Removed becouse the correct version is now under vcg/math
This commit is contained in:
parent
63dccc011a
commit
3170af4d5e
|
@ -1,175 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.3 2004/09/16 14:23:57 ponchio
|
||||
fixed gcc template compatibility issues.
|
||||
|
||||
Revision 1.2 2004/09/10 14:02:20 cignoni
|
||||
Added Cone directions
|
||||
|
||||
Revision 1.1 2004/09/09 22:38:57 cignoni
|
||||
Initial Update
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCG_GEN_NORMAL
|
||||
#define __VCG_GEN_NORMAL
|
||||
#include <wrap/gl/math.h>
|
||||
namespace vcg {
|
||||
|
||||
|
||||
template <class ScalarType>
|
||||
class GenNormal
|
||||
{
|
||||
public:
|
||||
typedef Point3<ScalarType> Point3x;
|
||||
|
||||
static void Random(int vn, std::vector<Point3<ScalarType > > &NN)
|
||||
{
|
||||
NN.clear();
|
||||
while(NN.size()<vn)
|
||||
{
|
||||
Point3x pp(((float)rand())/RAND_MAX,
|
||||
((float)rand())/RAND_MAX,
|
||||
((float)rand())/RAND_MAX);
|
||||
pp=pp*2.0-Point3x(1,1,1);
|
||||
if(pp.SquaredNorm()<1)
|
||||
{
|
||||
Normalize(pp);
|
||||
NN.push_back(pp);
|
||||
}
|
||||
}
|
||||
}
|
||||
static void UniformCone(int vn, std::vector<Point3<ScalarType > > &NN, ScalarType AngleRad, Point3x dir=Point3x(0,1,0))
|
||||
{
|
||||
std::vector<Point3<ScalarType > > NNT;
|
||||
NN.clear();
|
||||
// per prima cosa si calcola il volume della spherical cap di angolo AngleRad
|
||||
ScalarType Height= 1.0 - cos(AngleRad); // height is measured from top...
|
||||
// Surface is the one of the tangent cylinder
|
||||
ScalarType CapArea = 2.0*M_PI*Height;
|
||||
ScalarType Ratio = CapArea / (4.0*M_PI );
|
||||
|
||||
printf("----------AngleRad %f Angledeg %f ratio %f vn %i vn2 %i \n",AngleRad,math::ToDeg(AngleRad),Ratio,vn,int(vn/Ratio));
|
||||
Uniform(vn/Ratio,NNT);
|
||||
printf("asked %i got %i (expecting %i instead of %i)\n", int(vn/Ratio), NNT.size(), int(NNT.size()*Ratio), vn);
|
||||
typename std::vector<Point3<ScalarType> >::iterator vi;
|
||||
|
||||
ScalarType DotProd = cos(AngleRad);
|
||||
for(vi=NNT.begin();vi!=NNT.end();++vi)
|
||||
{
|
||||
if(dir*(*vi) >= DotProd) NN.push_back(*vi);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void Uniform(int vn, std::vector<Point3<ScalarType > > &NN)
|
||||
{
|
||||
OctaLevel pp;
|
||||
|
||||
int ll=10;
|
||||
while(pow(4.0f,ll)+2>vn) ll--;
|
||||
|
||||
pp.Init(ll);
|
||||
sort(pp.v.begin(),pp.v.end());
|
||||
int newsize = unique(pp.v.begin(),pp.v.end())-pp.v.begin();
|
||||
pp.v.resize(newsize);
|
||||
|
||||
NN=pp.v;
|
||||
Perturb(NN);
|
||||
}
|
||||
|
||||
static void Perturb(std::vector<Point3<ScalarType > > &NN)
|
||||
{
|
||||
float width=0.2f/sqrt(float(NN.size()));
|
||||
|
||||
typename std::vector<Point3<ScalarType> >::iterator vi;
|
||||
for(vi=NN.begin(); vi!=NN.end();++vi)
|
||||
{
|
||||
Point3x pp(((float)rand())/RAND_MAX,
|
||||
((float)rand())/RAND_MAX,
|
||||
((float)rand())/RAND_MAX);
|
||||
pp=pp*2.0-Point3x(1,1,1);
|
||||
pp*=width;
|
||||
(*vi)+=pp;
|
||||
(*vi).Normalize();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private :
|
||||
class OctaLevel
|
||||
{
|
||||
public:
|
||||
std::vector<Point3x> v;
|
||||
int level;
|
||||
int sz;
|
||||
|
||||
Point3f &Val(int i, int j) {
|
||||
assert(i>=0 && i<sz);
|
||||
assert(j>=0 && j<sz);
|
||||
return v[i+j*sz];
|
||||
}
|
||||
|
||||
void Init(int lev)
|
||||
{
|
||||
sz=pow(2.0f,lev+1)+1;
|
||||
v.resize(sz*sz);
|
||||
if(lev==0)
|
||||
{
|
||||
Val(0,0)=Point3x( 0, 0,-1); Val(0,1)=Point3x( 0, 1, 0); Val(0,2)=Point3x( 0, 0,-1);
|
||||
|
||||
Val(1,0)=Point3x(-1, 0, 0); Val(1,1)=Point3x( 0, 0, 1); Val(1,2)=Point3x( 1, 0, 0);
|
||||
|
||||
Val(2,0)=Point3x( 0, 0,-1); Val(2,1)=Point3x( 0,-1, 0); Val(2,2)=Point3x( 0, 0,-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
OctaLevel tmp;
|
||||
tmp.Init(lev-1);
|
||||
int i,j;
|
||||
for(i=0;i<sz;++i)
|
||||
for(j=0;j<sz;++j)
|
||||
{
|
||||
if((i%2)==0 && (j%2)==0)
|
||||
Val(i,j)=tmp.Val(i/2,j/2);
|
||||
if((i%2)!=0 && (j%2)==0)
|
||||
Val(i,j)=(tmp.Val(i/2+0,j/2)+tmp.Val(i/2+1,j/2))/2.0;
|
||||
if((i%2)==0 && (j%2)!=0)
|
||||
Val(i,j)=(tmp.Val(i/2,j/2+0)+tmp.Val(i/2,j/2+1))/2.0;
|
||||
if((i%2)!=0 && (j%2)!=0)
|
||||
Val(i,j)=(tmp.Val(i/2+0,j/2+0)+tmp.Val(i/2+0,j/2+1)+tmp.Val(i/2+1,j/2+0)+tmp.Val(i/2+1,j/2+1))/4.0;
|
||||
}
|
||||
typename std::vector<Point3<ScalarType> >::iterator vi;
|
||||
for(vi=v.begin(); vi!=v.end();++vi)
|
||||
(*vi).Normalize();
|
||||
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue