y axis reverse in projecting (!)
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@ -23,6 +23,9 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/10/05 19:04:25 ganovelli
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version 5-10-2004 in progress
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Revision 1.1 2004/09/15 22:58:05 ganovelli
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re-creation
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@ -46,9 +49,6 @@ creation
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// opengl
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#include <GL/glew.h>
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// TMP
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#include <qmessagebox.h>
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namespace vcg{
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template<class S>
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@ -84,25 +84,13 @@ public:
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/// project a point from space 3d (in the reference system of the camera) to the camera's plane
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/// the result is in absolute coordinates
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inline vcg::Point2<S> Project(const vcg::Point3<S> & p);
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/// return the projection matrix for opengl
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/// inline vcg::Matrix44<S> MatrixGL(S,vcg::Matrix44<S> &);
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/// apply opengl transformation
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/// inline void TransformGL(S far) const;
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};
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template<class S>
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vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){
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::QMessageBox mb;
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char t[200];
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sprintf(t,"%f %f %f",p[0],p[1],p[2]);
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mb.setText(t);
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mb.exec();
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S tx = p.X();
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S ty = -p.Y();
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S ty = p.Y();
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S qx,qy;
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vcg::Point2<S> q;
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// nota: per le camere ortogonali viewportM vale 1
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@ -111,6 +99,8 @@ vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){
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tx *= f/p.Z();
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ty *= f/p.Z();
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qx = tx;
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qy = ty;
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//undistorted_to_distorted_sensor_coord(tx,ty,qx,qy);
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q[0] = qx/s.X()+c.X();
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@ -121,10 +111,6 @@ vcg::Point2<S> Camera<S>::Project(const vcg::Point3<S> & p){
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q[0] = tx/(s.X()*viewportM)+c.X();
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q[1] = ty/(s.Y()*viewportM)+c.Y();
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}
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sprintf(t,"%f %f",q[0],q[1]);
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mb.setText(t);
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mb.exec();
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return q;
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}
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