Updated many vcg files to do not use anymore the vcg::Max(a,b) and vcg::Min(a,b). Use the std version instead.
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47138fce2f
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349e9869cf
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@ -170,8 +170,8 @@ public:
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bool IsUpToDate()
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{
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int lastMark = _pos.F()->V(0)->IMark();
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lastMark = vcg::math::Max<int>(lastMark, _pos.F()->V(1)->IMark());
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lastMark = vcg::math::Max<int>(lastMark, _pos.F()->V(2)->IMark());
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lastMark = std::max<int>(lastMark, _pos.F()->V(1)->IMark());
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lastMark = std::max<int>(lastMark, _pos.F()->V(2)->IMark());
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return ( _localMark >= lastMark );
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}
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@ -606,4 +606,4 @@ public:
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} // end of namespace tri
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} // end of namespace vcg
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#endif
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#endif
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@ -291,7 +291,7 @@ namespace vcg
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for (i=0; i<vertices_num; i++)
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{
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points[i] = _mesh->vert[ vertices_idx[i] ].P();
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normals[i] = _mesh->vert[ vertices_idx[i] ].N();
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normals[i].Import(_mesh->vert[ vertices_idx[i] ].N());
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}
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// move barycenter of points into (0, 0, 0)
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@ -329,7 +329,7 @@ namespace vcg
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if (c < minC) minC = c;
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if (c > maxC) maxC = c;
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}
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c = vcg::math::Max< double >(fabs(minC), fabs(maxC));
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c = std::max< double >(fabs(minC), fabs(maxC));
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c = sqrt(1.0-c*c);
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rank = (c > cos(_featureAngle) ? 2 : 3);
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@ -354,7 +354,7 @@ namespace vcg
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{
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double smin = DBL_MAX; // the max value, as defined in <float.h>
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unsigned int sminid = 0;
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unsigned int srank = vcg::math::Min< unsigned int >(vertices_num, 3u);
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unsigned int srank = std::min< unsigned int >(vertices_num, 3u);
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for (i=0; i<srank; ++i)
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{
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@ -143,13 +143,13 @@ class Geo{
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s = (d_curr + d_pw1+ec_w1)/2;
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a = s/ec_w1;
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b = a*s;
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alpha_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
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alpha_ = 2*acos ( std::min<ScalarType>(1.0,sqrt( (b- a* d_pw1)/d_curr)));
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if ( alpha+alpha_ > M_PI){
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curr_d = d_curr + ew_c;
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}else
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{
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beta_ = 2*acos ( math::Min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
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beta_ = 2*acos ( std::min<ScalarType>(1.0,sqrt( (b- a* d_curr)/d_pw1)));
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beta = acos((w_w1).dot(-w1_c)/(ew_w1*ec_w1));
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if ( beta+beta_ > M_PI)
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@ -1169,9 +1169,9 @@ static void PoissonDiskPruning(MetroMesh &origMesh, VertexSampler &ps, MetroMesh
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// inflating
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origMesh.bbox.Offset(cellsize);
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int sizeX = vcg::math::Max(1.0f,origMesh.bbox.DimX() / cellsize);
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int sizeY = vcg::math::Max(1.0f,origMesh.bbox.DimY() / cellsize);
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int sizeZ = vcg::math::Max(1.0f,origMesh.bbox.DimZ() / cellsize);
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int sizeX = std::max(1.0f,origMesh.bbox.DimX() / cellsize);
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int sizeY = std::max(1.0f,origMesh.bbox.DimY() / cellsize);
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int sizeZ = std::max(1.0f,origMesh.bbox.DimZ() / cellsize);
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Point3i gridsize(sizeX, sizeY, sizeZ);
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#ifdef QT_VERSION
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qDebug("PDS: radius %f Grid:(%i %i %i) ",diskRadius,sizeX,sizeY,sizeZ);
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@ -1256,9 +1256,9 @@ static void PoissonDisk(MetroMesh &origMesh, VertexSampler &ps, MetroMesh &monte
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// inflating
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origMesh.bbox.Offset(cellsize);
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int sizeX = vcg::math::Max(1.0f,origMesh.bbox.DimX() / cellsize);
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int sizeY = vcg::math::Max(1.0f,origMesh.bbox.DimY() / cellsize);
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int sizeZ = vcg::math::Max(1.0f,origMesh.bbox.DimZ() / cellsize);
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int sizeX = std::max(1.0f,origMesh.bbox.DimX() / cellsize);
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int sizeY = std::max(1.0f,origMesh.bbox.DimY() / cellsize);
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int sizeZ = std::max(1.0f,origMesh.bbox.DimZ() / cellsize);
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Point3i gridsize(sizeX, sizeY, sizeZ);
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#ifdef QT_VERSION
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qDebug("PDS: radius %f Grid:(%i %i %i) ",diskRadius,sizeX,sizeY,sizeZ);
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@ -435,10 +435,8 @@ static int Thresholding(UpdateMeshType &m, float threshold, Color4b c1 = Color4<
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//Computes the lightness value for a specified color. lightness = 0.5*(Max(R,G,B)+Min(R,G,B))
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static float ComputeLightness(Color4b c)
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{
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float min_rgb = math::Min((float)c[0],(float)c[1]);
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min_rgb = math::Min(min_rgb,(float)c[2]);
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float max_rgb = math::Max((float)c[0],(float)c[1]);
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max_rgb = math::Max(max_rgb,(float)c[2]);
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float min_rgb = (float)math::Min(c[0],c[1],c[2]);
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float max_rgb = (float)math::Max(c[0],c[1],c[2]);
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return (max_rgb + min_rgb)/2;
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}
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@ -749,8 +747,8 @@ static int Equalize(UpdateMeshType &m, unsigned int rgbMask, const bool ProcessS
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{
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if(!ProcessSelected || (*vi).IsS()) //if this vertex has been selected, put it in the histograms
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{
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int v = (int)(ComputeLightness((*vi).C())+0.5); //compute and round lightness value
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Hl.Add(v); Hr.Add((*vi).C()[0]); Hg.Add((*vi).C()[1]); Hb.Add((*vi).C()[2]);
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float v = ComputeLightness((*vi).C())+0.5; //compute and round lightness value
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Hl.Add(v); Hr.Add((float)(*vi).C()[0]); Hg.Add((float)(*vi).C()[1]); Hb.Add((float)(*vi).C()[2]);
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}
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}
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}
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@ -634,7 +634,7 @@ public:
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Point3<ScalarType> n1 = p.F()->cN();n1.Normalize();
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Point3<ScalarType> n2 = p.FFlip()->cN();n2.Normalize();
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ScalarType n1n2 = (n1 ^ n2).dot(normalized_edge);
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n1n2 = math::Max<ScalarType >(math::Min<ScalarType> ( 1.0,n1n2),-1.0);
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n1n2 = std::max(std::min( ScalarType(1.0),n1n2),ScalarType(-1.0));
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ScalarType beta = math::Asin(n1n2);
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m33[0][0] += beta*edge_length*normalized_edge[0]*normalized_edge[0];
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m33[0][1] += beta*edge_length*normalized_edge[1]*normalized_edge[0];
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@ -336,7 +336,7 @@ namespace vcg
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A[i][k] *= scale;
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}
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}
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anorm=math::Max( anorm, (math::Abs(W[i])+math::Abs(rv1[i])) );
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anorm=std::max( anorm, (math::Abs(W[i])+math::Abs(rv1[i])) );
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}
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// Accumulation of right-hand transformations.
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for (i=(n-1); i>=0; i--)
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@ -364,7 +364,7 @@ namespace vcg
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l = i;
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}
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// Accumulation of left-hand transformations.
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for (i=math::Min(m,n)-1; i>=0; i--)
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for (i=std::min(m,n)-1; i>=0; i--)
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{
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l = i+1;
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g = W[i];
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@ -184,7 +184,7 @@ namespace vcg {
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=vcg::math::Min<ScalarType>(b0,vcg::math::Min<ScalarType>(b1,b2))) < EPS*DoubleArea(f))
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if( (b=math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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@ -220,7 +220,7 @@ namespace vcg {
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=vcg::math::Min<ScalarType>(b0,vcg::math::Min<ScalarType>(b1,b2))) < EPS*DoubleArea(f))
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if( (b=math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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@ -406,7 +406,7 @@ namespace vcg {
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// vicini (come prodotto vettore)
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// Nota: si potrebbe rendere un pochino piu' veloce sostituendo Area()
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// con il prodotto vettore dei due edge in 2d lungo il piano migliore.
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if( (b=vcg::math::Min<ScalarType>(b0,vcg::math::Min<ScalarType>(b1,b2))) < EPS*DoubleArea(f))
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if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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@ -443,7 +443,7 @@ namespace vcg {
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=vcg::math::Min<ScalarType>(b0,vcg::math::Min<ScalarType>(b1,b2))) < EPS*DoubleArea(f))
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if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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@ -480,7 +480,7 @@ namespace vcg {
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if(dist>b2) { dist = b2; return true; }
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else return false;
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}
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if( (b=vcg::math::Min<ScalarType>(b0,vcg::math::Min<ScalarType>(b1,b2))) < EPS*DoubleArea(f))
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if( (b=vcg::math::Min<ScalarType>(b0,b1,b2)) < EPS*DoubleArea(f))
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{
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ScalarType bt;
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if(b==b0) bt = PSDist(q,f.V(1)->cP(),f.V(2)->cP(),p);
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@ -287,9 +287,9 @@ void BestDim( const Box3<scalar_type> box, const scalar_type voxel_size, Point3i
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else if(size[2]>eps)
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dim[2] = int(ncell);
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}
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dim[0] = math::Max(dim[0],1);
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dim[1] = math::Max(dim[1],1);
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dim[2] = math::Max(dim[2],1);
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dim[0] = std::max(dim[0],1);
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dim[1] = std::max(dim[1],1);
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dim[2] = std::max(dim[2],1);
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}
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}
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#endif
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@ -249,7 +249,7 @@ public:
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CoordType offset = bounding_box.Dim()*Octree::EXPANSION_FACTOR;
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CoordType center = bounding_box.Center();
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resulting_bb.Offset(offset);
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ScalarType longest_side = vcg::math::Max( resulting_bb.DimX(), vcg::math::Max(resulting_bb.DimY(), resulting_bb.DimZ()) )/2.0f;
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ScalarType longest_side = vcg::math::Max( resulting_bb.DimX(), resulting_bb.DimY(), resulting_bb.DimZ())/2.0f;
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resulting_bb.Set(center);
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resulting_bb.Offset(longest_side);
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TemplatedOctree::boundingBox = resulting_bb;
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@ -428,7 +428,7 @@ OBJECT_RETRIEVER:
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NeighbourIterator first = neighbors.begin();
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NeighbourIterator last = neighbors.end();
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object_count = vcg::math::Min(k, object_count);
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object_count = std::min(k, object_count);
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if (sort_per_distance) std::partial_sort< NeighbourIterator >(first, first+object_count, last );
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else std::nth_element < NeighbourIterator >(first, first+object_count, last );
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@ -224,7 +224,7 @@ namespace vcg {
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int solution_count = 0;
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if (ScalarType(0.0)<=lambda1 && lambda1<=ScalarType(1.0))
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{
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ScalarType t_enter = vcg::math::Max< ScalarType >(lambda1, ScalarType(0.0));
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ScalarType t_enter = std::max< ScalarType >(lambda1, ScalarType(0.0));
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t0 = segment.P0() + r*t_enter;
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solution_count++;
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}
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@ -232,7 +232,7 @@ namespace vcg {
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if (ScalarType(0.0)<=lambda2 && lambda2<=ScalarType(1.0))
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{
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Point3t *pt = (solution_count>0) ? &t1 : &t0;
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ScalarType t_exit = vcg::math::Min< ScalarType >(lambda2, ScalarType(1.0));
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ScalarType t_exit = std::min< ScalarType >(lambda2, ScalarType(1.0));
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*pt = segment.P0() + r*t_exit;
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solution_count++;
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}
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@ -325,8 +325,8 @@ namespace vcg {
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if (res!=NULL)
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{
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ScalarType witness_norm = witness.Norm();
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res->first = vcg::math::Max< ScalarType >( witness_norm-radius, ScalarType(0.0) );
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res->second = vcg::math::Max< ScalarType >( radius-witness_norm, ScalarType(0.0) );
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res->first = std::max< ScalarType >( witness_norm-radius, ScalarType(0.0) );
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res->second = std::max< ScalarType >( radius-witness_norm, ScalarType(0.0) );
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}
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penetration_detected = (witness.SquaredNorm() <= (radius*radius));
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witness += center;
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@ -316,7 +316,7 @@ namespace vcg
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//std::advance((iSonVertex=begin), *iSon);//retrieve the pointer to the Vertex associated to son
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border.push( *iSon );
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}
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maxSize = vcg::math::Max<int>(maxSize, queueSize);
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maxSize = std::max<int>(maxSize, queueSize);
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}
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}
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}
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@ -341,7 +341,7 @@ namespace vcg
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if (current_node->vertex->N().dot(current_node->sons[s]->vertex->N())<ScalarType(0.0f))
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current_node->sons[s]->vertex->N() *= ScalarType(-1.0f);
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border.push( current_node->sons[s] );
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maxSize = vcg::math::Max<int>(maxSize, queueSize);
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maxSize = std::max<int>(maxSize, queueSize);
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}
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}
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}
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@ -188,10 +188,8 @@ float CoordinateFrame::calcSlope(const Point3d &a,const Point3d &b,float dim,int
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float tickNum = spacing/Distance(p2,p1);// pxl spacing
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float slope = dim*tickNum;
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float nslope = math::Min(
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math::Min(niceRound(slope), 0.5f*niceRound(2.0f*slope)),
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0.2f*niceRound(5.0f*slope));
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nslope = math::Max<float>(niceRound(dim*.001f),nslope); // prevent too small slope
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float nslope = math::Min(niceRound(slope), 0.5f*niceRound(2.0f*slope), 0.2f*niceRound(5.0f*slope));
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nslope = std::max(niceRound(dim*.001f),nslope); // prevent too small slope
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return nslope;
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}
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