Computing per vertex normals from current face normals works also with polygonal faces now.
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@ -206,7 +206,7 @@ static void PerVertexFromCurrentFaceNormal(ComputeMeshType &m)
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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if( !(*fi).IsD())
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{
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for(int j=0; j<3; ++j)
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for(int j=0; j<(*fi).VN(); ++j)
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if( !(*fi).V(j)->IsD())
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(*fi).V(j)->N() += (*fi).cN();
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}
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