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vcg/complex/trimesh/create
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@ -164,7 +164,8 @@ void buildMesh(CallBackPos *call = NULL, int interval = 512) {
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CFace &face = mesh.face[i];
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for(int k = 0; k < 3; k++)
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face.V(k) = &(mesh.vert[(int)face.V(k)]);
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}
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}
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}
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/* select a vertex at random, a small group of nearby vertices and looks
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