First working version

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Paolo Cignoni 2005-07-28 06:34:03 +00:00
parent 875b913314
commit 2c5c27e3fd
2 changed files with 181 additions and 0 deletions

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/*#***************************************************************************
* perlin_noise.h o o *
* o o *
* Visual Computing Group _ O _ *
* IEI Institute, CNUCE Institute, CNR Pisa \/)\/ *
* /\/| *
* Copyright(C) 1999 by Paolo Cignoni, Paolo Pingi, Claudio Rocchini | *
* All rights reserved. \ *
* *
* Permission to use, copy, modify, distribute and sell this software and *
* its documentation for any purpose is hereby granted without fee, provided *
* that the above copyright notice appear in all copies and that both that *
* copyright notice and this permission notice appear in supporting *
* documentation. the author makes no representations about the suitability *
* of this software for any purpose. It is provided "as is" without express *
* or implied warranty. *
* *
*****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
*****************************************************************************/
#ifndef __VCGLIB_PERLIN_NOISE
#define __VCGLIB_PERLIN_NOISE
namespace vcg
{
namespace math {
// based on the java reference implementation published
// on http://mrl.nyu.edu/~perlin/noise/
// updated on 13/7/2005
class Perlin
{
public:
/// 3D Perlin noise
/// return a value in the 0..1 range with period 255
static double Noise(double x, double y, double z) {
int X = (int)floor(x) & 255, // FIND UNIT CUBE THAT
Y = (int)floor(y) & 255, // CONTAINS POINT.
Z = (int)floor(z) & 255;
x -= floor(x); // FIND RELATIVE X,Y,Z
y -= floor(y); // OF POINT IN CUBE.
z -= floor(z);
double u = fade(x), // COMPUTE FADE CURVES
v = fade(y), // FOR EACH OF X,Y,Z.
w = fade(z);
int A = P(X )+Y, AA = P(A)+Z, AB = P(A+1)+Z, // HASH COORDINATES OF
B = P(X+1)+Y, BA = P(B)+Z, BB = P(B+1)+Z; // THE 8 CUBE CORNERS,
return lerp(w, lerp(v, lerp(u, grad(P(AA ), x , y , z ), // AND ADD
grad(P(BA ), x-1, y , z )), // BLENDED
lerp(u, grad(P(AB ), x , y-1, z ), // RESULTS
grad(P(BB ), x-1, y-1, z ))),// FROM 8
lerp(v, lerp(u, grad(P(AA+1), x , y , z-1 ), // CORNERS
grad(P(BA+1), x-1, y , z-1 )), // OF CUBE
lerp(u, grad(P(AB+1), x , y-1, z-1 ),
grad(P(BB+1), x-1, y-1, z-1 ))));
}
static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
static double lerp(double t, double a, double b) { return a + t * (b - a); }
static double grad(int hash, double x, double y, double z) {
int h = hash & 15; // CONVERT LO 4 BITS OF HASH CODE
double u = h<8 ? x : y, // INTO 12 GRADIENT DIRECTIONS.
v = h<4 ? y : h==12||h==14 ? x : z;
return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
}
static int P(int i)
{
static int p[512]= { 151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
};
return p[i];
}
};
} // end namespace
} // end namespace
#endif

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/*#***************************************************************************
* RandomGenerator.h o o *
* o o *
* Visual Computing Group _ O _ *
* IEI Institute, CNUCE Institute, CNR Pisa \/)\/ *
* /\/| *
* Copyright(C) 1999 by Paolo Cignoni, Paolo Pingi, Claudio Rocchini | *
* All rights reserved. \ *
* *
* Permission to use, copy, modify, distribute and sell this software and *
* its documentation for any purpose is hereby granted without fee, provided *
* that the above copyright notice appear in all copies and that both that *
* copyright notice and this permission notice appear in supporting *
* documentation. the author makes no representations about the suitability *
* of this software for any purpose. It is provided "as is" without express *
* or implied warranty. *
* *
*****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
*****************************************************************************/
// RandomGenerator is derived from a STL extension of sgi:
// it is based on the Subtractive Ring method.
// See section 3.6 of Knuth for an implementation of the subtractive method in FORTRAN.
// Section 3.2.2 of Knuth analyzes this class of algorithms.
// (D. E. Knuth, The Art of Computer Programming. Volume 2: Seminumerical Algorithms, second edition. Addison-Wesley, 1981.) .
// Note: this code assumes that int is 32 bits.
#ifndef __VCG_RandomGenerator
#define __VCG_RandomGenerator
namespace vcg {
namespace math {
class RandomGenerator : public std::unary_function<unsigned int, unsigned int> {
private:
unsigned int _M_table[55];
size_t _M_index1;
size_t _M_index2;
public:
unsigned int operator()(unsigned int __limit) {
_M_index1 = (_M_index1 + 1) % 55;
_M_index2 = (_M_index2 + 1) % 55;
_M_table[_M_index1] = _M_table[_M_index1] - _M_table[_M_index2];
return _M_table[_M_index1] % __limit;
}
void _M_initialize(unsigned int __seed)
{
unsigned int __k = 1;
_M_table[54] = __seed;
size_t __i;
for (__i = 0; __i < 54; __i++) {
size_t __ii = (21 * (__i + 1) % 55) - 1;
_M_table[__ii] = __k;
__k = __seed - __k;
__seed = _M_table[__ii];
}
for (int __loop = 0; __loop < 4; __loop++) {
for (__i = 0; __i < 55; __i++)
_M_table[__i] = _M_table[__i] - _M_table[(1 + __i + 30) % 55];
}
_M_index1 = 0;
_M_index2 = 31;
}
RandomGenerator(unsigned int __seed) { _M_initialize(__seed); }
RandomGenerator() { _M_initialize(161803398u); }
};
} // end namespace math
} // end namespace vcg
#endif