minor changes

This commit is contained in:
Nico Pietroni 2015-09-14 12:05:03 +00:00
parent c59d1a3bba
commit 3627a7ccfd
1 changed files with 22 additions and 7 deletions

View File

@ -13,6 +13,8 @@ class GLField
typedef typename MeshType::CoordType CoordType;
typedef typename MeshType::ScalarType ScalarType;
public:
static void GLDrawField(CoordType dir[4],
CoordType center,
ScalarType &size,
@ -24,7 +26,8 @@ class GLField
if (oneside)size2=0;
glLineWidth(2);
vcg::glColor(vcg::Color4b(0,0,255,255));
//vcg::glColor(vcg::Color4b(0,0,255,255));
vcg::glColor(vcg::Color4b(0,0,0,255));
glBegin(GL_LINES);
glVertex(center+dir[0]*size1);
glVertex(center-dir[0]*size2);
@ -32,7 +35,8 @@ class GLField
if (onlyPD1)return;
glLineWidth(2);
vcg::glColor(vcg::Color4b(0,255,0,255));
//vcg::glColor(vcg::Color4b(0,255,0,255));
vcg::glColor(vcg::Color4b(0,0,0,255));
glBegin(GL_LINES);
glVertex(center+dir[1]*size1);
glVertex(center-dir[1]*size2);
@ -40,9 +44,22 @@ class GLField
}
///draw the cross field of a given face in a given position
static void GLDrawSingleFaceField(const FaceType &f,
CoordType pos,
ScalarType &size,
bool onlyPD1=false,
bool oneside=false)
{
CoordType center=pos;
CoordType normal=f.cN();
CoordType dir[4];
vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
GLDrawField(dir,center,size,onlyPD1,oneside);
}
///draw the cross field of a given face
static void GLDrawFaceField(const FaceType &f,
static void GLDrawSingleFaceField(const FaceType &f,
ScalarType &size,
bool onlyPD1=false,
bool oneside=false)
@ -81,8 +98,6 @@ class GLField
GLDrawField(dir,center,size);
}
public:
static void GLDrawFaceField(const MeshType &mesh,
bool onlyPD1=false,
@ -99,7 +114,7 @@ public:
for (unsigned int i=0;i<mesh.face.size();i++)
{
if (mesh.face[i].IsD())continue;
GLDrawFaceField(mesh.face[i],size,onlyPD1,oneside);
GLDrawSingleFaceField(mesh.face[i],size,onlyPD1,oneside);
}
glPopAttrib();
}
@ -136,7 +151,7 @@ public:
glPushAttrib(GL_ALL_ATTRIB_BITS);
glDepthRange(0.0,0.999);
glDepthRange(0.0,0.9999);
glEnable(GL_COLOR_MATERIAL);
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);