Added Callback, Corrected some spelling errors (adiacense -> adjacency).
Added Validity Check function for hole loops
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.21 2006/11/30 11:49:20 cignoni
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small gcc compiling issues
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Revision 1.20 2006/11/29 16:21:45 cignoni
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Made static exposed funtions of the class
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@ -91,6 +94,7 @@ First Non working Version
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#ifndef __VCG_TRI_UPDATE_HOLE
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#define __VCG_TRI_UPDATE_HOLE
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#include <wrap/callback.h>
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#include <vcg/math/base.h>
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#include <vcg/complex/trimesh/clean.h>
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#include <vcg/space/point3.h>
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@ -140,28 +144,32 @@ namespace vcg {
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ComputeAngle();
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}
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void SetAdiacenseRing(std::vector<typename MESH::FaceType>* ar){vf = ar;}
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void SetAdjacencyRing(std::vector<typename MESH::FaceType>* ar){vf = ar;}
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/// Compute the angle of the two edges of the ear.
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// it tries to make the computation in a precision safe way.
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// the angle computation takes into account the case of reversed ears
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void ComputeAngle()
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{
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Point3f p1 = e0.VFlip()->P() - e0.v->P();
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Point3f p2 = e1.v->P() - e0.v->P();
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ScalarType w = p2.Norm()*p1.Norm();
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if(w==0) angle = acos(0.0f);
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if(w==0)
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angle = acos(0.0f);
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else
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{
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ScalarType p = (p2*p1);
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p= p/w;
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if(p < -1) p = -1;
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if(p > 1) p = 1;
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p = acos(p);
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Point3f t = p2^p1;
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ScalarType n = t* e0.v->N();
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if(n<0)
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{
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p = (2.0 *(float)M_PI) - p;
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}
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Point3f NormalOfEar = p2^p1;
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ScalarType n = NormalOfEar * e0.v->N();
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if(n<0) p = (2.0 *(float)M_PI) - p;
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angle = p;
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}
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}
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virtual inline bool operator < ( const TrivialEar & c ) const { return quality < c.quality; }
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@ -400,9 +408,9 @@ namespace vcg {
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enold.f->FFp(enold.z)=f;
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enold.f->FFi(enold.z)=2;
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ne0=SelfIntersectionEar(ep);
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ne0.SetAdiacenseRing(this->vf);
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ne0.SetAdjacencyRing(this->vf);
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ne1=SelfIntersectionEar(en);
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ne1.SetAdiacenseRing(this->vf);
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ne1.SetAdjacencyRing(this->vf);
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}
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// Caso ear non manifold b
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else if(ep.VFlip()==this->e1.v)
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@ -415,16 +423,16 @@ namespace vcg {
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epold.f->FFp(epold.z)=f;
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epold.f->FFi(epold.z)=2;
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ne0=SelfIntersectionEar(ep);
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ne0.SetAdiacenseRing(this->vf);
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ne0.SetAdjacencyRing(this->vf);
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ne1=SelfIntersectionEar(en);
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ne1.SetAdiacenseRing(this->vf);
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ne1.SetAdjacencyRing(this->vf);
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}
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else// Now compute the new ears;
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{
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ne0=SelfIntersectionEar(ep);
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ne0.SetAdiacenseRing(this->vf);
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ne0.SetAdjacencyRing(this->vf);
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ne1=SelfIntersectionEar(face::Pos<typename MESH::FaceType>(f,2,this->e1.v));
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ne1.SetAdiacenseRing(this->vf);
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ne1.SetAdjacencyRing(this->vf);
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}
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return true;
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}
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@ -487,6 +495,22 @@ public:
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return sum;
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}
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// Support function to test the validity of a single hole loop
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// for now it test only that all the edges are border;
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// The real test should check if all non manifold vertices
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// are touched only by edges belonging to this hole loop.
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bool CheckValidity()
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{
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if(!p.IsBorder())
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return false;
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PosType ip=p;ip.NextB()
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for(;ip!=p;ip.NextB())
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{
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if(!ip.IsBorder())
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return false;
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}
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return true;
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}
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};
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@ -507,7 +531,7 @@ template<class EAR>
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PosType fp = h.p;
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do{
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EAR app = EAR(fp);
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app.SetAdiacenseRing(vf);
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app.SetAdjacencyRing(vf);
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H.push_back( app );
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fp.NextB();//semmai da provare a sostituire il codice della NextB();
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assert(fp.IsBorder());
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@ -571,7 +595,7 @@ template<class EAR>
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template<class EAR>//!!!
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static void EarCuttingFill(MESH &m, int sizeHole,bool Selected = false)
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static void EarCuttingFill(MESH &m, int sizeHole,bool Selected = false, CallBackPos *cb=0)
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{
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std::vector< Info > vinfo;
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int UBIT = GetInfo(m, Selected,vinfo);
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@ -587,6 +611,7 @@ template<class EAR>//!!!
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for(ith = vinfo.begin(); ith!= vinfo.end(); ++ith)
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{
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ind++;
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if(cb) (*cb)(ind*100/vinfo.size(),"Closing Holes");
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if((*ith).size < sizeHole){
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FillHoleEar< EAR >(m, *ith,UBIT,vfp);
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}
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