] = &*j;
|
||||
|
||||
F::const_iterator fi;
|
||||
|
||||
M::face_type ft;
|
||||
ft.Supervisor_Flags()=0;
|
||||
|
||||
for(fi=f.begin();fi!=f.end();++fi)
|
||||
{
|
||||
assert( (*fi)[0]>=0 );
|
||||
assert( (*fi)[1]>=0 );
|
||||
assert( (*fi)[2]>=0 );
|
||||
assert( (*fi)[0]<in.vn );
|
||||
assert( (*fi)[1]<in.vn );
|
||||
assert( (*fi)[2]<in.vn );
|
||||
ft.V(0) = index[ (*fi)[0] ];
|
||||
ft.V(1) = index[ (*fi)[1] ];
|
||||
ft.V(2) = index[ (*fi)[2] ];
|
||||
in.face.push_back(ft);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef __VCGLIB_FACE_FA_TYPE
|
||||
#define __VCGLIB_FACE_FA_TYPE
|
||||
|
||||
#define FACE_TYPE FaceFA
|
||||
|
||||
#define __VCGLIB_FACE_FA
|
||||
|
||||
#include <vcg/simplex/face/base.h>
|
||||
|
||||
#undef FACE_TYPE
|
||||
|
||||
#undef __VCGLIB_FACE_FA
|
||||
|
||||
#endif
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef __VCGLIB_FACE_FC_TYPE
|
||||
#define __VCGLIB_FACE_FC_TYPE
|
||||
|
||||
#define FACE_TYPE FaceFC
|
||||
|
||||
#define __VCGLIB_FACE_FC
|
||||
|
||||
#include <vcg/simplex/face/base.h>
|
||||
|
||||
#undef FACE_TYPE
|
||||
|
||||
#undef __VCGLIB_FACE_FC
|
||||
|
||||
#endif
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef __VCGLIB_FACE_FN_TYPE
|
||||
#define __VCGLIB_FACE_FN_TYPE
|
||||
|
||||
#define FACE_TYPE FaceFN
|
||||
|
||||
#define __VCGLIB_FACE_FN
|
||||
|
||||
#include <vcg/simplex/face/base.h>
|
||||
|
||||
#undef FACE_TYPE
|
||||
|
||||
#undef __VCGLIB_FACE_FN
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue