added wrapping files using qt features (mainly QReadWriteLock but not only) in order to synchronize the new rendering system
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __QT_THREAD_SAFE_MEMORY_INFO_H
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#define __QT_THREAD_SAFE_MEMORY_INFO_H
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#include <QReadWriteLock>
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#include <wrap/system/memory_info.h>
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namespace vcg
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{
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class QtThreadSafeMemoryInfo : public vcg::NotThreadSafeMemoryInfo
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{
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public:
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QtThreadSafeMemoryInfo(std::ptrdiff_t originalmem)
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:vcg::NotThreadSafeMemoryInfo(originalmem),lock(QReadWriteLock::Recursive)
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{
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}
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~QtThreadSafeMemoryInfo()
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{
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}
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void acquiredMemory(std::ptrdiff_t mem)
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{
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QWriteLocker locker(&lock);
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vcg::NotThreadSafeMemoryInfo::acquiredMemory(mem);
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}
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std::ptrdiff_t usedMemory() const
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{
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QReadLocker locker(&lock);
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return vcg::NotThreadSafeMemoryInfo::usedMemory();
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}
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std::ptrdiff_t currentFreeMemory() const
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{
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QReadLocker locker(&lock);
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return vcg::NotThreadSafeMemoryInfo::currentFreeMemory();
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}
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void releasedMemory(std::ptrdiff_t mem = 0)
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{
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QWriteLocker locker(&lock);
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vcg::NotThreadSafeMemoryInfo::releasedMemory(mem);
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}
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bool isAdditionalMemoryAvailable(std::ptrdiff_t mem)
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{
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QReadLocker locker(&lock);
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return vcg::NotThreadSafeMemoryInfo::isAdditionalMemoryAvailable(mem);
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}
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private:
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//mutable objects can be modified from the declared const functions
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//in this way we have not to modified the basic vcg::MemoryInfo interface for the logically const functions
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//whose need to lock the mutex for a simple reading operation
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mutable QReadWriteLock lock;
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};
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}
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#endif
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@ -0,0 +1,114 @@
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/***************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2014 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __QT_THREAD_SAFE_RENDERER_H
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#define __QT_THREAD_SAFE_RENDERER_H
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#include <wrap/qt/qt_thread_safe_memory_info.h>
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#include <wrap/qt/qt_thread_safe_texture_names_container.h>
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#include <wrap/gl/gl_mesh_attributes_multi_viewer_bo_manager.h>
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namespace vcg
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{
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template<typename MESH_TYPE,typename UNIQUE_VIEW_ID_TYPE,typename GL_OPTIONS_DERIVED_TYPE = vcg::PerViewPerRenderingModalityGLOptions>
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class QtThreadSafeGLMeshAttributesMultiViewerBOManager : public vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>
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{
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public:
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QtThreadSafeGLMeshAttributesMultiViewerBOManager(MESH_TYPE& mesh,QtThreadSafeMemoryInfo& gpumeminfo,size_t perbatchtriangles)
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:vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>(mesh,gpumeminfo,perbatchtriangles),_lock(QReadWriteLock::Recursive)
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{
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}
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~QtThreadSafeGLMeshAttributesMultiViewerBOManager() {}
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void meshAttributesUpdated(bool hasmeshconnectivitychanged,const RendAtts& changedrendatts)
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::meshAttributesUpdated(hasmeshconnectivitychanged,changedrendatts);
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}
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bool getPerViewInfo(UNIQUE_VIEW_ID_TYPE viewid,PRIMITIVE_MODALITY_MASK* mask,RendAtts* rendatts,vcg::PerViewPerRenderingModalityGLOptions* opts)
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{
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QReadLocker locker(&_lock);
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return vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::getPerViewInfo(viewid,mask,rendatts,opts);
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}
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void setPerViewInfo(UNIQUE_VIEW_ID_TYPE viewid,PRIMITIVE_MODALITY_MASK pm,const RendAtts& reqatts)
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::setPerViewInfo(viewid,pm,reqatts);
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}
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void removeView(UNIQUE_VIEW_ID_TYPE viewid)
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::removeView(viewid);
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}
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void draw(UNIQUE_VIEW_ID_TYPE viewid) const
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{
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QReadLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::draw(viewid,_textids.textId());
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}
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bool isBORenderingAvailable() const
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{
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QReadLocker locker(&_lock);
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return vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::isBORenderingAvailable();
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}
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bool manageBuffers()
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{
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QWriteLocker locker(&_lock);
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return vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::manageBuffers();
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}
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void removeAllViewsAndDeallocateBO()
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::removeAllViews();
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::manageBuffers();
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}
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inline vcg::QtThreadSafeTextureNamesContainer& textureIDContainer() {return _textids;}
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void setTrMatrix(const vcg::Matrix44<typename MESH_TYPE::ScalarType>& tr)
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::setTrMatrix(tr);
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}
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void setGLOptions(UNIQUE_VIEW_ID_TYPE viewid,const GL_OPTIONS_DERIVED_TYPE& opts)
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{
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QWriteLocker locker(&_lock);
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vcg::NotThreadSafeGLMeshAttributesMultiViewerBOManager<MESH_TYPE,UNIQUE_VIEW_ID_TYPE,GL_OPTIONS_DERIVED_TYPE>::setGLOptions(viewid,opts);
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}
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private:
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mutable QReadWriteLock _lock;
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vcg::QtThreadSafeTextureNamesContainer _textids;
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};
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}
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#endif
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@ -0,0 +1,94 @@
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/***************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2014 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
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#define __QT_THREAD_SAFE_TEXTURE_NAMES_CONTAINER_H
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#include <vector>
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#include <wrap/qt/qt_thread_safe_memory_info.h>
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namespace vcg
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{
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struct QtThreadSafeTextureNamesContainer
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{
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QtThreadSafeTextureNamesContainer()
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:_tmid(),_lock(QReadWriteLock::Recursive)
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{
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_tmid.push_back(0);
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}
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~QtThreadSafeTextureNamesContainer()
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{
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}
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void push_back(GLuint textid)
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{
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QWriteLocker locker(&_lock);
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_tmid.push_back(textid);
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}
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GLuint remove(GLuint textid)
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{
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QWriteLocker locker(&_lock);
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std::vector<GLuint>::iterator it = std::find(_tmid.begin(),_tmid.end(),textid);
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GLuint res = 0;
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if (it != _tmid.end())
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{
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res = *it;
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_tmid.erase(it);
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}
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return res;
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}
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size_t size() const
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{
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QReadLocker locker(&_lock);
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return _tmid.size();
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}
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bool empty() const
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{
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QReadLocker locker(&_lock);
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return _tmid.empty();
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}
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GLuint operator[](size_t ii) const
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{
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QReadLocker locker(&_lock);
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return _tmid[ii];
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};
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////WARNING! By itself when i exit from the function scope the returned vector is NOT thread-safe!!!!
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////BUT after i use it in another function that is thread-safe again, so it should not be problems...maybe...
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const std::vector<GLuint>& textId() const
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{
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QReadLocker locker(&_lock);
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return _tmid;
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}
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private:
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std::vector<GLuint> _tmid;
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mutable QReadWriteLock _lock;
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};
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}
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#endif
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