[SIMPLEXplus promotion]
This modification removes the old way to define simplexes (already deprecated and unsupported). In the following SIMPLEX = [vertex|edge|face|tetrahedron] All the stuff that was in vcg/simplex/SIMPLEXplus/ has now been promoted to vcg/simplex/ Details: - the folder vcg/simplex/SIMPLEX/with has been removed - the file vcg/simplex/SIMPLEX/base.h has been renamed into vcg/simplex/SIMPLEX/base_old.h - the content of vcg/simplex/SIMPLEXplus/ has been moved into vcg/simplex/SIMPLEX/ - the folder vcg/simplex/SIMPLEXplus/ has been removed Actions the update the code using vcglib: replace <vcg/simplex/SIMPLEXplus/*> with <vcg/simplex/SIMPLEX/*> in every include for MESHLAB users: already done along with this commit
This commit is contained in:
parent
157301b773
commit
35d0e58149
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@ -44,11 +44,11 @@ just color and quality on the vertex
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#include <vcg/complex/trimesh/base.h>
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// Vertex, Face, Mesh and Grid definitions.
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/simplex/faceplus/component_rt.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/simplex/face/component_rt.h>
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class MyEdge;
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class CFace;
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class CVertex : public vcg::VertexSimp2<CVertex,MyEdge,CFace,vcg::vertex::Coord3d,vcg::vertex::Qualityf,vcg::vertex::Normal3d,vcg::vertex::Color4b,vcg::vertex::BitFlags> {};
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@ -1,8 +1,8 @@
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#ifndef CLOTH_MESH_H
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#define CLOTH_MESH_H
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/trimesh/base.h>
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@ -6,11 +6,11 @@
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#include<vcg/space/color4.h>
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#include<vcg/math/matrix44.h>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/simplex/faceplus/component_rt.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/simplex/face/component_rt.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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@ -7,9 +7,9 @@
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// vcg headers
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//#include<vcg/simplex/vertex/vertex.h>
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//#include<vcg/simplex/face/with/rtfmfn.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/faceplus/component_rt.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/component_rt.h>
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#include<vcg/simplex/face/distance.h>
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#include<vcg/complex/trimesh/base.h>
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@ -1,10 +1,10 @@
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#include <stdio.h>
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#include <vcg/space/color4.h>
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#include <vcg/space/index/grid_static_ptr.h>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/simplex/edgeplus/base.h>
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#include <vcg/simplex/edgeplus/component.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/edge/base.h>
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#include <vcg/simplex/edge/component.h>
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#include <vcg/complex/edgemesh/base.h>
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#include <vcg/complex/edgemesh/allocate.h>
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#include <vcg/complex/edgemesh/update/bounding.h>
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@ -15,7 +15,7 @@
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//
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class MyFace;
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class MyEdge;
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class MyVertex : public vcg::VertexSimp2<MyVertex,MyEdge, MyFace,vcg::vert::BitFlags,vcg::vert::Coord3f> {};
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class MyVertex : public vcg::VertexSimp2<MyVertex,MyEdge, MyFace,vcg::vertex::BitFlags,vcg::vertex::Coord3f> {};
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class MyEdge : public vcg::EdgeSimp2<MyVertex,MyEdge, MyVertex,vcg::edge::Mark,vcg::edge::VertexRef,vcg::edge::BitFlags> {};
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class MyEdgeMesh: public vcg::edg::EdgeMesh< std::vector<MyVertex>, std::vector<MyEdge> > {};
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@ -28,8 +28,8 @@ the object rather than rotate it in front of the camera.
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#include <vector>
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/*include the base definition for the vertex, face, and meshes */
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/complex/trimesh/base.h>
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/*include the algorihm that update bounding box and normals*/
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@ -38,8 +38,8 @@ Initial release.
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#include <QtOpenGL/QGLWidget>
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/// vcg imports
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/trimesh/update/normal.h>
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@ -43,10 +43,10 @@ Initial Relase
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#include <vector>
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/*include the base definition for the vertex */
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertex/base.h>
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/*include the base definition for the face */
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/face/base.h>
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/*include the base definition for the trimesh*/
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#include <vcg/complex/trimesh/base.h>
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@ -73,7 +73,7 @@ class CEdge; // dummy prototype never used
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class CFace;
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/* define a vertex passing the attributes you want it to have. Each attributes has its own class.
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Check vcg/simplex/vertexplus/component.h to find out the existing attributes. Note: then you could
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Check vcg/simplex/vertex/component.h to find out the existing attributes. Note: then you could
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also personalized attributes */
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class CVertex : public VertexSimp2< CVertex, CEdge, CFace, vertex::Coord3f, vertex::Normal3f >{};
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@ -1,8 +1,8 @@
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/vertexplus/component.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/faceplus/component.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/vertex/component.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/component.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/allocate.h>
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@ -4,8 +4,8 @@
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//#include <vcg/simplex/face/with/af.h>
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//#include <vcg/complex/trimesh/base.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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@ -1,51 +1,52 @@
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#include<iostream>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/vertexplus/component.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/faceplus/component.h>
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#include<vcg/complex/trimesh/update/normal.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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#include<vcg/space/color4.h>
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class AFace;
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class AVertex;
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class AEdge; // dummy prototype never used
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class AVertex : public vcg::VertexSimp2< AVertex, AEdge, AFace, vcg::vertex::Coord3f>{};
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class AFace : public vcg::FaceSimp2< AVertex, AEdge, AFace, vcg::face::VertexRef,vcg::face::Color4b,vcg::face::Normal3f> {};
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class AMesh : public vcg::tri::TriMesh< std::vector<AVertex>, std::vector<AFace> > {};
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class CFace;
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class CVertex;
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class CEdge; // dummy prototype never used
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class CVertex : public vcg::VertexSimp2< CVertex, CEdge, CFace, vcg::vertex::Coord3f,vcg::vertex::Normal3f>{};
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class CFace : public vcg::FaceSimp2< CVertex, CEdge, CFace, vcg::face::VertexRef, vcg::face::Normal3f> {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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int main(int , char **)
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{
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AMesh am;
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CMesh cm;
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vcg::tri::Tetrahedron(cm);
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vcg::tri::Tetrahedron(am);
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std::cout << "Generated mesh has " << cm.vn << " vertices and " << cm.fn << " triangular faces" << std::endl;
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/// Calculates both vertex and face normals.
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/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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/// normals are not normalized
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vcg::tri::UpdateNormals<CMesh>::PerVertexPerFace(cm);
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std::cout << "[cm mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
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std::cout << "[cm mesh] Normal of vertex 0 is [" << cm.vert[0].N()[0] << "," << cm.vert[0].N()[1] << "," << cm.vert[0].N()[2] << "]" << std::endl;
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/// Calculates face normals.
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/// normals are not normalized
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vcg::tri::UpdateNormals<AMesh>::PerFace(am);
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std::cout << "[am mesh] Normal of face 0 is [" << cm.face[0].N()[0] << "," << cm.face[0].N()[1] << "," << cm.face[0].N()[2] << "]" << std::endl;
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return 0;
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}
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#include <vector>
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#include<vcg/simplex/vertex/base.h>//
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#include<vcg/simplex/vertex/component.h>
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#include<vcg/simplex/face/base.h>//
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#include<vcg/simplex/face/component.h>
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#include<vcg/simplex/face/topology.h>//
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#include<vcg/complex/trimesh/base.h>//
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// input output
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#include<wrap/io_trimesh/import.h>
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#include<wrap/io_trimesh/export.h>//just in case
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// topology computation
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#include<vcg/complex/trimesh/update/topology.h>//
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#include<vcg/complex/trimesh/update/flag.h>//
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// half edge iterators
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//#include<vcg/simplex/face/pos.h>
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// normals and curvature
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#include<vcg/complex/trimesh/update/normal.h> //class UpdateNormals
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#include<vcg/complex/trimesh/update/curvature.h> //class curvature
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using namespace vcg;
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using namespace std;
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class MyEdge; // dummy prototype
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class MyFace;
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class MyVertex;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public FaceSimp2 < MyVertex, MyEdge, MyFace, face::FFAdj, face::VertexRef, face::BitFlags > {};
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class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
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int main( int argc, char **argv ) {
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MyMesh m;
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// this is the section with problems
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if(vcg::tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
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{
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printf("Error reading file %s\n",argv[1]);
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exit(0);
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} // from here no problems
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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vcg::tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
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vcg::tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
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printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
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printf( "Mesh has %i vert and %i faces\n", m.vn, m.fn );
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return 0;
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}
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#include <vector>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/simplex/face/component.h>
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#include <vcg/complex/trimesh/base.h>
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//#include <vcg/simplex/face/with/af.h>
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//#include <vcg/complex/trimesh/base.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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#include <vector>
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#include <iostream>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/hole.h>
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using namespace std;
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// VCG headers for triangular mesh processing
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#include<vcg/simplex/edgeplus/base.h>
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#include<vcg/simplex/edgeplus/component.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/edge/base.h>
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#include<vcg/simplex/edge/component.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/topology.h>
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#include <vcg/complex/trimesh/update/edges.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/math/perlin_noise.h>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/allocate.h>
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#include <vcg/complex/trimesh/create/marching_cubes.h>
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#include <vector>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/trimesh/base.h>
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#include <stdio.h>
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#include <time.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/simplex/vertexplus/component_ocf.h>
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#include<vcg/simplex/faceplus/component_ocf.h>
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#include<vcg/simplex/vertex/component_ocf.h>
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#include<vcg/simplex/face/component_ocf.h>
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#include<vcg/simplex/vertexplus/component_occ.h>
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#include<vcg/simplex/faceplus/component_occ.h>
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#include<vcg/simplex/vertex/component_occ.h>
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#include<vcg/simplex/face/component_occ.h>
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#include<vcg/complex/trimesh/base.h>
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#include<vcg/complex/trimesh/create/platonic.h>
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#include <vector>
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component_ocf.h>
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/vertex/component_ocf.h>
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#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include <vector>
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/vertexplus/component_occ.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/faceplus/component.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/vertex/component_occ.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include <vector>
|
||||
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/vertexplus/component.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/faceplus/component.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/vertex/component.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include<vcg/container/simple_temporary_data.h>
|
||||
|
|
|
@ -30,9 +30,9 @@ first draft. Working but ugly interface. right mouse of the button to place a p
|
|||
*/
|
||||
#pragma once
|
||||
/** the definition of vertex */
|
||||
#include<vcg/simplex/vertexplus/base.h>
|
||||
#include<vcg/simplex/vertex/base.h>
|
||||
/** the definition of face */
|
||||
#include<vcg/simplex/faceplus/base.h>
|
||||
#include<vcg/simplex/face/base.h>
|
||||
/** definition of triangle mesh */
|
||||
#include<vcg/complex/trimesh/base.h>
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include <vector>
|
||||
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/vertexplus/component.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/faceplus/component.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/vertex/component.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include<vcg/complex/trimesh/create/platonic.h>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include <vector>
|
||||
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/vertexplus/component.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/faceplus/component.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/vertex/component.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include<vcg/complex/trimesh/create/platonic.h>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
//#include <vcg/simplex/face/with/af.h>
|
||||
//#include <vcg/complex/trimesh/base.h>
|
||||
|
||||
#include<vcg/simplex/vertexplus/base.h>
|
||||
#include<vcg/simplex/faceplus/base.h>
|
||||
#include<vcg/simplex/vertex/base.h>
|
||||
#include<vcg/simplex/face/base.h>
|
||||
#include<vcg/simplex/face/topology.h>
|
||||
|
||||
#include<vcg/complex/trimesh/base.h>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include<vcg/simplex/vertexplus/base.h>
|
||||
#include<vcg/simplex/faceplus/base.h>
|
||||
#include<vcg/simplex/vertex/base.h>
|
||||
#include<vcg/simplex/face/base.h>
|
||||
#include<vcg/simplex/face/topology.h>
|
||||
|
||||
#include<vcg/complex/trimesh/base.h>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include<vcg/simplex/vertexplus/base.h>
|
||||
#include<vcg/simplex/faceplus/base.h>
|
||||
#include<vcg/simplex/vertex/base.h>
|
||||
#include<vcg/simplex/face/base.h>
|
||||
#include<vcg/simplex/face/topology.h>
|
||||
#include<vcg/complex/trimesh/base.h>
|
||||
#include<vcg/complex/trimesh/create/platonic.h>
|
||||
|
|
|
@ -7,8 +7,8 @@
|
|||
using namespace std;
|
||||
|
||||
// stuff to define the mesh
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/edge/edge.h>
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
|
||||
|
|
|
@ -182,11 +182,11 @@ Added Standard comments
|
|||
using namespace std;
|
||||
|
||||
// VCG headers
|
||||
#include <vcg/simplex/vertexplus/base.h>
|
||||
#include <vcg/simplex/vertexplus/component.h>
|
||||
#include <vcg/simplex/vertex/base.h>
|
||||
#include <vcg/simplex/vertex/component.h>
|
||||
|
||||
#include <vcg/simplex/faceplus/base.h>
|
||||
#include <vcg/simplex/faceplus/component.h>
|
||||
#include <vcg/simplex/face/base.h>
|
||||
#include <vcg/simplex/face/component.h>
|
||||
|
||||
#include <vcg/complex/trimesh/base.h>
|
||||
#include <vcg/complex/trimesh/update/topology.h>
|
||||
|
|
Loading…
Reference in New Issue