Added Option to compute average edge length only on selected faces
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@ -317,15 +317,16 @@ public:
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h.Add(Distance(edgeVec[i].v[0]->P(),edgeVec[i].v[1]->P()));
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h.Add(Distance(edgeVec[i].v[0]->P(),edgeVec[i].v[1]->P()));
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}
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}
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static ScalarType ComputeFaceEdgeLengthAverage(MeshType & m)
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static ScalarType ComputeFaceEdgeLengthAverage(MeshType & m, bool selected=false)
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{
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{
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double sum=0;
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double sum=0;
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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if(!(*fi).IsD())
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{
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if(!selected || fi->IsS())
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for(int i=0;i<3;++i)
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{
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sum+=double(Distance(fi->P0(i),fi->P1(i)));
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for(int i=0;i<3;++i)
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}
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sum+=double(Distance(fi->P0(i),fi->P1(i)));
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}
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return sum/(m.fn*3.0);
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return sum/(m.fn*3.0);
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}
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}
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