First working version!
This commit is contained in:
parent
bace904c2e
commit
36829a099d
|
@ -1,115 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
template <class ComputeMeshType>
|
||||
class TriMeshCompute
|
||||
{
|
||||
public:
|
||||
static void FaceNormalRW(ComputeMeshType &m, bool normalize=false)
|
||||
{
|
||||
if( !m.HasPerFaceNormal()) return;
|
||||
|
||||
face_iterator f;
|
||||
bool cn = true;
|
||||
|
||||
if(normalize)
|
||||
{
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
if( cn ) (*f).ComputeNormalizedNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
|
||||
if( cn )
|
||||
(*f).ComputeNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void NormalizedFaceNormal(ComputeMeshType &m)
|
||||
{
|
||||
ComputeFaceNormal(true);
|
||||
}
|
||||
|
||||
|
||||
/// Calculates the vertex normal
|
||||
static void NormalizedVertexNormal(ComputeMeshType &m)
|
||||
{
|
||||
VertexNormal(true);
|
||||
}
|
||||
/// Calculates the vertex normal
|
||||
static void VertexNormal(ComputeMeshType &m, bool normalize=false)
|
||||
{
|
||||
if( m.HasPerVertexNormal())
|
||||
{
|
||||
vertex_iterator vi;
|
||||
|
||||
for(vi=vert.begin();vi!=vert.end();++vi)
|
||||
if( !(*vi).IsDeleted() && (*vi).IsRW() )
|
||||
(*vi).Normal() = vectorial_type(0,0,0);
|
||||
|
||||
face_iterator f;
|
||||
|
||||
for(f=face.begin();f!=face.end();++f)
|
||||
if( !(*f).IsDeleted() && (*f).IsR() )
|
||||
{
|
||||
vectorial_type t = (*f).Normal();
|
||||
|
||||
for(int j=0; j<(*f).size(); ++j)
|
||||
if( !(*f).V(j)->IsD() && (*f).V(j)->IsR() && (*f).V(j)->IsW() )
|
||||
(*f).V(j)->Normal() += t;
|
||||
}
|
||||
if(normalize)
|
||||
for(vi=vert.begin();vi!=vert.end();++vi)
|
||||
if( !(*vi).IsDeleted() && (*vi).IsRW() )
|
||||
(*vi).Normal().Normalize();
|
||||
}
|
||||
}
|
||||
void ComputeE()
|
||||
{
|
||||
face_iterator f;
|
||||
|
||||
for(f = face.begin(); f!=face.end(); ++f)
|
||||
(*f).ComputeE();
|
||||
}
|
||||
|
||||
}; // end class
|
Loading…
Reference in New Issue