Made uniform the naming of the intersection functions, added some comment and improved a bit the robustness of the triangle triangle intersection test in a mesh
This commit is contained in:
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84a6e15c84
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@ -99,7 +99,7 @@ bool Intersect( GridType & grid,Plane3<ScalarType> plane, std::vector<typename
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seg.P1()[axis0] = grid.bbox.min[axis0]+ (i+0.01) * grid.voxel[axis0];
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seg.P1()[axis0] = grid.bbox.min[axis0]+ (i+0.01) * grid.voxel[axis0];
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seg.P0()[axis1] = grid.bbox.min[axis1]+ (j+0.01) * grid.voxel[axis1];
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seg.P0()[axis1] = grid.bbox.min[axis1]+ (j+0.01) * grid.voxel[axis1];
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seg.P1()[axis1] = grid.bbox.min[axis1]+ (j+0.01) * grid.voxel[axis1];
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seg.P1()[axis1] = grid.bbox.min[axis1]+ (j+0.01) * grid.voxel[axis1];
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if ( Intersection(pl,seg,p))
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if ( IntersectionPlaneSegmentEpsilon(pl,seg,p))
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{
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{
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pi[axis] = std::min(std::max(0,(int)floor((p[axis ]-grid.bbox.min[axis])/grid.voxel[axis])),grid.siz[axis]);
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pi[axis] = std::min(std::max(0,(int)floor((p[axis ]-grid.bbox.min[axis])/grid.voxel[axis])),grid.siz[axis]);
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pi[axis0] = i;
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pi[axis0] = i;
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@ -56,17 +56,17 @@ Revision 1.24 2006/06/01 08:38:02 pietroni
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Added functions:
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Added functions:
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- Intersection_Segment_Triangle
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- Intersection_Segment_Triangle
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- Intersection_Plane_Box
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- IntersectionPlaneBox
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- Intersection_Triangle_Box
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- Intersection_Triangle_Box
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Revision 1.23 2006/03/29 07:53:36 cignoni
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Revision 1.23 2006/03/29 07:53:36 cignoni
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Missing ';' (thx Maarten)
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Missing ';' (thx Maarten)
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Revision 1.22 2006/03/20 14:42:49 pietroni
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Revision 1.22 2006/03/20 14:42:49 pietroni
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IntersectionSegmentPlane and Intersection_Segment_Box functions Added
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IntersectionSegmentPlane and IntersectionSegmentBox functions Added
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Revision 1.21 2006/01/20 16:35:51 pietroni
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Revision 1.21 2006/01/20 16:35:51 pietroni
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added Intersection_Segment_Box function
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added IntersectionSegmentBox function
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Revision 1.20 2005/10/03 16:07:50 ponchio
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Revision 1.20 2005/10/03 16:07:50 ponchio
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Changed order of functions intersection_line_box and
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Changed order of functions intersection_line_box and
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@ -349,7 +349,7 @@ namespace vcg {
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/// intersection between segment and plane
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/// intersection between segment and plane
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template<class T>
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template<class T>
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inline bool IntersectionSegmentPlane( const Plane3<T> & pl, const Segment3<T> & s, Point3<T> & p0){
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inline bool IntersectionPlaneSegment( const Plane3<T> & pl, const Segment3<T> & s, Point3<T> & p0){
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T p1_proj = s.P1()*pl.Direction()-pl.Offset();
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T p1_proj = s.P1()*pl.Direction()-pl.Offset();
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T p0_proj = s.P0()*pl.Direction()-pl.Offset();
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T p0_proj = s.P0()*pl.Direction()-pl.Offset();
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if ( (p1_proj>0)-(p0_proj<0)) return false;
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if ( (p1_proj>0)-(p0_proj<0)) return false;
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@ -358,13 +358,13 @@ namespace vcg {
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}
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}
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/// intersection between segment and plane
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/// intersection between segment and plane
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template<typename SEGMENTTYPE>
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template<class ScalarType>
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inline bool Intersection( const Plane3<typename SEGMENTTYPE::ScalarType> & pl,
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inline bool IntersectionPlaneSegmentEpsilon(const Plane3<ScalarType> & pl,
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const SEGMENTTYPE & sg,
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const Segment3<ScalarType> & sg,
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Point3<typename SEGMENTTYPE::ScalarType> & po){
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Point3<ScalarType> & po,
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typedef typename SEGMENTTYPE::ScalarType T;
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const ScalarType epsilon = ScalarType(1e-8)){
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const T epsilon = T(1e-8);
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typedef ScalarType T;
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T k = pl.Direction().dot((sg.P1()-sg.P0()));
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T k = pl.Direction().dot((sg.P1()-sg.P0()));
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if( (k > -epsilon) && (k < epsilon))
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if( (k > -epsilon) && (k < epsilon))
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return false;
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return false;
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@ -380,36 +380,38 @@ namespace vcg {
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template<typename TRIANGLETYPE>
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template<typename TRIANGLETYPE>
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inline bool IntersectionPlaneTriangle( const Plane3<typename TRIANGLETYPE::ScalarType> & pl,
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inline bool IntersectionPlaneTriangle( const Plane3<typename TRIANGLETYPE::ScalarType> & pl,
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const TRIANGLETYPE & tr,
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const TRIANGLETYPE & tr,
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Segment3<typename TRIANGLETYPE::ScalarType> & sg){
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Segment3<typename TRIANGLETYPE::ScalarType> & sg)
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typedef typename TRIANGLETYPE::ScalarType T;
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{
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if(Intersection(pl,Segment3<T>(tr.P(0),tr.P(1)),sg.P0())){
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typedef typename TRIANGLETYPE::ScalarType T;
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if(Intersection(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1()))
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(0),tr.P(1)),sg.P0())){
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return true;
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1()))
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else
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return true;
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{
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else
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Intersection(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P1());
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{
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return true;
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IntersectionPlaneSegment(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P1());
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}
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return true;
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}else
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}
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{
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if(Intersection(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P0()))
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{
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Intersection(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1());
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return true;
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}
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}
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}
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return false;
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else
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}
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{
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if(IntersectionPlaneSegment(pl,Segment3<T>(tr.P(1),tr.P(2)),sg.P0()))
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{
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IntersectionPlaneSegment(pl,Segment3<T>(tr.P(0),tr.P(2)),sg.P1());
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return true;
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}
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}
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return false;
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}
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/// intersection between two triangles
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/// intersection between two triangles
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template<typename TRIANGLETYPE>
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template<typename TRIANGLETYPE>
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inline bool Intersection(const TRIANGLETYPE & t0,const TRIANGLETYPE & t1){
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inline bool IntersectionTriangleTriangle(const TRIANGLETYPE & t0,const TRIANGLETYPE & t1){
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return NoDivTriTriIsect(t0.P0(0),t0.P0(1),t0.P0(2),
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return NoDivTriTriIsect(t0.P0(0),t0.P0(1),t0.P0(2),
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t1.P0(0),t1.P0(1),t1.P0(2));
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t1.P0(0),t1.P0(1),t1.P0(2));
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}
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}
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template<class T>
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template<class T>
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inline bool Intersection(Point3<T> V0,Point3<T> V1,Point3<T> V2,
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inline bool IntersectionTriangleTriangle(Point3<T> V0,Point3<T> V1,Point3<T> V2,
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Point3<T> U0,Point3<T> U1,Point3<T> U2){
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Point3<T> U0,Point3<T> U1,Point3<T> U2){
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return NoDivTriTriIsect(V0,V1,V2,U0,U1,U2);
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return NoDivTriTriIsect(V0,V1,V2,U0,U1,U2);
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}
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}
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@ -525,7 +527,7 @@ bool IntersectionRayTriangle( const Ray3<T> & ray, const Point3<T> & vert0,
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// line-box
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// line-box
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template<class T>
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template<class T>
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bool Intersection_Line_Box( const Box3<T> & box, const Line3<T> & r, Point3<T> & coord )
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bool IntersectionLineBox( const Box3<T> & box, const Line3<T> & r, Point3<T> & coord )
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{
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{
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const int NUMDIM = 3;
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const int NUMDIM = 3;
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const int RIGHT = 0;
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const int RIGHT = 0;
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@ -599,17 +601,17 @@ bool Intersection_Line_Box( const Box3<T> & box, const Line3<T> & r, Point3<T> &
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// ray-box
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// ray-box
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template<class T>
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template<class T>
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bool Intersection_Ray_Box( const Box3<T> & box, const Ray3<T> & r, Point3<T> & coord )
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bool IntersectionRayBox( const Box3<T> & box, const Ray3<T> & r, Point3<T> & coord )
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{
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{
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Line3<T> l;
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Line3<T> l;
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l.SetOrigin(r.Origin());
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l.SetOrigin(r.Origin());
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l.SetDirection(r.Direction());
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l.SetDirection(r.Direction());
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return(Intersection_Line_Box<T>(box,l,coord));
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return(IntersectionLineBox<T>(box,l,coord));
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}
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}
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// segment-box return fist intersection found from p0 to p1
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// segment-box return fist intersection found from p0 to p1
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template<class ScalarType>
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template<class ScalarType>
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bool Intersection_Segment_Box( const Box3<ScalarType> & box,
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bool IntersectionSegmentBox( const Box3<ScalarType> & box,
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const Segment3<ScalarType> & s,
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const Segment3<ScalarType> & s,
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Point3<ScalarType> & coord )
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Point3<ScalarType> & coord )
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{
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{
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dir.Normalize();
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dir.Normalize();
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l.SetOrigin(s.P0());
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l.SetOrigin(s.P0());
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l.SetDirection(dir);
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l.SetDirection(dir);
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if(Intersection_Line_Box<ScalarType>(box,l,coord))
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if(IntersectionLineBox<ScalarType>(box,l,coord))
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return (test.IsIn(coord));
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return (test.IsIn(coord));
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return false;
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return false;
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}
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}
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@ -634,29 +636,37 @@ bool Intersection_Segment_Box( const Box3<ScalarType> & box,
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// segment-box intersection , return number of intersections and intersection points
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// segment-box intersection , return number of intersections and intersection points
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template<class ScalarType>
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template<class ScalarType>
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int Intersection_Segment_Box( const Box3<ScalarType> & box,
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int IntersectionSegmentBox( const Box3<ScalarType> & box,
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const Segment3<ScalarType> & s,
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const Segment3<ScalarType> & s,
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Point3<ScalarType> & coord0,
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Point3<ScalarType> & coord0,
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Point3<ScalarType> & coord1 )
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Point3<ScalarType> & coord1 )
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{
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{
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int num=0;
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int num=0;
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Segment3<ScalarType> test= s;
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Segment3<ScalarType> test= s;
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if (Intersection_Segment_Box(box,test,coord0 ))
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if (IntersectionSegmentBox(box,test,coord0 ))
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{
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{
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num++;
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num++;
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Point3<ScalarType> swap=test.P0();
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Point3<ScalarType> swap=test.P0();
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test.P0()=test.P1();
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test.P0()=test.P1();
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test.P1()=swap;
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test.P1()=swap;
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if (Intersection_Segment_Box(box,test,coord1 ))
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if (IntersectionSegmentBox(box,test,coord1 ))
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num++;
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num++;
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}
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}
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return num;
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return num;
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}
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}
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/**
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// segment-triangle intersection
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* Compute the intersection between a segment and a triangle.
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* It relies on the lineTriangle Intersection
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* @param[in] segment
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* @param[in] triangle vertices
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* @param[out]=(t,u,v) the intersection point, meaningful only if the line of segment intersects the triangle
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* t is the baricentric coord of the point on the segment
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* (u,v) are the baricentric coords of the intersection point in the segment
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*
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*/
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template<class ScalarType>
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template<class ScalarType>
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bool Intersection_Segment_Triangle( const vcg::Segment3<ScalarType> & seg,
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bool IntersectionSegmentTriangle( const vcg::Segment3<ScalarType> & seg,
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const Point3<ScalarType> & vert0,
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const Point3<ScalarType> & vert0,
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const Point3<ScalarType> & vert1, const
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const Point3<ScalarType> & vert1, const
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Point3<ScalarType> & vert2,
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Point3<ScalarType> & vert2,
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@ -672,29 +682,35 @@ bool Intersection_Segment_Triangle( const vcg::Segment3<ScalarType> & seg,
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Point3<ScalarType> inter;
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Point3<ScalarType> inter;
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if (!bb0.Collide(bb1))
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if (!bb0.Collide(bb1))
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return false;
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return false;
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if (!vcg::Intersection_Segment_Box(bb1,seg,inter))
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if (!vcg::IntersectionSegmentBox(bb1,seg,inter))
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return false;
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return false;
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//first set both directions of ray
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//first set both directions of ray
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vcg::Ray3<ScalarType> ray;
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vcg::Line3<ScalarType> line;
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vcg::Point3<ScalarType> dir;
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vcg::Point3<ScalarType> dir;
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dir=(seg.P1()-seg.P0());
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dir=(seg.P1()-seg.P0());
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dir.Normalize();
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dir.Normalize();
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ray.Set(seg.P0(),dir);
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line.Set(seg.P0(),dir);
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if(IntersectionLineTriangle<ScalarType>(line,vert0,vert1,vert2,dist,a,b))
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//then control for each direction the intersection with triangle
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return (dist>=0 && dist<=1.0);
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if ((IntersectionRayTriangle<ScalarType>(ray,vert0,vert1,vert2,dist,a,b))
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return false;
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||(IntersectionRayTriangle<ScalarType>(ray,vert1,vert0,vert2,dist,b,a)))
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}
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return (dist<(seg.P1()-seg.P0()).Norm());
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/**
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else
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* Compute the intersection between a segment and a triangle.
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return(false);
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* Wrapper of the above function
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*/
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template<class TriangleType>
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bool IntersectionSegmentTriangle( const vcg::Segment3<typename TriangleType::ScalarType> & seg,
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const TriangleType &t,
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typename TriangleType::ScalarType & a ,typename TriangleType::ScalarType & b, typename TriangleType::ScalarType & dist)
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{
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return IntersectionSegmentTriangle(seg,t.P(0),t.P(1),t.P(2),a,b,dist);
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}
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}
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template <class ScalarType>
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template<class ScalarType>
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bool Intersection_Plane_Box(const vcg::Plane3<ScalarType> &pl,
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bool IntersectionPlaneBox(const vcg::Plane3<ScalarType> &pl,
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vcg::Box3<ScalarType> &bbox)
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vcg::Box3<ScalarType> &bbox)
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{
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{
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typedef typename vcg::Segment3<ScalarType> SegmentType;
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typedef typename vcg::Segment3<ScalarType> SegmentType;
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typedef typename vcg::Point3<ScalarType> CoordType;
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typedef typename vcg::Point3<ScalarType> CoordType;
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SegmentType diag[4];
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SegmentType diag[4];
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@ -708,7 +724,7 @@ bool Intersection_Plane_Box(const vcg::Plane3<ScalarType> &pl,
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ScalarType a,b,dist;
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ScalarType a,b,dist;
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for (int i=0;i<3;i++)
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for (int i=0;i<3;i++)
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//call intersection of segment and plane
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//call intersection of segment and plane
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if (vcg::Intersection<SegmentType>(pl,diag[i],intersection))
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if (vcg::IntersectionPlaneSegment(pl,diag[i],intersection))
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return true;
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return true;
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return false;
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return false;
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}
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}
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@ -717,7 +733,7 @@ bool Intersection_Plane_Box(const vcg::Plane3<ScalarType> &pl,
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///that is the intersectionk between the sphere and
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///that is the intersectionk between the sphere and
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//the plane
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//the plane
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template <class ScalarType>
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template <class ScalarType>
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bool Intersection_Plane_Sphere(const Plane3<ScalarType> &pl,
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bool IntersectionPlaneSphere(const Plane3<ScalarType> &pl,
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const Sphere3<ScalarType> &sphere,
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const Sphere3<ScalarType> &sphere,
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Point3<ScalarType> ¢er,
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Point3<ScalarType> ¢er,
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ScalarType &radius)
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ScalarType &radius)
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@ -756,7 +772,7 @@ bool Intersection_Plane_Sphere(const Plane3<ScalarType> &pl,
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template<class ScalarType>
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template<class ScalarType>
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bool Intersection_Triangle_Box(const vcg::Box3<ScalarType> &bbox,
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bool IntersectionTriangleBox(const vcg::Box3<ScalarType> &bbox,
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const vcg::Point3<ScalarType> &p0,
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const vcg::Point3<ScalarType> &p0,
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const vcg::Point3<ScalarType> &p1,
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const vcg::Point3<ScalarType> &p1,
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const vcg::Point3<ScalarType> &p2)
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const vcg::Point3<ScalarType> &p2)
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@ -779,13 +795,13 @@ bool Intersection_Triangle_Box(const vcg::Box3<ScalarType> &bbox,
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/////control plane of the triangle with bbox
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/////control plane of the triangle with bbox
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//vcg::Plane3<ScalarType> plTri=vcg::Plane3<ScalarType>();
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//vcg::Plane3<ScalarType> plTri=vcg::Plane3<ScalarType>();
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//plTri.Init(p0,p1,p2);
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//plTri.Init(p0,p1,p2);
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//if (!Intersection_Plane_Box<ScalarType>(plTri,bbox))
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//if (!IntersectionPlaneBox<ScalarType>(plTri,bbox))
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// return false;
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// return false;
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///then control intersection of segments with box
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///then control intersection of segments with box
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if (Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p0,p1),intersection)||
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if (IntersectionSegmentBox<ScalarType>(bbox,vcg::Segment3<ScalarType>(p0,p1),intersection)||
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Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p1,p2),intersection)||
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IntersectionSegmentBox<ScalarType>(bbox,vcg::Segment3<ScalarType>(p1,p2),intersection)||
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Intersection_Segment_Box<ScalarType>(bbox,vcg::Segment3<ScalarType>(p2,p0),intersection))
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IntersectionSegmentBox<ScalarType>(bbox,vcg::Segment3<ScalarType>(p2,p0),intersection))
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return true;
|
return true;
|
||||||
///control intersection of diagonal of the cube with triangle
|
///control intersection of diagonal of the cube with triangle
|
||||||
|
|
||||||
|
@ -797,14 +813,14 @@ bool Intersection_Triangle_Box(const vcg::Box3<ScalarType> &bbox,
|
||||||
diag[3]=Segment3<ScalarType>(bbox.P(3),bbox.P(4));
|
diag[3]=Segment3<ScalarType>(bbox.P(3),bbox.P(4));
|
||||||
ScalarType a,b,dist;
|
ScalarType a,b,dist;
|
||||||
for (int i=0;i<3;i++)
|
for (int i=0;i<3;i++)
|
||||||
if (Intersection_Segment_Triangle<ScalarType>(diag[i],p0,p1,p2,a,b,dist))
|
if (IntersectionSegmentTriangle<ScalarType>(diag[i],p0,p1,p2,a,b,dist))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class SphereType>
|
template <class SphereType>
|
||||||
bool Intersection_Sphere_Sphere( const SphereType & s0,const SphereType & s1){
|
bool IntersectionSphereSphere( const SphereType & s0,const SphereType & s1){
|
||||||
return (s0.Center()-s1.Center()).SquaredNorm() < (s0.Radius()+s1.Radius())*(s0.Radius()+s1.Radius());
|
return (s0.Center()-s1.Center()).SquaredNorm() < (s0.Radius()+s1.Radius())*(s0.Radius()+s1.Radius());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -460,6 +460,15 @@ Point3<typename TriangleType::ScalarType> Circumcenter(const TriangleType &t)
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Computes the distance between a triangle and a point.
|
||||||
|
*
|
||||||
|
* @param t reference to the triangle
|
||||||
|
* @param q point location
|
||||||
|
* @param dist distance from p to t
|
||||||
|
* @param closest perpendicular projection of p onto t
|
||||||
|
*/
|
||||||
|
|
||||||
template<class TriangleType>
|
template<class TriangleType>
|
||||||
void TrianglePointDistance(const TriangleType &t,
|
void TrianglePointDistance(const TriangleType &t,
|
||||||
const typename TriangleType::CoordType & q,
|
const typename TriangleType::CoordType & q,
|
||||||
|
|
Loading…
Reference in New Issue