diff --git a/vcg/complex/local_optimization/tri_edge_collapse_quadric.h b/vcg/complex/local_optimization/tri_edge_collapse_quadric.h index 6cc65b75..0c17fa68 100644 --- a/vcg/complex/local_optimization/tri_edge_collapse_quadric.h +++ b/vcg/complex/local_optimization/tri_edge_collapse_quadric.h @@ -227,7 +227,7 @@ public: // Final Clean up after the end of the simplification process - static void Finalize(TriMeshType &m,HeapType&h_ret) + static void Finalize(TriMeshType &m, HeapType& /*h_ret*/) { // if the mesh was prepared with precomputed borderflags // correctly set them again. diff --git a/vcg/complex/trimesh/allocate.h b/vcg/complex/trimesh/allocate.h index 98c69d28..a43c8c3f 100644 --- a/vcg/complex/trimesh/allocate.h +++ b/vcg/complex/trimesh/allocate.h @@ -52,7 +52,7 @@ namespace vcg { void ReorderFace( std::vector & /*newVertIndex*/, std::vector & /*vert*/) {} template - void ReorderVert( std::vector &newVertIndex, std::vector &vert) + void ReorderVert( std::vector &/*newVertIndex*/, std::vector &/*vert*/) {} template