fixed bug in getModelPlane
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@ -169,10 +169,14 @@ template <class T> Point3<T> View<T>::ViewPoint() const {
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// Note that p it is assumed to be in model coordinate.
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template <class T> Plane3<T> View<T>::ViewPlaneFromModel(const Point3<T> &p)
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{
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//compute normal, pointing away from view.
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Matrix44<T> imodel = model;
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Invert(imodel);
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Point3<T> vp=ViewPoint();
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Plane3<T> pl; // plane perpedicular to view direction and passing through manip center
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pl.n=(vp-p);
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pl.d=pl.n*p;
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vcg::Point3f n = imodel * vcg::Point3<T>(0.0f, 0, -1.0f) - vp;
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Plane3<T> pl;
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pl.Init(p, n);
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return pl;
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}
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