cleaned up useless parameters in off loading

This commit is contained in:
Paolo Cignoni 2010-12-21 15:04:14 +00:00
parent 6ca76c16b1
commit 377333e805
1 changed files with 2 additions and 2 deletions

View File

@ -95,7 +95,7 @@ namespace vcg
// to distinguish between per-vertex and per-face color attribute. // to distinguish between per-vertex and per-face color attribute.
loadmask=0; loadmask=0;
MESH_TYPE dummyMesh; MESH_TYPE dummyMesh;
return (Open(dummyMesh, filename, loadmask,0,true)==NoError); return (Open(dummyMesh, filename, loadmask)==NoError);
} }
static int Open(MESH_TYPE &mesh, const char *filename,CallBackPos *cb=0) static int Open(MESH_TYPE &mesh, const char *filename,CallBackPos *cb=0)
@ -112,7 +112,7 @@ namespace vcg
* \return the operation result * \return the operation result
*/ */
static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask, static int Open(MESH_TYPE &mesh, const char *filename, int &loadmask,
CallBackPos *cb=0, bool onlyMaskFlag=false ) CallBackPos *cb=0)
{ {
std::ifstream stream(filename); std::ifstream stream(filename);
if (stream.fail()) if (stream.fail())