minor changes
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@ -13,6 +13,8 @@ class GLField
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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public:
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static void GLDrawField(CoordType dir[4],
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CoordType center,
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ScalarType &size,
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@ -24,7 +26,8 @@ class GLField
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if (oneside)size2=0;
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glLineWidth(2);
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vcg::glColor(vcg::Color4b(0,0,255,255));
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//vcg::glColor(vcg::Color4b(0,0,255,255));
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vcg::glColor(vcg::Color4b(0,0,0,255));
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glBegin(GL_LINES);
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glVertex(center+dir[0]*size1);
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glVertex(center-dir[0]*size2);
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@ -32,7 +35,8 @@ class GLField
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if (onlyPD1)return;
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glLineWidth(2);
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vcg::glColor(vcg::Color4b(0,255,0,255));
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//vcg::glColor(vcg::Color4b(0,255,0,255));
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vcg::glColor(vcg::Color4b(0,0,0,255));
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glBegin(GL_LINES);
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glVertex(center+dir[1]*size1);
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glVertex(center-dir[1]*size2);
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@ -40,9 +44,22 @@ class GLField
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}
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///draw the cross field of a given face in a given position
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static void GLDrawSingleFaceField(const FaceType &f,
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CoordType pos,
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ScalarType &size,
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bool onlyPD1=false,
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bool oneside=false)
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{
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CoordType center=pos;
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CoordType normal=f.cN();
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CoordType dir[4];
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vcg::tri::CrossField<MeshType>::CrossVector(f,dir);
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GLDrawField(dir,center,size,onlyPD1,oneside);
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}
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///draw the cross field of a given face
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static void GLDrawFaceField(const FaceType &f,
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static void GLDrawSingleFaceField(const FaceType &f,
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ScalarType &size,
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bool onlyPD1=false,
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bool oneside=false)
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@ -81,8 +98,6 @@ class GLField
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GLDrawField(dir,center,size);
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}
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public:
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static void GLDrawFaceField(const MeshType &mesh,
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bool onlyPD1=false,
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@ -99,7 +114,7 @@ public:
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for (unsigned int i=0;i<mesh.face.size();i++)
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{
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if (mesh.face[i].IsD())continue;
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GLDrawFaceField(mesh.face[i],size,onlyPD1,oneside);
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GLDrawSingleFaceField(mesh.face[i],size,onlyPD1,oneside);
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}
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glPopAttrib();
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}
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@ -136,7 +151,7 @@ public:
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glDepthRange(0.0,0.999);
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glDepthRange(0.0,0.9999);
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glEnable(GL_COLOR_MATERIAL);
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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