Improved float/double consistency removing some wrong Point3f and substitued with MeshType::CoordType
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15d9307584
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2c0fa9a323
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@ -419,7 +419,7 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
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for(size_t i=0;i<seedVec.size();++i)
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{
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VertexPointer curSeed=seedVec[i];
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vector<Point3f> pt;
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vector<CoordType> pt;
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for(size_t j=0;j<innerCornerVec.size();++j)
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for(int qq=0;qq<3;qq++)
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if(sources[innerCornerVec[j]->V(qq)] == curSeed)
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@ -431,23 +431,23 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
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for(int qq=0;qq<3;qq++)
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if(sources[borderCornerVec[j]->V(qq)] == curSeed)
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{
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Point3f edgeCenter;
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CoordType edgeCenter;
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for(int jj=0;jj<3;++jj) if(face::IsBorder(*(borderCornerVec[j]),jj))
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edgeCenter=(borderCornerVec[j]->P0(jj)+borderCornerVec[j]->P1(jj))/2.0f;
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pt.push_back(edgeCenter);
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break;
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}
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Plane3f pl;
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Plane3<ScalarType> pl;
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pt.push_back(curSeed->P());
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FitPlaneToPointSet(pt,pl);
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pt.pop_back();
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Point3f nZ = pl.Direction();
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Point3f nX = (pt[0]-curSeed->P()).Normalize();
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Point3f nY = (nX^nZ).Normalize();
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CoordType nZ = pl.Direction();
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CoordType nX = (pt[0]-curSeed->P()).Normalize();
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CoordType nY = (nX^nZ).Normalize();
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vector<std::pair<float,int> > angleVec(pt.size());
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for(size_t j=0;j<pt.size();++j)
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{
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Point3f p = (pt[j]-curSeed->P()).Normalize();
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CoordType p = (pt[j]-curSeed->P()).Normalize();
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float angle = 180.0f+math::ToDeg(atan2(p*nY,p*nX));
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angleVec[j] = make_pair(angle,j);
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}
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@ -1564,7 +1564,7 @@ static void ConvertDelaunayTriangulationToMesh(MeshType &m,
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}
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template <class MidPointType >
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static void PreprocessForVoronoi(MeshType &m, float radius,
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static void PreprocessForVoronoi(MeshType &m, ScalarType radius,
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MidPointType mid,
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VoronoiProcessingParameter &vpp)
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{
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